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Miwa, Kazuhisa; Kojima, Kazuaki; Terai, Hitoshi – International Association for Development of the Information Society, 2014
Tutoring systems provide students with various types of on-demand and context-sensitive hints. Students are required to consciously adapt their help-seeking behavior, proactively seek help in some situations, and solve problems independently without supports in other situations. We define the latter behavior as stoic behavior in hint seeking. In…
Descriptors: Help Seeking, Student Behavior, Cues, Goal Orientation
Su, Shu-Chin; Liang, Eleen – Universal Journal of Educational Research, 2017
This study is based on the "2014 the Schweitzer Program" in Taiwan which spanned for four weeks from the 2nd to 29th of August. The lessons included four classes of multimedia picture books and eight game-based lessons. The aim of this research is to describe how to integrate the theory of "Multiple Intelligence (MI)" by Howard…
Descriptors: Action Research, Multiple Intelligences, Cooperative Learning, Educational Games
Phuong, Andrew Estrada; Nguyen, Judy; Marie, Dena – Journal of Effective Teaching, 2017
This study examines whether and how an adaptive equity-oriented pedagogy can address diverse college students' needs and preferred modes of learning. Using a mixed-methods approach, we evaluated this pedagogical intervention that synthesizes democratic, assessment-driven, strengths-based, multimodal, and game-based instructional strategies. This…
Descriptors: Equal Education, Teaching Methods, College Students, Student Needs
Habib, M.; Cassotti, M.; Borst, G.; Simon, G.; Pineau, A.; Houde, O.; Moutier, S. – Journal of Experimental Child Psychology, 2012
Regret and relief are related to counterfactual thinking and rely on comparison processes between what has been and what might have been. In this article, we study the development of regret and relief from late childhood to adulthood (11.2-20.2 years), and we examine how these two emotions affect individuals' willingness to retrospectively…
Descriptors: Evidence, Educational Games, Children, Probability
All, Anissa; Van Looy, Jan; Castellar, Elena Patricia Nuñez – International Journal of Game-Based Learning, 2013
This study explores the added value of co-design in addition to other innovation research methods in the process of developing a serious game design document for a road safety game. The sessions aimed at exploring 4 aspects of a location-based game experience: themes, game mechanics, mobile phone applications and locations for mini-games. In…
Descriptors: Traffic Safety, Educational Games, Design, Computer Games
Bascoul, Ganael; Schmitt, Julien; Rasolofoarison, Dina; Chamberlain, Laura; Lee, Nick – Journal of Marketing Education, 2013
Recent years have seen a significant increase in the importance of environmental protection and sustainability to consumers, policy makers, and society in general. Reflecting this, most organizations are at least aware of this new agenda and wish to be seen as taking steps to improve behaviors in this regard. However, there appears to be a gap…
Descriptors: Business Administration Education, Experiential Learning, Educational Games, Sustainability
Gumus, Mehmet; Love, Ernie C. – Decision Sciences Journal of Innovative Education, 2013
This article introduces an exercise that simulates the negotiation process in a dynamic supply chain. The retailer and wholesaler roles are assigned to student groups who negotiate supply contracts in a number of rounds during a class period. Each group makes pricing, inventory, and ordering decision concurrently, and competes with others to…
Descriptors: Learning Activities, Educational Games, Supply and Demand, Distributive Education
Saygili, Gizem – European Journal of Contemporary Education, 2013
Problem Statement: Moving schooling age to an earlier time as a result of the transition to the practice of 12-year non-continuous compulsory education in 2012-2013 academic year has brought the discussions on whether students' readiness is sufficient or not. However, the teachers' readiness is also an issue as important as a student's readiness…
Descriptors: Foreign Countries, Teacher Attitudes, Elementary School Teachers, Educational Games
Hämäläinen, Raija; De Wever, Bram – International Journal of Computer-Supported Collaborative Learning, 2013
This study focuses on vocational education teachers' instructional activities in a new technology-enhanced learning (TEL) setting. A content analysis is applied to investigate teachers' and students' interactions in a 3D game context. The findings illustrate that when teachers' and students' interactions are mediated by a…
Descriptors: Technology Uses in Education, Educational Technology, Vocational Education, Educational Games
Conati, Cristina; Jaques, Natasha; Muir, Mary – International Journal of Artificial Intelligence in Education, 2013
This paper presents a user study that investigates the factors affecting student attention to user-adaptive hints during interaction with an educational computer game. The study focuses on Prime Climb, an educational game designed to provide individualized support for learning number factorization skills in the form of textual hints based on a…
Descriptors: Eye Movements, Interaction, Educational Games, Computer Games
Neville, Karen; Heavin, Ciara – Electronic Journal of e-Learning, 2013
The emergence of social media has forced educators to think differently about the way learning occurs. Students and practitioners alike are using new technologies to connect with peers/colleagues, share ideas, resources and experiences for extracurricular activities. The social business gaming platform considered in this study leverages the social…
Descriptors: Foreign Countries, Social Networks, Internet, Computer Security
Young, Andrea – PRIMUS, 2013
This article discusses ways in which improvisational comedy games and exercises can be used in college mathematics classrooms to obtain a democratic and supportive environment for students. Using improv can help students learn to think creatively, take risks, support classmates, and solve problems. Both theoretical and practical applications are…
Descriptors: Mathematics Activities, Mathematics Instruction, Classroom Environment, Classroom Techniques
Ross, Joel – ProQuest LLC, 2013
Assessing people's understanding of the causal relationships found in large-scale complex systems may be necessary for addressing many critical social concerns, such as environmental sustainability. Existing methods for assessing systems thinking and causal understanding frequently use the technique of cognitive causal mapping. However, the…
Descriptors: Systems Approach, Computer Games, Concept Mapping, Cognitive Processes
Frye, Jonathan M. – ProQuest LLC, 2013
For decades, game designers and game studies experts have largely sought to understand video game players through a lens of experience and observation. Meanwhile, social science research has focused on the empirical understanding of video game players using a variety of psychological constructs. This study focuses on the creation and evaluation of…
Descriptors: Video Games, Profiles, Social Sciences, Industry
Leone, Peter; Fink, Carolyn; Wilson, Michael; Mulcahy, Candace – National Technical Assistance Center for the Education of Neglected or Delinquent Children and Youth (NDTAC), 2018
This guide is a revised and updated edition of "Making It Count." This version contains much of the information from the earlier publication but also includes strategies for using project-based learning and Web-based instructional programs to support the development of mathematics proficiency for youth in short-term juvenile correctional…
Descriptors: Mathematics Instruction, Mathematics Skills, Youth, Juvenile Justice

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