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Parwoto Parwoto; Sitti N. Ilyas; Muhammad Y. Bachtiar; Kartini Marzuki – South African Journal of Childhood Education, 2024
Background: Early childhood education (ECE) is crucial in cultivating creativity, especially in today's tech-savvy world. This study explores the impact of collaborative project-based learning (PjBL) with computer and play motivation on kindergarten children's creativity. Aim: Our research aimed to determine if collaborative PjBL, combined with…
Descriptors: Creativity, Kindergarten, Student Projects, Active Learning
Brittney Heibel; Ryan Anderson; Marshall Swafford; Bradley Borges – Journal of Agricultural Education, 2024
Incorporating virtual reality (VR) technology into training environments has been effective as it allows training to remain safe, efficient, and meaningful. Welding training is no exception, with research highlighting benefits such as decreased welder anxiety, increased cost- and time-efficiency, reduction in material usage, and advanced levels of…
Descriptors: Computer Simulation, Computer Uses in Education, Computer Assisted Instruction, Welding
Wenhao Wang; Etsuko Kumamoto; Chengjiu Yin – International Educational Data Mining Society, 2024
The e-book system, widely used in learning and teaching, has generated a large amount of log data over time. Researchers analyzing these data have discovered the existence of student's jump back behavior, which is positively correlated with academic achievement. However, they also found that this behavior has the disadvantage of low efficiency. To…
Descriptors: Electronic Books, Natural Language Processing, Artificial Intelligence, Reading
Kaden Hart; Christopher M. Warren; Seth Poulsen; John Edwards – International Educational Data Mining Society, 2024
We report on a study in which we examined the work habits of six students who agreed to use do not disturb on their phone while working on programming assignments. Two students tried do not disturb, and quickly quit using it. Three out of four remaining student participants were more productive while using do not disturb when working on their…
Descriptors: Telecommunications, Handheld Devices, Computer Use, Student Behavior
Twining, Peter – British Journal of Educational Technology, 2021
There is a growing body of research looking at young people's use of digital technology in informal contexts. However, there is a gap in the literature about how to describe and categorise young people's digital practices in such contexts. This gap is important because in order to be able to understand the differences between young people's…
Descriptors: Information Technology, Computer Use, Children, Informal Education
Ran Liu; Wei Pang; Junming Chen; Vishalache A. P. Balakrishnan; Hai Leng Chin – Education and Information Technologies, 2025
In the context of globalization, adapting to modern educational needs and adopting innovative teaching methods have become increasingly crucial, particularly in the field of children's aesthetic education. This study explores the integration of scaffolding instruction and AI-driven diffusion models in children's aesthetic education, with a special…
Descriptors: Scaffolding (Teaching Technique), Artificial Intelligence, Aesthetic Education, Asian Culture
Mücahit Öztürk; Erkan Yüce; Pinar Mihci Türker – Technology, Knowledge and Learning, 2025
This study investigated the impact of online peer and teacher feedback on students' self-regulated learning and analysed students' perceptions of online peer feedback on self-regulated learning development. The study employed a mixed method by collecting quantitative and qualitative data together. The study comprised 45 pre-service English as a…
Descriptors: Computer Mediated Communication, Peer Evaluation, Feedback (Response), Independent Study
Orakarn Laoharutanun; Noawanit Songkram; Danupol Hoonsopon – Journal of Information Technology Education: Research, 2025
Aim/Purpose: The study investigated how immersive learning environments could be used to encourage student engagement and reuse intentions by integrating desktop augmented reality (AR) into the classroom among primary school students. Background: This paper addresses the potential applications of immersive technology for younger learners and…
Descriptors: Foreign Countries, Computer Simulation, Elementary School Students, Computer Uses in Education
Adam M. McCready; Katherine C. Rohn – Journal of School Health, 2025
Background: Parents and educators are concerned about adolescents' social media use and how it affects their mental health. It is unclear how these adults perceive how social media use affects adolescent mental health or view the role of schools in addressing these effects. We explored how adults define social media, perceive the effects of social…
Descriptors: Parent Attitudes, Teacher Attitudes, Administrator Attitudes, Health Personnel
Serine Torosian; Vanad Mousakhani; Samantha Wehsener; Vineeta Ramnauth; Gabrielle Walcott-Bedeau – Discover Education, 2025
Background: The use of virtual reality (VR) training in high-stakes fields, including medicine, aviation, and the military, prepares individuals for complex scenarios in a safe and controlled setting. VR aligns with dual-code theory, enhancing learning through visual and kinesthetic engagement. This review investigates the application and…
Descriptors: Computer Simulation, Computer Uses in Education, Medical Education, Premedical Students
R. A. Paggi; M. C. Ferrari; M. Cerletti; M. I. Giménez; T. S. Schwarz; A. Marchfelder; R. E. De Castro – Biochemistry and Molecular Biology Education, 2025
Perturbation of gene expression using RNA interference (RNAi) or CRISPR interference (CRISPRi) is a useful strategy to explore the function of essential genes. In the archaeon "Haloferax volcanii," the CRISPR-Cas system has been adapted as a CRISPRi tool to silence the expression of specific genes. We developed a laboratory class (LC) to…
Descriptors: Undergraduate Students, Laboratory Experiments, Science Instruction, Biochemistry
Nawal H. Shirawia; Rami A. Tashtoush; Hala S. Alruhaili; Aya Akkawi; Dana M. Tashtoush; Lubna A. Hussein; Mohammad A. Tashtoush – Educational Process: International Journal, 2025
Objectives: This study aimed to determine the cognitive awareness of digital drugs as a phenomenon among Sultan Qaboos University undergraduate students. It also aimed to identify differences based on certain variables such as gender, college affiliation, ownership of social media accounts, and average Internet usage among students. Method: This…
Descriptors: Foreign Countries, Undergraduate Students, Knowledge Level, Gender Differences
Jennifer Jihae Park; Patricia Milner – TechTrends: Linking Research and Practice to Improve Learning, 2025
Despite continuous discussions on Generative Artificial Intelligence (Gen AI) ethics in academia, limited studies examine the perceptions of students or the application of ChatGPT with non-traditional students. We report an exploratory single case of a two-week orientation offered to non-traditional students entering online bachelor's degree…
Descriptors: Artificial Intelligence, Undergraduate Students, Nontraditional Students, Virtual Universities
Basil Hanafi; Mohammad Ali; Devyaani Singh – Discover Education, 2025
Quantum computing is the beginning of a new age for diverse industries, and educational technologies will significantly benefit from such quantum developments. This is a novel approach, applying quantum algorithms to enhance educational technologies, with no previous studies addressing the integration of quantum computing for personalized…
Descriptors: Educational Technology, Computer Security, Ethics, Algorithms
Turi Reiten Finserås; Gunnhild Johnsen Hjetland; Amanda Iselin Olesen Andersen; Børge Sivertsen; Ian Colman; Jens Christoffer Skogen – Youth & Society, 2025
This study seeks to explore the relationship between mental well-being and engagement, attitudes, and perceptions of social media use across adolescents. This study is based on a survey of adolescents (n = 3,568, mean age = 17.3) conducted in 2020 and 2021. Mental well-being was assessed using the Warwick-Edinburgh Mental Well-being Scale (WEMWBS)…
Descriptors: Mental Health, Well Being, Social Media, Computer Use

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