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Ali Soyoof; Barry Lee Reynolds; Michelle Neumann; Janet Scull; Ekaterina Tour; Katherine McLay – Journal of Computer Assisted Learning, 2024
Background: In today's society, a growing body of literature attests to the importance of young children's early digital literacy skills in their home environments and how acquisition of these digital literacy skills relates to their future learning and digital literacy. Objectives: Research on young children's digital literacy practices at home…
Descriptors: Children, Digital Literacy, Family Environment, Parent Participation
Jiaxu Liu; Qingtang Liu; Shufan Yu; Jingjing Ma; Mengfan Liu; Linjing Wu – Education and Information Technologies, 2024
Virtual reality learning environment (VRLE), which allow students to transcend time and space and provide them with a sense of immersion, is becoming more common in education. Although many studies have explored the effects of VRLE on learners' learning outcomes as well as learning experiences, the results of these studies indicate that the…
Descriptors: Personal Autonomy, Student Characteristics, Outcomes of Education, Cognitive Processes
Karen Ferreira-Meyers – Pakistan Journal of Distance and Online Learning, 2024
This study evaluated the impact of a 6-week fully online Certificate in Online Teaching for Educators (COTE) program on graduates' teaching practices. A survey was distributed to 350 COTE graduates, with 24 respondents completing the questionnaire. Results showed that most participants applied learnings from COTE to their teaching including…
Descriptors: Foreign Countries, Online Courses, Teacher Attitudes, Inservice Teacher Education
Kai Wang; Boxiang Dong; Junjie Ma – Creativity Research Journal, 2024
In crowdsourcing ideation websites, companies can easily collect large amount of ideas. Screening through such volume of ideas is very costly and challenging, necessitating automatic approaches. It would be particularly useful to automatically evaluate idea novelty since companies commonly seek novel ideas. Four computational approaches were…
Descriptors: Novelty (Stimulus Dimension), Creativity, Concept Formation, Creative Thinking
Chris Hovey – ProQuest LLC, 2024
This dissertation examines the affective qualities of non-player character motion in a Virtual Reality (VR) cognitive training game, their impact on players' core affective experiences, game performance, and cognitive training outcomes. How do the movements of game characters in a VR environment affect players' experienced emotions, gameplay…
Descriptors: Computer Simulation, Educational Technology, Computer Uses in Education, Computer Games
Danielle DeVasto; Zsuzsanna Palmer – Business and Professional Communication Quarterly, 2024
The public release of ChatGPT in 2022 ushered in a new era, affirming the present reality of AI-assisted writing and the critical role business instructors play in preparing students. This study presents the results of a pedagogical experiment. Specifically, it evaluates strategies for integrating and teaching about AI in the business…
Descriptors: Critical Literacy, Digital Literacy, Artificial Intelligence, Business Administration Education
Alia El Naggar – International Journal of Developmental Disabilities, 2024
This study examines the parental use of social media within autism spectrum disorder (ASD) families in the United Arab Emirates (UAE), focusing on perspectives and challenges in promoting social inclusion. Through semi-structured interviews with 21 participants, including 16 females and 5 males aged between 36 and 47, insights were gained into…
Descriptors: Foreign Countries, Social Media, Autism Spectrum Disorders, Computer Use
S. Kathleen Krach; Stephanie Corcoran – Contemporary School Psychology, 2024
The field of school psychology has seen the gradual implementation of technology in day-to-day practice. The earliest computer-based technology adopted by school psychologists consisted of software programs used to score tests, run analyses for multi-tiered systems of support, and aid in tele-consultation. These tasks have one thing in common;…
Descriptors: Computer Uses in Education, School Psychologists, School Psychology, Computer Assisted Testing
Ivana Cimermanová; Dajana Jelavic – Advanced Education, 2024
Reflective learning is an important factor that has a positive impact on students' learning efficacy. The study aims to bring insight into the use of e-portfolios as a means and tool to promote reflection in the classroom and build self-reflection habits, plan learning activities and build learning autonomy. Mahara e-portfolio was used during the…
Descriptors: Foreign Countries, Secondary School Students, Portfolios (Background Materials), Computer Uses in Education
Luiz Rodrigues; Filipe Dwan Pereira; Marcelo Marinho; Valmir Macario; Ig Ibert Bittencourt; Seiji Isotani; Diego Dermeval; Rafael Mello – Education and Information Technologies, 2024
Intelligent Tutoring Systems (ITS) have been widely used to enhance math learning, wherein teacher's involvement is prominent to achieve their full potential. Usually, ITSs depend on direct interaction between the students and a computer. Recently, researchers started exploring handwritten input (e.g., from paper sheets) aiming to provide…
Descriptors: Intelligent Tutoring Systems, Handwriting, Equal Education, Access to Education
Justin A. Haegele; Fenghua Sun; Chunxiao Li; Kwok Ng; Jihyun Lee; Stefanie Hwee Chee Ang; Maria Luiza Tanure Alves; Hannah Yang; Yandan Wu; Jernice Sing Yee Tan; Pauli Rintala; Wendy Yajun Huang; Sean Healy; Isabella dos Santos Alves; Andre Lisandro Schliemann; Hyokju Maeng; Eija Karna; Ding Ding – Journal of Autism and Developmental Disorders, 2024
This cross-sectional observational study sought to examine the environmental correlates of physical activity and screen-time among youth with autism spectrum disorder (ASD). Parents of youth with ASD (n = 1,165) from seven countries/regions provided responses to an online survey form measuring environmental correlates (i.e., physical activity…
Descriptors: Youth, Parents, Autism Spectrum Disorders, Physical Activity Level
Siem Buseyne; Kamakshi Rajagopal; Thierry Danquigny; Fien Depaepe; Jean Heutte; Annelies Raes – British Journal of Educational Technology, 2024
The objective of this study is to explore new ways of assessing collaborative problem solving (CPS) processes based on different modalities of audio data and their combination. The data collection took place in an educational lab setting during an experiment with adult teams from professional contexts who collaboratively solved multiple problems…
Descriptors: Adult Students, Cooperative Learning, Problem Solving, Computer Uses in Education
Rui Zhu – Educational Technology & Society, 2024
With an increase in interactions with non-human agents, understanding and forecasting the consequences of human interactions with them have become increasingly crucial. The present study focused on a subset of non-human agents known as virtual characters. To investigate whether people respond in the same way to a virtual character as they do to a…
Descriptors: Foreign Countries, College Students, Computer Simulation, Interpersonal Relationship
Patrick Yin Mahama; Fred Amankwah-Sarfo; Francis Gyedu – International Journal of Educational Management, 2024
Purpose: Online learning has come to stay in a technologically advancing world with increasing populations. The search for ways to make online learning more efficient and effective in some developing countries continues as the accompanying issues in developing country contexts abound. This paper explores the issues that underlie online learning…
Descriptors: Higher Education, Electronic Learning, Online Courses, Learning Management Systems
Basil Wahn; Laura Schmitz – Cognitive Research: Principles and Implications, 2024
With the increased sophistication of technology, humans have the possibility to offload a variety of tasks to algorithms. Here, we investigated whether the extent to which people are willing to offload an attentionally demanding task to an algorithm is modulated by the availability of a bonus task and by the knowledge about the algorithm's…
Descriptors: College Students, Algorithms, Cognitive Processes, Technology Uses in Education