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Murty Magda Pane; Priskardus Hermanto Candra; Christian Siregar; Harijanto Pangestu – International Society for Technology, Education, and Science, 2024
The story telling method has long been known to be an effective method in education. Especially in today's digital era, the storytelling method can be assisted with augmented reality to strengthen the nuances in the story. So a combination of storytelling and augmented reality is used for multiculturalism education on the theme of religious…
Descriptors: Foreign Countries, Multicultural Education, Cultural Pluralism, Story Telling
Hyeonho Yu; Hans van der Mars; Pamela Hodges Kulinna; Peter Hastie – Physical Educator, 2024
In schools, digital technology has been used to record students' motor skill performance to create records of skill execution and the tactical dimension of game performance. Informed by the Technological Pedagogical Content Knowledge framework, this study determined a physical education teacher and students' perceptions about using a motion…
Descriptors: Physical Education Teachers, Teacher Attitudes, Student Attitudes, Physical Education
Ideland, Malin – Learning, Media and Technology, 2021
This article analyzes how a figuration of the teacher is made up within an ed-tech discourse and how it organizes how we think of teaching. It departs from an interview study with 25 'edupreneurs' selling hardware, software, and/or professional development regarding digital tools to Swedish schools. The analysis illuminates how the 'desired…
Descriptors: Teacher Role, Educational Technology, Foreign Countries, Teacher Responsibility
Al-Aghbari, Mohamed S.; Osman, Mohamed E.; Al Musawi, Ali S. – International Journal of Educational Methodology, 2021
E-learning has become a viable mean to both Massive Open Online Courses (MOOCs), and Small Private Open Courses (SPOCs). Research has shown that the quality and effectiveness of these types of courses depend largely on the contextual factors that may impact the design and development of online courses. This study highlights a design framework for…
Descriptors: Instructional Design, Online Courses, Small Group Instruction, Universities
Engelmann, Katharina; Bannert, Maria; Melzner, Nadine – Research and Practice in Technology Enhanced Learning, 2021
Students must engage in self-regulated learning in computer-based learning environments; however, many students experience difficulties in doing so. Therefore, this study aims to investigate self-created metacognitive prompts as a means of supporting students in their learning process and improving their learning performance. We conducted an…
Descriptors: Metacognition, Cues, Learning Processes, Educational Technology
Mersin, Nazan; Akif Karabörk, Mehmet Akif – International Journal of Curriculum and Instruction, 2021
This study aimed to compare the math textbooks for 5th-8th grades in Turkey and Singapore in terms of their integration of educational technology. In this regard, the textbooks a) approved by Turkey's Ministry of Education, and b) Singapore's New Syllabus series of math were analyzed via document analysis method. For the analysis, this study drew…
Descriptors: Textbooks, Comparative Education, Textbook Evaluation, Foreign Countries
Fuchs, Kevin – Education Quarterly Reviews, 2021
The world is changing at a much faster pace than in the past and has become more connected than ever before. This has led to increasing levels of economic competition and socio-political-cultural transformation. The necessity for Thailand to compete internationally is based on the creation of quality graduates. The rapid changes in Information and…
Descriptors: Flipped Classroom, Educational Technology, Technology Uses in Education, Foreign Countries
Maiti, Ananda; Raza, Ali; Kang, Byeong Ho – IEEE Transactions on Learning Technologies, 2021
The Internet-of-Things (IoT) is a collection of technologies to bring the Internet to physically embedded devices and to embed them deeply into human activities to aid in a variety of activities. IoT gained traction with developers and consumers in recent years, driven by low-cost open-source hardware that enables easy prototyping and testing. IoT…
Descriptors: Internet, Active Learning, Student Projects, College Students
Huang, Wen; Roscoe, Rod D.; Johnson-Glenberg, Mina C.; Craig, Scotty D. – Journal of Computer Assisted Learning, 2021
This study investigated changes in learners' motivation, engagement, performance, and spatial reasoning over time and across different levels of virtual reality (VR) immersion. Undergraduate participants explored a virtual solar system via a moderately immersive or highly immersive VR platform over three sessions. In a third condition,…
Descriptors: Student Motivation, Learner Engagement, Academic Achievement, Computer Simulation
Hamadi, Mostafa; El-Den, Jamal; Azam, Sami; Sriratanaviriyakul, Narumon Cherry – Research and Practice in Technology Enhanced Learning, 2021
Despite the considerable body of literature on social media (SM)'s use as formal educational tools within universities, little has been done to provide a comprehensive adoption framework for SM as cooperative learning (CL) instruments. Nonetheless, the pedagogical arguments for SM's use in HE have theory support. This paper proposes an original SM…
Descriptors: Social Media, Teaching Methods, Educational Technology, Technology Uses in Education
Bogomolova, Katerina; Sam, Amir H.; Misky, Adam T.; Gupte, Chinmay M.; Strutton, Paul H.; Hurkxkens, Thomas J.; Hierck, Beerend P. – Anatomical Sciences Education, 2021
In anatomical education three-dimensional (3D) visualization technology allows for active and stereoscopic exploration of anatomy and can easily be adopted into medical curricula along with traditional 3D teaching methods. However, most often knowledge is still assessed with two-dimensional (2D) paper-and-pencil tests. To address the growing…
Descriptors: Anatomy, Science Education, Teaching Methods, Educational Technology
Pelletier, Kathe; Hutt, Chris – Change: The Magazine of Higher Learning, 2021
Digital transformation (Dx) refers to a series of deep and coordinated culture, workforce, and technology shifts that enable new educational and operating models and transform an institution's business model, strategic directions, and value proposition. Dx initiatives on many campuses are anchored in student success goals. As a result of this…
Descriptors: Technology Uses in Education, Educational Change, Faculty Advisers, College Students
Tekin, Nurcan; Gündeger, Ceylan – African Educational Research Journal, 2021
Technology transfer to classes has become very important for teachers, regardless of their field. The purpose of this study is to determine how pre-service teachers with high and low level of technological selfefficacy beliefs are predicted by the independent variables. These variables are attitude towards technology, attitude towards…
Descriptors: Predictor Variables, Preservice Teachers, Self Efficacy, Technological Literacy
The Smart Skeleton: An Open-Source, Interactive Tool for Teaching Muscle Actions and Joint Movements
Pattillo, John M. – Advances in Physiology Education, 2021
This paper describes the design, construction, and use of an open-source hardware and software tool intended to help Anatomy and Physiology students test their knowledge of muscle actions and joint movements. Orientation sensors are attached to a model skeleton to turn the skeleton into an interactive, physical model for teaching limb movements. A…
Descriptors: Educational Technology, Technology Uses in Education, Open Source Technology, Physiology
Bien-Aimé, Casey; Clayville, Kristel – Electronic Journal for Research in Science & Mathematics Education, 2021
The theory and practice of spiritual care has transformed over the years. Chaplains have broadened the definitions of their work, formalized spiritual assessments, and gained greater understanding of multi-faith and interfaith support. In 2020, the COVID-19 pandemic forced a new shift in thinking specifically causing many healthcare chaplains to…
Descriptors: Hospitals, Clergy, Role, COVID-19

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