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Sension-Hall, Debra – Journal of Physical Education, Recreation & Dance (JOPERD), 2011
Compasses are useful tools for teaching the basics of navigation. Knowing where you are, where you are going, and how to get there are important facets of outdoor recreation. Compass games are a fun way to teach introductory navigation skills, and this article describes how they can be used as innovative, nontraditional activities in physical…
Descriptors: Athletics, Navigation, Educational Games, Physical Education
Brouhle, Keith – Journal of Economic Education, 2011
This article discusses an innovative technique to teach strategic behavior in oligopoly markets. In the classroom exercise, students play the role of a firm that maximizes its profit given the behavior of other firms in the industry. Using classroom clickers to communicate pricing decisions, students explore first-hand the strategic nature of…
Descriptors: Economics Education, Microeconomics, Educational Games, Game Theory
Kolar-Begovic, Zdenka, Ed.; Kolar-Šuper, Ružica, Ed.; Jukic Matic, Ljerka, Ed. – Online Submission, 2017
The papers in the monograph address different topics related to mathematics teaching and learning processes which are of great interest to both students and prospective teachers. Some papers open new research questions, some show examples of good practice and others provide more information about earlier findings. The monograph consists of six…
Descriptors: Mathematics Education, Mathematics Instruction, Educational Research, College Students
Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2017
For the fortieth time, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Jacksonville, Florida. The Proceedings of AECT's Convention are published in two volumes.…
Descriptors: Conference Papers, Educational Technology, Technology Uses in Education, Teaching Methods
Kidd, Terry, Ed.; Morris, Lonnie R., Jr., Ed. – IGI Global, 2017
Incorporating new methods and approaches in learning environments is imperative to the development of education systems. By enhancing learning processes, education becomes more attainable at all levels. "The Handbook of Research on Instructional Systems and Educational Technology" is an essential reference source for the latest scholarly…
Descriptors: Guides, Educational Technology, Instructional Systems, Research
Shahriar, Ambreen, Ed.; Syed, Ghazal Kazim, Ed. – IGI Global, 2017
The pursuit of higher education has become increasingly popular among students of many different backgrounds and cultures. As these students embark on higher learning, it is imperative for educators and universities to be culturally sensitive to their differing individualities. "Student Culture and Identity in Higher Education" is an…
Descriptors: Higher Education, College Students, Identification (Psychology), Cultural Awareness
Cormack, Sophie; Bourne, Victoria; Deuker, Charmaine; Norton, Lin; O'Siochcru, Cathal; Watling, Rosamond – Psychology Teaching Review, 2014
Psychology lecturers are well-qualified to carry out action research which would contribute to the theoretical understanding of learning as well as having practical benefits for students. Pedagogical action research demonstrates how knowledge of psychology can be applied to solve practical problems, providing role models of psychological literacy…
Descriptors: Educational Trends, Educational Research, Action Research, Psychology
Scholes, Laura; Jones, Christian; Nagel, Michael – Australian Journal of Teacher Education, 2014
Freda Briggs (2007), a leader in the field of child protection in Australia continues to raise concerns about the vulnerability and victimisation of boys that she believes is substantially under-recognised. She argues that boys have not been well supported by child sexual abuse (CSA) prevention programs with child protection curriculum not yet…
Descriptors: Males, Sexual Abuse, Child Abuse, Prevention
Byun, Chong Hyun Christie – Journal of the Scholarship of Teaching and Learning, 2014
The importance of active learning in the classroom has been well established in the field of Economic education. This paper examines the connection between active learning and performance outcomes in an Economics 101 course. Students participated in single play simultaneous move game with a clear dominant strategy, modeled after the Prisoner's…
Descriptors: Active Learning, Learning Activities, Correlation, Performance Based Assessment
Levy, Roy – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2014
Digital games offer an appealing environment for assessing student proficiencies, including skills and misconceptions in a diagnostic setting. This paper proposes a dynamic Bayesian network modeling approach for observations of student performance from an educational video game. A Bayesian approach to model construction, calibration, and use in…
Descriptors: Video Games, Educational Games, Bayesian Statistics, Observation
Forsyth, Carol; Pavlik, Philip, Jr.; Graesser, Arthur C.; Cai, Zhiqiang; Germany, Mae-lynn; Millis, Keith; Dolan, Robert P.; Butler, Heather; Halpern, Diane – International Educational Data Mining Society, 2012
"OperationARIES!" is an Intelligent Tutoring System that teaches scientific inquiry skills in a game-like atmosphere. Students complete three different training modules, each with natural language conversations, in order to acquire deep-level knowledge of 21 core concepts of research methodology (e.g., correlation does not mean…
Descriptors: Learning, Cognitive Processes, Logical Thinking, Scientific Methodology
Prensky, Marc – Corwin, 2012
What can you learn on a cell phone? Almost anything! How does that concept fit with our traditional system of education? It doesn't. Best-selling author and futurist Marc Prensky's book of essays challenges educators to "reboot" and make the changes necessary to prepare students for 21st century careers. His "bottom-up" vision is based on…
Descriptors: Educational Methods, Computer Literacy, Educational Technology, Teaching Methods
Mubaslat, Mania Moayad – Online Submission, 2012
This study attempts to determine the role of educational games on learning a foreign language, and to compare games with more traditional practices as effective learning tools on the basic educational stage students at governmental schools in Jordan, an experimental research is conducted using three groups out of six randomly. To determine the…
Descriptors: Experimental Groups, Educational Games, Second Languages, Achievement
Myers, Rodney Dean – ProQuest LLC, 2012
In order for simulations and games to be effective for learning, instructional designers must verify that the underlying computational models being used have an appropriate degree of fidelity to the conceptual models of their real-world counterparts. A simulation/game that provides incorrect feedback is likely to promote misunderstanding and…
Descriptors: Simulation, Teaching Methods, Interaction, Computer Games
Gordon, Michal; Gordon, Goren – Physics Education, 2012
The quantum computer game "Schrodinger cat and hounds" is the quantum extension of the well-known classical game fox and hounds. Its main objective is to teach the unique concepts of quantum mechanics in a fun way. "Schrodinger cat and hounds" demonstrates the effects of superposition, destructive and constructive interference, measurements and…
Descriptors: Computer Games, Quantum Mechanics, Mechanics (Physics), Scientific Concepts

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