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Quiroga, Jacobo Moreno; Kim, Daewoong – European Journal of Open, Distance and E-Learning, 2019
This study expands on the concept of outreach programs: museum initiatives that look for ways to reach and share knowledge outside their installations, often to schools. We aim to study approaches for the development of content for a history museum outreach program using digital technologies. The significance of this lies in investigating ways to…
Descriptors: Program Design, Outreach Programs, Museums, History
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Alencar, Márcio Aurélio dos Santos; Netto, José Francisco de Magalhães – International Journal of Distance Education Technologies, 2020
Emotions are part of human life, and they are present on several occasions, like decision making and in social interactions. Computational identification of emotions in texts can be useful in many applications, especially in distance learning courses. This research introduces an animated pedagogic agent, integrated to a Moodle virtual learning…
Descriptors: Virtual Classrooms, Educational Environment, Emotional Response, Psychological Patterns
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Ito, Rika; Bisila, Megan – Language Awareness, 2020
This paper investigates foreigners' linguistic and visual representations observed in 17 recent Japanese animated shows (or "anime"), and explores ways to increase students' critical awareness of issues regarding Japanese language and culture. We find that foreign characters in "anime" tend to be linguistically represented with…
Descriptors: Animation, Metalinguistics, Teaching Methods, Japanese
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Campe, Shannon; Denner, Jill; Green, Emily; Torres, David – Computer Science Education, 2020
Background and Context: Pair programming is used in classrooms to promote learning and engage a more diverse group of students in computing fields, but little is known about what it looks like in middle school. Objective: The aim of this study was to examine how programming pairs were interacting and about what. Method: Video, audio, and screen…
Descriptors: Cooperative Learning, Programming, Computer Science Education, Middle School Students
Shute, Valerie J.; Smith, Ginny; Kuba, Renata; Dai, Chih-Pu; Rahimi, Seyedahmad; Liu, Zhichun; Almond, Russell – Grantee Submission, 2020
In honor of Jim Greer, we share our recent work--a design and development study of various learning supports embedded within the game "Physics Playground." This 2-dimensional computer game is designed to help students learn Newtonian physics and uses stealth assessment to measure, in real-time, their physics understanding. The game…
Descriptors: Physics, Educational Games, Computer Games, Science Education
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Roselló, Jarod – Contemporary Issues in Early Childhood, 2017
My daughter has always been drawn to the frightening and the spooky, with a special interest in zombies. When she was four years old, she and I played a zombie video game together which instigated a series of zombie-related events. This article is a collection of metonymic moments rendered in comics and writing, that revisits these events as…
Descriptors: Video Games, Memory, Experience, Aesthetics
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Dincer, Nazmi; Polat, Mustafa – Asian Journal of Distance Education, 2022
Although grammar has been central to L2 research and methodology over the years, the approaches to teaching grammar have long been a controversial topic in teaching English as a foreign language (EFL) even today when we are introduced with innovative methods especially with technology. Considered as an innovative and effective instructional…
Descriptors: Flipped Classroom, Teaching Methods, Grammar, English (Second Language)
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Reed, Catherine L.; Hagen, Emilia; Bukach, Cindy M.; Couperus, Jane W. – Teaching of Psychology, 2022
Background: Animations of scientific concepts may improve comprehension by explaining and visualizing the steps of complex processes, but unless they engage student interest in meaningful ways, their effectiveness as teaching tools is limited. We achieve this through a novel approach to animation design that includes the target audience…
Descriptors: Neurosciences, Majors (Students), Teaching Methods, Animation
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Ward, Monica – Research-publishing.net, 2016
The orthographical depth of a language impacts on a learner's ability to learn a language (Katz & Frost, 1992). If it is easier for learners to read the language as it is written, it will make the learning process easier. One way to address the problem of orthographically deep or opaque languages where the pronunciation is not very easy to…
Descriptors: Animation, Pronunciation, Orthographic Symbols, Computer Graphics
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Goehle, Geoff – International Journal for Technology in Mathematics Education, 2018
This paper presents a "virtual reality" based lesson for a common Calculus topic, including a description of how the lecture was implemented in both a virtual reality and an augmented reality hardware system. This lesson was delivered to a number of calculus classes and we describe the student response to the lesson via a quiz and a…
Descriptors: Teaching Methods, Computer Simulation, Educational Technology, Technology Uses in Education
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Wilkerson, Michelle Hoda; Shareff, Rebecca; Laina, Vasiliki; Gravel, Brian – Instructional Science: An International Journal of the Learning Sciences, 2018
In computational modeling activities, learners are expected to discover the inner workings of scientific and mathematical systems: First elaborating their understandings of a given system through constructing a computer model, then "debugging" that knowledge by testing and refining the model. While such activities have been shown to…
Descriptors: Teaching Methods, Models, Grade 5, Elementary School Students
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McNeal, Peggy; Ellis, Todd; Petcovic, Heather – Journal of Geoscience Education, 2018
A survey with nine meteorological charts, maps, and images from a 2015 significant weather event was administered to meteorologists (N = 93) to identify which spatial thinking skills they report using with each chart, map, and image. Results reveal high reported use of mental animation (74.6%), disembedding (72.4%), and perspective taking (71.6%)…
Descriptors: Meteorology, Spatial Ability, Charts, Maps
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Taylor, Mark; Baskett, Mike; Allen, Mark; Francis, Hulya; Kifayat, Kashif – Innovations in Education and Teaching International, 2018
Animated learning materials have the potential to support the teaching and learning process. In this paper, we examine the comparative usefulness of animated and static learning materials for teaching cyber security concepts to a group of UK undergraduate computer science students. The animated cyber security learning materials appeared to be…
Descriptors: Foreign Countries, Information Security, Teaching Methods, Animation
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Abdul Hamid, Mohd Fauzi; Ab. Halim, Zulazhan; Sahrir, Muhammad Sabri – Journal of Language and Linguistic Studies, 2020
Arabic grammar learning - which uses textbooks with lengthy details can be translated into creative and innovative forms through the application of technology advancement. Animated infographics is one of the many technological applications aimed to innovate learning information or content into simple, interesting, and easy to understand materials.…
Descriptors: Semitic Languages, Grammar, Student Attitudes, Second Language Learning
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González, Gloriana; Vargas, Gabriela E. – Mathematics Teacher Education and Development, 2020
The study reported in this article addresses the question of how professional development can increase teacher noticing of student thinking over time. The data come from five teachers' participation in a two-year professional development intervention that combined lesson study, video clubs, and animation discussions. The analysis focuses on…
Descriptors: Intervention, Thinking Skills, Mathematics Instruction, Video Technology
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