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Tan, Tanya Y.; Jain, Misha; Obaid, Teeba; Nesbit, John C. – Journal of Computing in Higher Education, 2020
Learning management systems (LMS) offer quiz tools that help students prepare for examinations. The purpose of this study is to investigate quiz tracking variables typically reported by LMS in relation to student achievement, motivation and learning strategies. The data from 143 undergraduate students comprised quiz tracking variables (number of…
Descriptors: Tests, Time on Task, Student Motivation, Learning Strategies
Costello, Matthew; Barrett-Fox, Rebecca; Bernatzky, Colin; Hawdon, James; Mendes, Kelly – Youth & Society, 2020
Exposure to hate material is related to a host of negative outcomes. Young people might be especially vulnerable to the deleterious effects of such exposure. With that in mind, this article examines factors associated with the frequency that youth and young adults, ages 15 to 24, see material online that expresses negative views toward a social…
Descriptors: Predictor Variables, Antisocial Behavior, Social Behavior, Mass Media Effects
Lahcen, Rachid Ait Maalem; Mohapatra, Ram – International Journal of Research in Education and Science, 2020
Requiring that students enrolled in college algebra to spend hours in a computer lab has been a practice in colleges and universities to improve success and retention. In part, because students come with different backgrounds, skills, and the computer lab environment allows for personalized supplemental instruction and tutoring. However, the way…
Descriptors: College Students, Student Motivation, College Mathematics, Algebra
Westera, Wim – Interactive Learning Environments, 2018
This paper presents a computational model for simulating how people learn from serious games. While avoiding the combinatorial explosion of a games micro-states, the model offers a meso-level pathfinding approach, which is guided by cognitive flow theory and various concepts from learning sciences. It extends a basic, existing model by exposing…
Descriptors: Computation, Models, Simulation, Games
Sanchiz, M.; Lemarié, J.; Chevalier, A.; Cegarra, J.; Paubel, P. V.; Salmerón, L.; Amadieu, F. – Education and Information Technologies, 2019
Two experimental studies were carried out to investigate whether adding multimedia features in a concept mapping task would improve the quality of the map built by students and promote more effective learning with expository hypertexts. Ninety-Nine undergraduates built a concept map to learn about a topic (water cycle or nitrogen cycle) either…
Descriptors: Concept Mapping, Multimedia Instruction, Undergraduate Students, Time on Task
Wolf, Shelby M.; Weber, Meredith A.; Duhon, Gary; Schieltz, Kelly M. – Education and Treatment of Children, 2019
The present study evaluated the effects of different types of teacher commands on response latency for pre-kindergarten and kindergarten students. Two different types of commands were assessed: alpha commands and beta commands. Research on instructional time in schools shows that loss of instructional time during transition periods may result in…
Descriptors: Compliance (Psychology), Reaction Time, Young Children, Kindergarten
Alton, Noel T. – ProQuest LLC, 2019
Research was conducted with 10 low literate and 10 medium to high literate students at the University of Baltimore to understand how traditional literacy impacts search habits for new college freshman. Five low literate, non-student participants were included in the research as a control group for the two student populations. It was hypothesized…
Descriptors: College Freshmen, Literacy, Technological Literacy, Search Strategies
Bouck, Emily C.; Long, Holly – Exceptionality, 2022
Mathematical fluency supports maintenance of mathematical skills (Shurr et al., 2019). Multiple interventions support fluency, including the use of games. However, limited research exists exploring games as a means of increasing student fluency in mathematics. In this single case design study, researchers examined the relation between four…
Descriptors: Mathematics Instruction, Mathematics Skills, Game Based Learning, Elementary School Students
He, Qiwei; Borgonovi, Francesca; Suárez-Álvarez, Javier – Journal of Computer Assisted Learning, 2023
Background: Data-driven investigations of how students transit pages in digital reading tasks and how much time they spend on each transition allow mapping sequences of navigation behaviours into students' navigation reading strategies. Objectives: The purpose of this study is threefold: (1) to identify students' navigation patterns in…
Descriptors: Data Analysis, Reading Processes, Task Analysis, Time on Task
Maribeth Jasildo – ProQuest LLC, 2023
The COVID-19 pandemic has created unprecedented events that impacted all walks of life, including education. A significant shift in all levels of education, including K-12, happened quickly and abruptly. All classes transitioned from traditional, face-to-face to virtual teaching using a Learning Management System (LMS) such as Google Classroom™ to…
Descriptors: Elementary School Teachers, Teacher Attitudes, COVID-19, Pandemics
Gretchen Scheibel; Kathleen N. Zimmerman; Howard P. Wills – Journal of Special Education Technology, 2023
Self-monitoring is a promising evidence-based intervention for students who benefit from supplemental supports to stay on-task during academic periods. I-Connect, a technology-based self-monitoring intervention with a substantial body of research, allows students to discretely recognize and record their behavior on a mobile or desktop app at…
Descriptors: Time on Task, Self Management, Educational Technology, Student Behavior
Luciana Maria Cavichioli Gomes Almeida; Stefan Münzer; Tim Kühl – Journal of Computer Assisted Learning, 2024
Background: According to the personalization effect in multimedia learning, the use of personal and possessive pronouns in instructional materials (e.g., 'you' and 'your') is beneficial. However, current research suggests that the personalization effect is inverted for emotionally aversive content (e.g., illnesses). Objective: This study…
Descriptors: Foreign Countries, Health Education, Health Promotion, Information Sources
Jason L. Kester; Leslie Ann Bross – Journal of Special Education Technology, 2024
The purpose of this study was to examine the effects of a technology-based self-monitoring application, I-Connect, to enhance the on-task behavior of five secondary students (ages 15-16) with autism spectrum disorder, intellectual disability, and specific learning disability during Biology instruction in a rural special education classroom. We…
Descriptors: Students with Disabilities, Autism Spectrum Disorders, Intellectual Disability, Learning Disabilities
Adrianna M. Noyes; Krista M. Wilkinson – Augmentative and Alternative Communication, 2024
There is currently limited research related to mental health supports for individuals who use AAC, particularly about the actual lived experiences of AAC users who receive mental health services. There may be alterations to mental health services for individuals who use AAC. The aim of this study was to gain the perspectives of AAC users on…
Descriptors: Pilot Projects, Adults, Augmentative and Alternative Communication, Users (Information)
Cheung, Chun Chung; Bridges, Susan M.; Tipoe, George L. – Anatomical Sciences Education, 2021
The impact of the medical curricular reform on anatomy education has been inconclusive. A pervasive perception is that graduates do not possess a sufficient level of anatomical knowledge for safe medical practice; however, the reason is less well-studied. This qualitative study investigated the perceived challenges in learning anatomy, possible…
Descriptors: Anatomy, Undergraduate Study, Medical Education, Difficulty Level