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Ketamo, Harri; Suominen, Marko – Journal of Interactive Learning Research, 2010
This paper summarizes the pedagogical design, product development and empirical evaluations of the game series, Animal Class, in terms of design study. The design phases, as well as the evaluation phases (N=2718), were carried out between the years of 2005-2007. The pedagogical idea of Animal Class is to place a learner in the role of teacher in a…
Descriptors: Educational Games, Virtual Classrooms, Teacher Role, Animals
Powell, Sarah R.; Fuchs, Lynn S.; Fuchs, Douglas – Intervention in School and Clinic, 2010
Two aspects of mathematics with which students with mathematics learning difficulty (MLD) often struggle are word problems and number-combination skills. This article describes a math program in which students receive instruction on using algebraic equations to represent the underlying problem structure for three word-problem types. Students also…
Descriptors: Learning Problems, Mathematics Education, Word Problems (Mathematics), Tutoring
Celene E. Domitrovich; Catherine P. Bradshaw; Mark T. Greenberg; Dennis Embry; Jeanne M. Poduska; Nicholas S. Ialongo – Grantee Submission, 2010
School-based prevention programs can positively impact a range of social, emotional, and behavioral outcomes. Yet the current climate of accountability pressures schools to restrict activities that are not perceived as part of the core curriculum. Building on models from public health and prevention science, we describe an integrated approach to…
Descriptors: Models, Prevention, School Activities, Integrated Activities
Nasrullah; Zulkardi – Indonesian Mathematical Society Journal on Mathematics Education, 2011
In line with design research, the use of Bermain Satu Rumah (BSR) as traditional game to support children's counting classroom wherein students are encouraged to construct mathematical understanding. Number in traditional games is an interesting aspect that is helpful for children to encounter numerous situations that bring them into contact with…
Descriptors: Teaching Methods, Educational Games, Mathematics Instruction, Computation
Davis, Jason Stratton – American Journal of Business Education, 2011
To create professionals for the future, who will be innovative and internationally competitive, we need to change the learning environment. The current traditional delivery systems of education do not develop the necessary interpersonal, analytical and creative skills to deal with the new knowledge economy. Baer (2005), in calling for a new model…
Descriptors: Professional Development, Innovation, Educational Environment, Delivery Systems
Bittick, Sarah Joy; Chung, Gregory K. W. K. – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2011
The use of a narrative in educational contexts has been found to increase learners' experience of flow or absorption in a task. This increased experience of flow can in turn result in increased retention and learning outcomes. However, narrative can also be polarizing particularly in the male-dominated realm of video game play due to gender…
Descriptors: Educational Games, Females, Student Experience, Gender Differences
Rowe, Jonathan P.; Shores, Lucy R.; Mott, Bradford W.; Lester, James C. – International Journal of Artificial Intelligence in Education, 2011
A key promise of narrative-centered learning environments is the ability to make learning engaging. However, there is concern that learning and engagement may be at odds in these game-based learning environments. This view suggests that, on the one hand, students interacting with a game-based learning environment may be engaged but unlikely to…
Descriptors: Problem Solving, Educational Technology, Virtual Classrooms, Educational Environment
Diamond, Susannah; Middleton, Andrew; Mather, Richard – Innovations in Education and Teaching International, 2011
This paper proposes a cross-faculty simulation model for authentic learning that bridges the gap between short group-based simulations within the classroom and longer individual placements in professional working contexts. Dissemination of the model is expected to widen the use of authentic learning approaches in higher education (HE). The model…
Descriptors: Foreign Countries, Educational Games, Learning Experience, Simulation
Akçadag, Tuncay – Eurasian Journal of Educational Research, 2012
Problem Statement: Training qualified teachers is possible through pre-service and in-service training programs. The in-service training of teachers in Turkey is primarily planned and delivered by the Directorate of In-Service Office at the Ministry of National Education (MoNE). In addition to this, some Non Governmental Organizations (NGO)…
Descriptors: Inservice Teacher Education, Classroom Techniques, Foreign Countries, Communication Skills
Muschla, Judith A.; Muschla, Gary Robert; Muschla, Erin – Jossey-Bass, An Imprint of Wiley, 2012
The new Common Core State Standards for Mathematics have been formulated to provide students with instruction that will help them acquire a thorough knowledge of math at their grade level, which will in turn enable them to move on to higher mathematics with competence and confidence. "Hands-on Activities for Teaching the Common Core Math…
Descriptors: State Standards, Mathematics Instruction, Academic Standards, Experiential Learning
Whitton, Nicola, Ed.; Moseley, Alex, Ed. – Routledge, Taylor & Francis Group, 2012
"Using Games to Enhance Learning and Teaching" provides educators with easy and practical ways of using games to support student engagement and learning. Despite growing interest in digital game-based learning and teaching, until now most teachers have lacked the resources or technical knowledge to create games that meet their needs. The only…
Descriptors: Learner Engagement, Electronic Learning, Educational Games, Theory Practice Relationship
Pasnik, Shelley; Llorente, Carlin – Education Development Center, Inc., 2012
The 2012 Transmedia Demonstration Stations program study is part of the multiyear CPB-PBS "Ready To Learn" summative evaluation initiative by Education Development Center, Inc., (EDC) and SRI International (SRI). Through a series of related studies, the authors are documenting, and, whenever possible, measuring the impact of PBS KIDS…
Descriptors: Public Television, Educational Television, Educational Technology, Technology Uses in Education
Brodahl, Cornelia; Oftedahl, Heidi – International Journal on E-Learning, 2012
This study investigated outsourcing of the development of visual, animated and interactive learning objects for mathematics education by a Norwegian university to software vendors in China. It sought to understand the challenges in this outsourcing engagement and competences needed to meet the challenges. The authors tested outsourcing strategies…
Descriptors: Foreign Countries, Systems Development, Multimedia Instruction, Computer Games
Schaaf, Ryan – Canadian Journal of Action Research, 2012
Digital Game-Based Learning (DGBL) activities were examined in comparison with effective, research-based learning strategies to observe any difference in student engagement and time-on task behavior. Experimental and control groups were randomly selected amongst the intermediate elementary school students ages 8 to 10 years old. Student…
Descriptors: Learner Engagement, Educational Strategies, Control Groups, Elementary School Students
Grimley, Michael; Green, Richard; Nilsen, Trond; Thompson, David – Australasian Journal of Educational Technology, 2012
Computer games are purported to be effective instructional tools that enhance motivation and improve engagement. The aim of this study was to investigate how tertiary student experiences change when instruction was computer game based compared to lecture based, and whether experiences differed between high and low achieving students. Participants…
Descriptors: Educational Games, Computer Games, Course Content, Lecture Method

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