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Perceptions of Instructional Quality: Impact on Acceptance and Use of an Online Learning Environment
Larmuseau, Charlotte; Desmet, Piet; Depaepe, Fien – Interactive Learning Environments, 2019
Given the growing use of online learning environments in higher education, it is important to further unravel how students' use is influenced by their perceptions towards these learning environments. This study includes the perceived quality of the instructional design based on the First Principles of Instruction of Merrill and students'…
Descriptors: Educational Quality, Adoption (Ideas), Electronic Learning, Educational Environment
Ackermans, Kevin; Rusman, Ellen; Brand-Gruwel, Saskia; Specht, Marcus – Educational Technology Research and Development, 2019
For learners, it can be difficult to imagine how to perform a complex skill based on textual information from solely a text-based analytic rubric. Rubrics lack (1) the contextual information needed to convey real-world attributes (2) the dynamic information (such as gesturing in the complex skill of presenting) (3) the procedural information…
Descriptors: Problem Solving, Instructional Design, Video Technology, Scoring Rubrics
Santucci, Anna – Research in Drama Education, 2019
This case study reflects on how Performative Foreign Language and Culture Education: (1) encourages students to be in charge of their learning processes through embodiment; (2) fosters community, sense of belonging, and the disruption of hierarchical norms by unleashing the power of discomfort; (3) brings to light the issue of assessment as a…
Descriptors: Second Language Learning, Second Language Instruction, Case Studies, Cultural Education
Pareto, Lena; Willermark, Sara – Journal of Educational Computing Research, 2019
Technological pedagogical and content knowledge (TPACK) is a well-known conceptual framework for what knowledge teachers need in order to teach successfully using technology. Most recent TPACK studies address assessment of teacher TPACK by quantitative self-reporting surveys. Such an approach provides little guidance for teachers in how to develop…
Descriptors: Faculty Development, Pedagogical Content Knowledge, Technological Literacy, Elementary School Teachers
Shepin, Laura Graebner – Hispania, 2019
The incorporation of literary texts in advanced beginner and intermediate level language classrooms (high school Spanish, years 2-4; university Spanish, semesters 2-4) can seem intimidating. The thoughtful exploration of literary texts takes time away from other content, specifically grammar and vocabulary, which often seem more straightforward to…
Descriptors: Spanish, Second Language Learning, Second Language Instruction, Literature
Martin, Florence; Wang, Chuang; Budhrani, Kiran; Moore, Robert L.; Jokiaho, Annika – Online Journal of Distance Learning Administration, 2019
With the increase in number of courses being offered online, there is an increase in the need for professional development support for instructors to teach online. The purpose of this study is to examine faculty perceptions on professional development needs for online teaching, specifically in the U.S. and in Germany. Based on a qualitative…
Descriptors: Faculty Development, Teacher Attitudes, Foreign Countries, Online Courses
Chmiel, Agnieszka; Mazur, Iwona; Vercauteren, Gert – Interpreter and Translator Trainer, 2019
With the rising popularity of and legal requirements for media accessibility, a need has arisen to train professional audio describers and, to this end, to educate audio description trainers. This paper aims to serve as guidance for trainers who wish to design and conduct their own audio description course. It first identifies shortcomings in the…
Descriptors: Translation, Audio Equipment, Instructional Design, Professional Personnel
Bell, Amani; Potter, Susan; Morris, Lisa-Anne; Strbac, Mirjana; Grundy, Anniek; Yawary, Mohammad Zaki – Innovations in Education and Teaching International, 2019
This paper describes a student-staff partnership to design learning activities and assessments for an undergraduate Film Studies course. Four students and three staff designed the new assessments and learning activities to develop students' knowledge and skills to produce a video essay. The new assessments were co-developed in semester one so that…
Descriptors: Films, Teacher Student Relationship, Curriculum Development, Video Technology
Metz, Kathleen Emlen; Cardace, Amy; Berson, Eric; Ly, Uyen; Wong, Nicole; Sisk-Hilton, Stephanie; Metz, S. Emlen; Wilson, Mark – Journal of the Learning Sciences, 2019
We investigated second and third graders' capacity to understand microevolution, given a learning progression leveraging intuitions to build more adequate explanations, problematizing core ideas within scientific practices, and in-depth study of a single domain (botany or animal behavior). The intervention was implemented in both researcher-taught…
Descriptors: Elementary School Science, Elementary School Students, Grade 2, Grade 3
Mohd Radzi, Shanizan Herman; Tan, Wee Hoe; Yusoff, Amri – Malaysian Journal of Learning and Instruction, 2019
Purpose: This study examines the effects of a simulation board game for teaching and learning shipping management in higher education. A framework of comprehensive shipping operations is developed according to the syllabus of the Shipping Management course at Universiti Utara Malaysia. The course core content in the game covers two main…
Descriptors: Educational Games, Computer Games, Computer Simulation, Marine Education
Genç, Murat – Education and Information Technologies, 2019
The purpose of this study was to discover the views of teacher candidates on the use of Slowmation in education. Fifty-one students from the Primary School Teaching Program took part in the study. An explanatory approach to the combined method, which enables both quantitative and qualitative research, was used in the study. In order to collect the…
Descriptors: Biology, Science Instruction, Preservice Teachers, Teacher Education Programs
Holbert, Nathan; Wilensky, Uri – Journal of the Learning Sciences, 2019
In this article we propose that educational game design should work to create games as objects-to-think-with--games that engage players in the exploration of and experimentation with personally interesting questions around domain-relevant representations. We argue that this design focuses on developing tools and interactions that the player can…
Descriptors: Instructional Design, Educational Games, Video Games, Discovery Learning
De Rossi, Marina; Restiglian, Emilia – Tuning Journal for Higher Education, 2019
The article reports on the results of a Design-Based Research path realized through a workshop about the "Visual Storytelling" (VS). The workshop aimed to develop teacher's professional competences about digital narrative documentation to be certified through the Open Badge system. The interdisciplinary design was developed according to…
Descriptors: Higher Education, Interdisciplinary Approach, Teacher Workshops, Information Technology
Taeger, Stephan D.; Yanchar, Stephen C. – Educational Media International, 2019
Narratives have a unique ability to grant listeners emotional and cognitive space in a way that encourages them to choose how they will make sense of a story. This effect, called narrative distance, also has the potential to help create transformative learning experiences. This article is a qualitative research study of experts who regularly…
Descriptors: Transformative Learning, Specialists, Instructional Design, Emotional Response
Rawani, Dewi; Putri, Ratu Ilma Indra; Hapizah – Journal on Mathematics Education, 2019
This research aims to produce a valid, practical, and having potential effects PISA-like mathematics problems using taekwondo context in Asian Games. The subjects were MIA 3 student of SMA 10 Palembang. This study was design research of development study in which had two stages: the preliminary and formative evaluation. The formative evaluation…
Descriptors: Foreign Countries, Program Evaluation, Formative Evaluation, Instructional Design

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