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Lim, Kenneth Y. T.; Lim, Ryan – British Journal of Educational Technology, 2020
This study describes an approach to history education which leverages augmented reality (AR). Currently, most learning interventions with AR are designed from the paradigm of an expert-led model of teaching, where the AR artefact is created by a domain expert; under such a paradigm, the learner has limited ownership of the process of artefact…
Descriptors: Semiotics, Foreign Countries, Intervention, Computer Simulation
Olsen, Jennifer K.; Faucon, Louis; Dillenbourg, Pierre – Information and Learning Sciences, 2020
Purpose: Within higher education, there was an abrupt shift from face-to-face to online lecturing with the introduction of social distancing measures in light of a global pandemic. The purpose of this study is to enrich the connection between students and instructors, the authors integrated elaborated interactive activities into large online…
Descriptors: Student Behavior, Conventional Instruction, Distance Education, Lecture Method
Humble, Niklas; Mozelius, Peter; Sällvin, Lisa – International Journal of Information and Learning Technology, 2020
Purpose: The purpose of this study is to analyse and discuss K-12 mathematics and technology teachers' perceptions on integrating programming in their teaching and learning activities, and perceptions on different programming tools. Design/methodology/approach: The approach of a case study was used, with data collected from three instances of a…
Descriptors: Elementary School Teachers, Secondary School Teachers, Teacher Attitudes, Technology
Powell, Sarah R.; Berry, Katherine A.; Benz, Sarah A. – Grantee Submission, 2020
The purpose of this study was to examine the word-problem performance and strategies utilized by 3rd-grade students experiencing mathematics difficulty (MD). We assessed the efficacy of a word-problem intervention and compared the word-problem performance of students with MD who received intervention (n=51) to students with MD who received general…
Descriptors: Grade 3, Elementary School Students, Mathematics Instruction, Elementary School Mathematics
Yao, Mengfan; Sahebi, Shaghayegh; Behnagh, Reza Feyzi – International Educational Data Mining Society, 2020
Student procrastination, as the voluntary delay of intended work despite expecting to be worse off for the delay, is an important factor with potentially negative consequences in student well-being and learning. In online educational settings such as Massive Open Online Courses (MOOCs), the effect of procrastination is considered to be even more…
Descriptors: Large Group Instruction, Online Courses, Student Behavior, Study Habits
Nurmukhamedov, Ulugbek, Ed.; Sadler, Randall, Ed. – TESOL Press, 2020
For young learners to adults, "New Ways in Teaching with Games" offers over 90 fresh activities -- each with video instruction -- that involve play and games that will enrich your EFL and ESL classrooms. This innovative volume: (1) Introduces traditional, online, and commercial games and explains how they can be used to practice…
Descriptors: Teaching Methods, Learning Activities, Video Technology, Play
Alindra, Afridha Laily; Widodo, Ari; Rahman, Taufik; Riandi – Online Submission, 2020
Students will achieve the expected science education outcomes by giving more chances for scientific argumentation through building an argument, considering it, and debating various explanations on the phenomena. The learning activity is a complex and fast process, therefore the use of video can be a solution since the learning process can be…
Descriptors: Learning Activities, Persuasive Discourse, Science Instruction, High School Students
Macapagal, Joshua; Manlapaz, Christopher Paulo – Online Submission, 2020
The 2020 pandemic outbreak made health organizations and governments around the world to implement health measures that significantly affected education. The impact of COVID-19 on education shows that educational institutions are not ready for a pandemic circumstance. Educational institutions were closed to prevent the rapid transmission of…
Descriptors: Disease Control, Secondary Education, High School Students, Health Education
Gülhan, Filiz; Sahin, Fatma – Journal of Inquiry Based Activities, 2018
In this research, an activity based on 5E model for STEAM education was implemented. The activity plan was designed by researchers for the "Reflection in the Mirror and Absorption of Light" in the 7th grade science class. The research was implemented in a 7th grade group of 30 students in 2017-2018 academic year. Five STEAM focused…
Descriptors: Learning Activities, STEM Education, Art Education, Grade 7
Mujasam; Renita, S. G. M.; Allo, A. Y. T. – Journal of Turkish Science Education, 2018
Two stay two stray cooperative model (TS-TS) has been applied to know the activity and progress of student learning outcomes in Yapis Manokwari Senior High School. The type of research used is quantitative with quasi-experimental method. Time series design research was used, in this case, the group used for research cannot be selected at random.…
Descriptors: High School Students, Physics, Secondary School Science, Science Instruction
Ingalls, Joan S. – Journal of Physical Education, Recreation & Dance, 2018
This article describes five improvisational theater games for building "teams" in the classroom and on the sports field. Particular attention is given to understanding how teams must challenge the hyper-individuality of modern culture. Improvisational theater games for team building are designed to help participants find a balance…
Descriptors: Creative Activities, Theater Arts, Educational Games, Teamwork
Stufft, Carolyn J. – Literacy Research: Theory, Method, and Practice, 2018
Teachers can harness the power of video games to foster interest and engage students in literacy activities. Within this study, seven 6th graders participated in a video game book group during language arts instructional time. The study focused on tweens' figured worlds of literacy and video games and the intersections and divergences of these…
Descriptors: Literacy, Learning Activities, Grade 6, Language Arts
Solheim, Ksenia; Ertesvåg, Sigrun K.; Dalhaug Berg, Grete – Journal of Educational Change, 2018
Teachers are the most important agents in shaping education for students and to bring change and innovation in educational practices. There is a lack of knowledge about how teachers learn and transfer their knowledge into practice in the classrooms. Teacher educators have repeatedly argued that classroom management is a critical pedagogical skill…
Descriptors: Teacher Student Relationship, Classroom Techniques, Secondary School Teachers, Foreign Countries
Paul, Stepan – PRIMUS, 2018
As three-dimensional (3D) printing technology is fast becoming more affordable and accessible, calculus instructors can now consider using 3D printing and 3D printed models to actively engage students in core concepts relating to objects in R[superscript 3]. This article describes three lessons for a multivariable calculus class in which students…
Descriptors: Manipulative Materials, Calculus, Mathematics Instruction, Visual Aids
Gönen, Mübeccel Sara; Sahin, Mine Koyuncu; Ezmeci, Fulya; Selçuklu, Almila Elif – International Journal of Progressive Education, 2018
In this research, it is aimed to determine the status of the preschool manipulative story books containing the activities which are placed before the stories, inside of the stories or after the stories, in terms of date of publications, subject of the stories and kind of the activities in the story. For this purpose, 188 books were investigated…
Descriptors: Preschool Education, Childrens Literature, Manipulative Materials, Books

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