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Holmes, Venita – Online Submission, 2012
Purpose: To assess how the use of games contributes to students' science learning, interests, and attitudes about science. Methodology: The study sample was middle and high-school students in a large urban school district in 2012. A total of 1191 students participated in the game. The majority of students were Hispanic females of low…
Descriptors: Academic Achievement, Science Achievement, State Standards, Science Tests
Zhao, Guopeng; Ailiya; Shen, Zhiqi – Educational Technology & Society, 2012
Teachable agent is a type of pedagogical agent which instantiates Learning-by-Teaching theory through simulating a "naive" learner in order to motivate students to teach it. This paper discusses the limitation of existing teachable agents and incorporates intrinsic motivation to the agent model to enable teachable agents with initiative…
Descriptors: Foreign Countries, Instructional Design, Artificial Intelligence, Electronic Learning
Hsiao, Kuei-Fang; Chen, Nian-Shing; Huang, Shih-Yu – Interactive Learning Environments, 2012
Because of a shortage of physical exercise, concerns about adolescents have recently been raised in Taiwan. In educational environments where student exercise has been limited by scheduling constraints and the lack of physical exercise has become a vital problem, "learning while exercising" may be part of a possible solution. This study…
Descriptors: Foreign Countries, Exercise, Science Achievement, Computer Assisted Instruction
Fairweather, Malcolm – Educational Technology, 1976
A discussion of how to construct simulation games for all subject areas in a systematic manner. (HB)
Descriptors: Educational Games, Simulation, Systems Approach
Wallace, H.M. – 1970
This manual contains 1) a one-page discussion of the development in 1966 of "Policy Negotiation Simulation," a game which simulates the collective bargaining negotiations between school board and teachers' representatives; 2) description of the subsequent use of the Policy Negotiation Simulation as "a simulation for building…
Descriptors: Educational Games, Material Development, Simulation
Fennessey, Gail M. – 1973
The Director's Manual is an important part of any simulation game. This paper provides an outline that will help the game designer prepare a well-organized and effective manual. Six sections that should be in the manual are discussed: the overview of the game, preparing for the game session, the game session, debriefing the game (the post game…
Descriptors: Educational Games, Guidelines, Guides, Simulation
Dunathan, Arni T. – Audiovisual Instruction, 1978
There are three essential principles that must be met before an activity can be called a game: (1) competition, (2) abstraction, and (3) power. Elements within the principles are varied to give each game a particular style and value. (Author/STS)
Descriptors: Definitions, Educational Games, Games, Simulation
Peer reviewedEasterly, Jean L. – Simulation and Games, 1978
Two approaches are described with their philosophic implications: building a model as preliminary to simulation game design, and discovering a model after the game has been developed. A third alternative presented attempts to span the chasm created by the first two and integrate both design processes. (VT)
Descriptors: Design, Educational Games, Models, Simulation
Ellington, H. I.; Addinal, E. – Programmed Learning and Educational Technology, 1977
Using a single set of resource materials built around a given scenario, a number of simulation projects of different types, designed for teaching a wide range of subjects, can be developed. The Pumped Storage Multi-Project Pack is described. (Author/STS)
Descriptors: Educational Games, Interdisciplinary Approach, Simulation
Dye, Charles F. – Balance Sheet, 1973
Descriptors: Accounting, Educational Games, Learning Activities
Allen, Layman E.; Ross, Joan K. – Simulation/Gaming/News, 1972
Descriptors: Arithmetic, Educational Games, Mathematics Instruction
McElroy, Janice H. – Independent School Bulletin, 1971
A symposium to involve students in community issues is described. (CK)
Descriptors: City Government, Conferences, Educational Games
Brody, Sidney Steve – Educ, 1969
An interesting way to improve pupils' spelling skills is presented. (CK)
Descriptors: Childrens Games, Educational Games, Spelling
Hood, Susan – Instructor, 1980
This is a package of classroom games for the elementary grades. They cover the basic subject areas and are adaptable to various ages and numbers of players. Included are two pages of puzzles ready to be duplicated and given to students. (SJL)
Descriptors: Educational Games, Elementary Education, Puzzles
Bjur, Wes – Simulation/Gaming, 1977
A practical overview of things to keep in mind when planning and implementing educational games. (BD)
Descriptors: Educational Games, Simulation, Teaching Methods

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