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Jackson County Education Service District, Medford, OR. – 1985
A description is given of the Junior High "Brain Bowl", an academic competition based upon the television format used in the "College Bowl". Two teams of six players each are asked questions by a moderator. The first team to answer correctly wins two points. Incorrect answers result in a loss of a point. The game is played over a period of three…
Descriptors: Academically Gifted, Competition, Educational Games, Secondary Education
Rudolph, Sr. Catherine – Elementary English, 1974
A wide variety of creative activities may be suggested by calendar events. (JH)
Descriptors: Creativity, Educational Games, Elementary Education, Instructional Materials
Practical Pointers, 1977
Listed are 45 table, target, manipulative, active, and creative games with such developmental purposes as associative learning, tactile discrimination, and visual motor integration. Information includes the name of the item, distributor, price, description, and developmental purpose. (JYC)
Descriptors: Developmental Tasks, Educational Games, Handicapped Children, Toys
Boocock, Sarane S. – Educ Technol, 1969
Descriptors: Educational Games, Emotional Disturbances, Simulation, Social Studies
Homan, Katherine V.; Burns, Elileen M. – J Bus Educ, 1969
Descriptors: Business Education, Educational Games, Simulation, Teaching Methods
Coleman, James S. – 1968
The relation of games to life in general is discussed, with the suggestion that games constitute an excursion or "time out" from goal-directed activities in life, in which an alternative set of rules are established for a delimited period. A game thus constitutes a short-term parallel to life in general. As such, it acts, for children, as a device…
Descriptors: Educational Games, Game Theory, Simulation, Social Structure
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Food and Nutrition Service (USDA), Washington, DC. – 1978
This booklet contains word games and puzzles, designed for use as introductory exercises at school food service training workshops, nutrition education classes, community health meetings, or for use by students. Time needed to play the games ranges from 5 to 15 minutes, depending on the nutrition knowledge and experience of the participants.…
Descriptors: Educational Games, Foods Instruction, Nutrition Instruction, Puzzles
De Koven, Bernard – Simulation/Gaming/News, 1976
A discussion of a game quality--integrity--a term the author defines as everything used in a game and which should embody the central concept. (HB)
Descriptors: Educational Games, Game Theory, Instructional Design, Simulation
Stadsklev, Ron – Simulation/Gaming/News, 1976
A brief discussion of the differences between the design of simulation games and the difficulty of development of games is presented. (HB)
Descriptors: Educational Games, Game Theory, Instructional Design, Simulation
Thiagarajan, Sivasailam – Educational Technology, 1978
A new type of instructional games that attempt to retain the strengths of the lecture format while replacing its passive nature is described. (Author/RAO)
Descriptors: Educational Games, Lecture Method, Simulation, Teaching Methods
Spannaus, Timothy W. – Audiovisual Instruction, 1978
Characteristics of a simulation include: (1) a degree of analogy between the simulation activity and reality; (2) objectives at an appropriate level of application; and (3) participants dealing with the consequences of their actions. (STS)
Descriptors: Educational Games, Games, Instructional Materials, Models
Thiagarajan, Sivasailam – Simulation/Gaming, 1977
Suggestions for conducting an instructional game or simulation. (Author)
Descriptors: Administrative Principles, Educational Games, Game Theory, Simulation
Gann, Nigel – Programmed Learning and Educational Technology, 1976
A personal view of simulation considers evaluation, game variables, reasons for using and not using simulations, producing organizations, and promoting greater use. (LS)
Descriptors: Educational Games, Evaluation, Instructional Materials, Publicize
Gittins, Vic – Programmed Learning and Educational Technology, 1976
Simulation, Planning and Training Exercises (SPATE) was established to help youths 15 or older cope with the social world. SPATE is based on three essential ingredients: technical content, problem solving, and personal relationship. MAtching SKills (MASK) is a simulation in career selection and job-seeking. (Author/LS)
Descriptors: Career Education, Educational Games, Job Application, Simulation
Peer reviewed Peer reviewed
Rubenstein, Stan; Erhman, Ted – Social Science Record, 1973
A system of classifying and categorizing simulations and games is established as a guide for the beginner and provides a framework of procedures to help choose appropriate activities. (Author/KM)
Descriptors: Classification, Educational Games, Guidelines, Literature Reviews
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