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Mehta, S. J. – Teaching, 1971
Descriptors: Class Activities, Educational Games, Language Instruction, Teaching Methods
Long, Barbara Ellis – Grade Teacher, 1971
Descriptors: Behavioral Sciences, Class Activities, Educational Games, Self Concept
Peer reviewedFletcher, Jerry L. – Simulation and Games, 1971
Descriptors: Educational Games, Evaluation Methods, Research Problems, Simulation
Kaser, Thomas – American Education, 1971
A program to upgrade the reading skills of Hawaiian children is described. (CK)
Descriptors: Educational Games, Instructional Materials, Reading Ability, Reading Programs
Gray, Jenny – Instructor, 1970
Descriptors: Class Activities, Educational Games, Language Instruction, Teaching Methods
Hornberger, Timothy R.; Whitford, Ellen V. – Computers, Reading and Language Arts, 1983
Offers examples of innovative approaches to teaching the new microcomputer vocabulary. (Available from: Modern Learning Publishers, Inc., 6517 Liggett, Oakland, CA 94611, $14.) (AEA)
Descriptors: Definitions, Educational Games, Microcomputers, Teaching Methods
Merrill, Paul F. – NSPI Journal, 1980
Analyzes the procedure for playing "Life Game" in three major phases: (1) information processing analysis, (2) path analysis, and (3) hierarchical analysis. (Author/JEG)
Descriptors: Educational Games, Flow Charts, Path Analysis, Task Analysis
Thiagarajan, Sivasailam – Improving Human Performance Quarterly, 1975
Ways games can be used to improve human performance, with examples of simulation games. Uses include instruction, evaluation, experimentation, and organizational development. (Author/LS)
Descriptors: Educational Games, Evaluation, Experiments, Models
Frick, Kathleen Brophy – Improving Human Performance Quarterly, 1975
An annotated bibliography of information sources for instructional simulations and games. Includes references and descriptions for current books, periodicals, and directories in the field. (Author)
Descriptors: Annotated Bibliographies, Educational Games, Games, Information Sources
Hunter, Robert H. – Audiovisual Instruction, 1977
Describes a classroom version of the game "To Tell the Truth". The game can be used as an introduction to the biographical background of a significant individual in a given subject area. (BD)
Descriptors: Biographies, Class Activities, Educational Games, Elementary Secondary Education
Peer reviewedFletcher, Leslie B. – Business Education Forum, 1997
Round Robin is a game in which students must express accounting information in their own words. It is a means of familiarizing students with the language of vocabulary and of developing their verbal expressiveness. (SK)
Descriptors: Accounting, Business Education, Educational Games, Verbal Learning
Peer reviewedSmith, Roger A. – Technology Teacher, 1995
With the use of "The Production Game," technology teachers can introduce concepts associated with manufacturing and marketing. The game directs students in the discovery of ideas associated with material resources, technology, and laborers, the leading components of industrial manufacturing. (Author/JOW)
Descriptors: Educational Games, Manufacturing, Marketing, Secondary Education
Toynton, Bob – Adults Learning (England), 1995
The jigsaw puzzle approach applies a geological analogy in a structured scenario in which students identify fossils and determine the age of strata. The engaging strategy increases student confidence and interest in learning science. (SK)
Descriptors: Adult Education, Educational Games, Geology, Puzzles
Peer reviewedBuchoff, Rita – Reading Teacher, 1996
Describes the uses of riddles with elementary school students to create interest, develop literacy skills, promote learning in the content areas, and have fun. Notes 16 books of riddles. (SR)
Descriptors: Class Activities, Educational Games, Elementary Education, Language Arts
Flewelling, Gary – Australian Mathematics Teacher, 2004
In this paper, the author compares the two games played most frequently in our classrooms, concluding that although both games may prepare the student for success in school only one of the games prepares the student for success in life.
Descriptors: Educational Games, Classroom Techniques, Comparative Analysis, Classroom Environment


