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Samosa, Resty C.; Vicente, Pia Lorraine E.; Rapada, Regine M.; Javier, Rachelle U.; Lansangan, Inicris Lorraine M. – Online Submission, 2021
This study aimed to investigate the development of the learners' story writing skills under the implementation of animated video story as innovation. This study provided various evidence on how the said innovation can help develop the learners' story writing skills. the grade three learners as well as the subject teachers and master teacher in the…
Descriptors: Story Telling, Video Technology, Writing Instruction, Writing Skills
Lin, Grace Hui Chin – Online Submission, 2021
This presentation suggests the international readers to apply YouTube (Albahlal, 2019; Jackman, 2019; Maziriri, 2020) as the auxiliary material for students. In the research of this study, university students cooperate to prove this point. The methodology of this project is by quantitative study and narratively qualitative study. In middle part of…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Teaching Methods
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Sun, He; Loh, Jieying; Charles Roberts, Adam – AERA Open, 2019
This study examined the role of the "animated eBook advantage" in child bilingual's Mandarin learning, which has tended to be examined in the acquisition of Germanic languages. With this aim, 102 4- to 5-year-old preschoolers in Singapore were assigned to one of four conditions: (a) animated eBooks (+sound+motion), (b) static eBooks with…
Descriptors: Animation, Books, Preschool Children, Motion
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Chen, Ming-Hsiu Mia – SAGE Open, 2019
This research focuses on elementary pupils' attitudes toward gender roles and the learning results from using two types of teaching materials, multimedia animation and a role-play transcript, based on the biographies of women in science, technology, and medicine. We selected two fifth-grade classes for the experiment, which was conducted during…
Descriptors: Biographies, Females, Grade 5, Elementary School Students
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Edwards, Laura A.; Wagner, Jennifer B.; Simon, Charline E.; Hyde, Daniel C. – Developmental Science, 2016
Humans are born with the ability to mentally represent the approximate numerosity of a set of objects, but little is known about the brain systems that sub-serve this ability early in life and their relation to the brain systems underlying symbolic number and mathematics later in development. Here we investigate processing of numerical magnitudes…
Descriptors: Neurological Organization, Brain, Infants, Spectroscopy
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Frank, Kristin M. – North American Chapter of the International Group for the Psychology of Mathematics Education, 2016
In this study I investigate Saldanha and Thompson's (1998) claim that conceptualizing a coordinate pair in the Cartesian coordinate system as a multiplicative object, a way to unite two quantities' values, supports students in conceptualizing graphs as emergent representations of how two quantities' values change together. I presented three…
Descriptors: Mathematics Instruction, Mathematical Logic, College Students, College Mathematics
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Sagri, Maria; Sofos, Filippos; Mouzaki, Despoina – International Education Journal: Comparative Perspectives, 2018
This work reviews the current application of one of the most widely used techniques in education around the world: Digital Storytelling (DS), along with comic and animation tools, and presents a study about the Greek educational system as well as posing questions concerning the form of a new study, design, implementation and assessment of…
Descriptors: Story Telling, Cartoons, Computer Uses in Education, Animation
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Reyna, Jorge; Meier, Peter – IAFOR Journal of Education, 2018
Learner-Generated Digital Media (LGDM) in tertiary science education focuses on research skills, inquiry, active learning, teamwork, and collaboration. LGDM across disciplines is under-theorised, under-researched, and only in its early development. This paper evaluates the research in the field of LGDM in tertiary science education. The literature…
Descriptors: College Science, College Students, Science Instruction, Educational Technology
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Yuen, May-Chan; Koo, Ah-Choo; Woods, Peter C. – International Journal of Information and Communication Technology Education, 2018
Digital animation (DA) is a field of art and design which requires certain level of design and computer skills with creativity and storytelling. Learners are required to spend a considerable amount of time on their own for practicing the skills after their formal classes. Guided by connectivism and Meyer's factors of independent learning, this…
Descriptors: Animation, Computer Uses in Education, Independent Study, College Students
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Yaseen, Zeynep – Chemistry Education Research and Practice, 2018
This research investigates the use of student-generated animations in the teaching and learning of chemistry. Previous research has identified the potential for animations to contribute to student learning in science. In particular, animations have the capacity to represent the dynamic process and motions that may be inherent in some chemical…
Descriptors: Animation, Grade 11, Science Instruction, High School Students
Jawad, Hadeel Mohammed – ProQuest LLC, 2018
As oil is the fuel of the industrial society, software is the fuel of our current information society. According to the Bureau of Labor Statistics, there will be more demand for computing jobs in the future. By 2024, more than one million computing jobs will be available. Statistics show that there is more demand for computing jobs than there is a…
Descriptors: Art, Animation, High School Students, Student Interests
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Herrington, Deborah G.; Sweeder, Ryan D.; VandenPlas, Jessica R. – Journal of Science Education and Technology, 2017
As students increasingly use online chemistry animations and simulations, it is becoming more important to understand how students independently engage with such materials and to develop a set of best practices for students' use of these resources outside of the classroom. Most of the literature examining students' use of animations and…
Descriptors: Chemistry, Science Instruction, Computer Simulation, Animation
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McKissick, Bethany R.; Diegelmann, Karen M.; Parker, Sarah – Rural Special Education Quarterly, 2017
Providing high-quality special education services in rural settings has a variety of challenges such as geographic isolation and a lack of resources. One particularly challenging aspect of rural special education is providing general curriculum access. Computer-assisted instruction is one way to provide high-quality specialized instruction that…
Descriptors: Rural Education, Special Education, Autism, Access to Education
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Ormanci, Ümmühan; Çepni, Salih – Journal of Inquiry Based Activities, 2019
In Turkey, inquiry-based learning approach and technology integration has started to gain importance in science education programs. This study aimed to develop a web-assisted science material based on guided inquiry approach related to the concept of bones under the systems in our body unit in the 6th grade. For this purpose, case study method was…
Descriptors: Web Based Instruction, Material Development, Science Materials, Active Learning
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Hapsari, Angganingrum Shinta; Hanif, Muhammad; Gunarhadi; Roemintoyo – European Journal of Educational Research, 2019
The purpose of this study was to investigate the effectiveness of the development of motion graphic animation video media in Natural Sciences subjects in Elementary Schools. This study uses a type of Research and Development research with quantitative tests. This study employed the experimental research method involving 27 students in the control…
Descriptors: Animation, Elementary School Science, Elementary School Students, Student Improvement
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