NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 4,936 to 4,950 of 9,519 results Save | Export
Malala, John; Major, Anthony; Maunez-Cuadra, Jose; McCauley-Bell, Pamela – Online Submission, 2007
The main argument being presented in this paper is that instructional designers and educational researchers need to shift their attention from performance to interest. Educational digital games have to aim at building lasting interest in real world applications. The main hypothesis advocated in this paper is that the use of rewards in educational…
Descriptors: Rewards, Positive Reinforcement, Operant Conditioning, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
Overway, Ken – Journal of Chemical Education, 2007
Students need to have basic understanding of scientific method during their introductory science classes and for this purpose an activity was devised which involved a game based on famous Monty Hall game problem. This particular activity allowed students to banish or confirm their intuition based on empirical evidence.
Descriptors: Scientific Methodology, Intuition, Educational Games, Demonstrations (Educational)
Peer reviewed Peer reviewed
Direct linkDirect link
Mountain, Lee – Journal of Adolescent & Adult Literacy, 2007
After a class of ninth graders discovered the helpfulness of the thesaurus in such synonym activities as Synonym Tic-Tac-Toe and Cross-Synonym Puzzles, they started using the thesaurus to locate "the exactly right word" while drafting compositions. They also enriched their oral vocabularies during these activities by discussing synonyms from the…
Descriptors: Grade 9, Vocabulary Development, Writing Instruction, Reference Materials
Peer reviewed Peer reviewed
Direct linkDirect link
Costa, Manuel Joao – Journal of Chemical Education, 2007
The CARBOHYDECK card game is designed to motivate undergraduate chemistry or biochemistry nonmajors to learn about isomerism of monosaccharides.
Descriptors: Biochemistry, Educational Games, Science Instruction, College Science
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Seals, Cheryl D.; McMillian, Yolanda; Rouse, Kenneth; Agarwal, Ravikant; Johnson, Andrea Williams; Gilbert, Juan E.; Chapman, Richard – Journal of Educational Technology, 2008
This research has two thrusts of teaching object oriented programming to very young audiences and of increasing student excitement about computing applications with the long-term goal of increasing involvement in technology classes, in the use of computer applications and interest in technology careers. The goal of this work was to provide…
Descriptors: Computer Games, Educational Games, Instructional Design, Computer Science Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Tsigaris, Panagiotis – American Journal of Business Education, 2008
This paper provides evidence indicating that experimental games can trigger a double dividend. The dividend, measured in terms of enhanced performance, accrues to both the students and to the instructor. The evidence for the instructor's dividend is obtained from evaluation questionnaires administered in an introductory microeconomics course at…
Descriptors: Foreign Countries, College Faculty, College Students, Questionnaires
Peer reviewed Peer reviewed
Direct linkDirect link
Warren, Scott J.; Stein, Richard A.; Dondlinger, Mary Jo; Barab, Sasha A. – Journal of Educational Computing Research, 2009
The number of games, simulations, and multi-user virtual environments designed to promote learning, engagement with subject matter, or intended to contextualize learning has been steadily increasing over the past decade. While the use of these digital designs in educational settings has begun to show promise for improving learning, motivation, and…
Descriptors: Instructional Design, Virtual Classrooms, Writing Skills, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
Thompson, Debbe; Baranowski, Tom; Buday, Richard; Baranowski, Janice; Thompson, Victoria; Jago, Russell; Griffith, Melissa Juliano – Simulation & Gaming, 2010
Serious video games for health are designed to entertain players while attempting to modify some aspect of their health behavior. Behavior is a complex process influenced by multiple factors, often making it difficult to change. Behavioral science provides insight into factors that influence specific actions that can be used to guide key game…
Descriptors: Obesity, Health Behavior, Behavior Modification, Behavior Change
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Rapeepisarn, Kowit; Wong, Kok Wai; Fung, Chun Che; Khine, Myint Swe – Journal of Educational Technology, 2008
When designing Educational Computer Games, designers usually consider target age, interactivity, interface and other related issues. They rarely explore the genres which should employ into one type of educational game. Recently, some digital game-based researchers made attempt to combine game genre with learning theory. Different researchers use…
Descriptors: Computer Games, Undergraduate Students, Instructional Design, Instructional Effectiveness
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Lindsey-Glenn, Pam F.; Gentry, James E. – TEACHING Exceptional Children Plus, 2008
This case study examines the use of two assistive technologies, the Franklin Language Master 6000b and Microsoft PowerPoint 2003, as visual support systems to aid in the vocabulary acquisition skills of a student with autism spectrum disorder (ASD). The intervention used children's literature and best practices in teaching vocabulary skills in…
Descriptors: Childrens Literature, Intervention, Autism, Visual Aids
Peer reviewed Peer reviewed
Direct linkDirect link
Brezhneva, Olga A. – Journal on Excellence in College Teaching, 2008
The Russian-educated author describes active-learning classroom activities that she created and implemented during her first experience teaching lower- and upper-level undergraduate mathematics courses in the United States. The article begins with a discussion of how the author incorporated humorous stories and memo-pictures into the classroom.…
Descriptors: Class Activities, Play, Teacher Effectiveness, Learning Activities
Watkins, Katrine – School Library Journal, 2008
Teens are impatient and unsophisticated online researchers who are often limited by their poor reading skills. Because they are attracted to clean and simple Web interfaces, they often turn to Google--and now Wikipedia--to help meet their research needs. The Google Game, co-authored by this author, teaches kids that there is a well-thought-out…
Descriptors: Research Needs, Schools, Search Strategies, Grade 9
Li, Chung; Cruz, Alberto – New Horizons in Education, 2008
Background: Teaching Games for Understanding has been promoted as an innovative curriculum model in the past decade in Hong Kong. It focuses on developing pupils' tactical awareness and decision making capability through integrating the cognitive and contextual dimensions of learning in physical education. Aims: This article reports a qualitative…
Descriptors: Foreign Countries, Physical Education Teachers, Preservice Teachers, Socialization
Peer reviewed Peer reviewed
Direct linkDirect link
Johnson, Shelley Henson; Shelton, Brett; Wiley, David – Innovate: Journal of Online Education, 2008
Recognizing the pedagogical value of gaming, academics along with game designers and educational content developers have begun producing resources to improve educational game design and make instructional games more accessible to teachers wanting to incorporate them into their classes. However, the rapid growth of such resources has made it…
Descriptors: Educational Games, Educational Resources, Instructional Materials, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Richards, Debbie; Fassbender, Eric; Bilgin, Ayse; Thompson, William Forde – ALT-J: Research in Learning Technology, 2008
Empirical evidence is needed to corroborate the intuitions of gamers and game developers in understanding the benefits of Immersive Virtual Worlds (IVWs) as a learning environment and the role that music plays within these environments. We report an investigation to determine if background music of the genre typically found in computer-based…
Descriptors: Undergraduate Students, Music, Investigations, Foreign Countries
Pages: 1  |  ...  |  326  |  327  |  328  |  329  |  330  |  331  |  332  |  333  |  334  |  ...  |  635