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Amy Shannon Cook; Steven P. Dow; Jessica Hammer – Grantee Submission, 2017
Classroom role-play is an interactive learning technique with a long history of success, but current attempts to augment it with technology limit the very interactions that make this technique successful. For example, digital roleplay games often engage individual students at a computer, rather than creating rich social interactions among…
Descriptors: Technology Uses in Education, Educational Games, Role Playing, Educational Technology
Watson, Sunnie Lee; Loizzo, Jamie; Watson, William R.; Mueller, Chad; Lim, Jieun; Ertmer, Peggy A. – Educational Technology Research and Development, 2016
This exploratory case study describes the design and facilitation of a massive open online course (MOOC) for attitudinal change regarding human trafficking. It examines the course from the learners', instructor's, and instructional designer's perspectives. Two interviews with the instructor and instructional designer were conducted, and data from…
Descriptors: Online Courses, Electronic Learning, Instructional Design, Case Studies
Hirumi, Atsusi; Johnson, Teresa; Reyes, Ramsamooj Javier; Lok, Benjamin; Johnsen, Kyle; Rivera-Gutierrez, Diego J.; Bogert, Kenneth; Kubovec, Stacey; Eakins, Michael; Kleinsmith, Andrea; Bellew, Michael; Cendan, Juan – Educational Technology Research and Development, 2016
In Part I of this two-part series, we examined the design and development of NERVE: A virtual patient simulation created to give medical students standardized experiences in interviewing, examining, and diagnosing virtual patients with cranial nerve disorders. We illustrated key design features and discussed how design-based research studies…
Descriptors: Computer Simulation, Patients, Design, Research
Nyachwaya, James M.; Gillaspie, Merry – Chemistry Education Research and Practice, 2016
The goals of this study were (1) determine the prevalence of various features of representations in five general chemistry textbooks used in the United States, and (2) use cognitive load theory to draw implications of the various features of analyzed representations. We adapted the Graphical Analysis Protocol (GAP) (Slough et al., 2010) to look at…
Descriptors: Science Instruction, Chemistry, Textbook Content, Cognitive Processes
Sotiropoulou-Zormpala, Marina – Arts Education Policy Review, 2016
To seek a higher level of arts integration across the education curriculum, I investigated designs of teaching through arts activities that would motivate educators to adopt the spirit of "aesthetic teaching." Two different designs were tested, with the second as a continuation of the first. Each ascribes a different educational role to…
Descriptors: Art Education, Integrated Curriculum, Instructional Design, Art Activities
Gray, Colin M.; Boling, Elizabeth – Educational Technology Research and Development, 2016
The exponential growth in technological capability has resulted in increased interest on the short- and long-term effects of designed artifacts, leading to a focus in many design fields on the ethics and values that are inscribed in the designs we create. While ethical awareness is a key concern in many engineering, technology, and design…
Descriptors: Educational Technology, Ethics, Values, Data Collection
Turner, Jennifer – portal: Libraries and the Academy, 2016
Librarians in many types of libraries frequently find themselves positioned as instructors in formal and informal educational settings. Librarians can help ensure that learner needs are better defined and addressed by gaining basic competency in instructional design (ID), an intentional process used to create effective, efficient educational and…
Descriptors: Instructional Design, Librarians, Skill Development, Educational Benefits
Rigby, Mike; Ponce Sanz, Yolanda – International Journal of Training and Development, 2016
This article locates training and development in Spain within the country's socio-economic context. It maps the major changes which have been introduced into the training and development system since the briefing by Escardíbul and Llinas-Audet published in this journal in 2010. It relates those changes to the ongoing economic crisis which began in…
Descriptors: Foreign Countries, Training, Development, Educational Change
Reynolds, Rebecca – Educational Technology Research and Development, 2016
This paper offers a newly conceptualized modular framework for digital literacy that defines this concept as a task-driven "social constructivist digital literacy," comprising 6 practice domains grounded in Constructionism and social constructivism: Create, Manage, Publish, Socialize, Research, Surf. The framework articulates possible…
Descriptors: Computer Literacy, Constructivism (Learning), Instructional Design, Educational Games
Simon, Martin A. – PNA, 2016
This paper describes an emerging approach to the design of task sequences and the theory that undergirds it. The approach aims at promoting particular mathematical concepts, understood as the result of reflective abstraction. Central to this approach is the identification of available student activities from which students can abstract the…
Descriptors: Instructional Design, Sequential Learning, Mathematics Instruction, Mathematical Concepts
Hutchings, Pat; Jankowski, Natasha A.; Schultz, Kathryn E. – Change: The Magazine of Higher Learning, 2016
The National Institute for Learning Outcomes Assessment's (NILOA's) online library of faculty-created assignments that both produce and demonstrate learning makes pedagogical work visible and available for colleagues to learn from, build on, and reward. This online library allows faculty to collaborate in sharing, critiquing, and improving…
Descriptors: Electronic Libraries, Assignments, Teaching Methods, Teacher Collaboration
Akcaoglu, Mete – TechTrends: Linking Research and Practice to Improve Learning, 2016
Design involves solving complex, ill-structured problems. Design tasks are consequently, appropriate contexts for children to exercise higher-order thinking and problem-solving skills. Although creating engaging and authentic design contexts for young children is difficult within the confines of traditional schooling, recently, game-design has…
Descriptors: Games, Instructional Design, Computer Science Education, Programming
Dunlap, Joanna C.; Verma, Geeta; Johnson, Heather Lynn – TechTrends: Linking Research and Practice to Improve Learning, 2016
In this article, we share a framework for the purposeful design of presence in online courses. Instead of developing something new, we looked at two models that have helped us with previous instructional design projects, providing us with some assurance that the design decisions we were making were fundamentally sound. As we began to work with the…
Descriptors: Online Courses, Models, Instructional Design, Communities of Practice
Cárcamo Bahamonde, Andrea; Gómez Urgelles, Joan; Fortuny Aymemí, Josep – Journal of Technology and Science Education, 2016
The modern dynamic world requires that basic science courses for engineering, including linear algebra, emphasise the development of mathematical abilities primarily associated with modelling and interpreting, which are not exclusively calculus abilities. Considering this, an instructional design was created based on mathematical modelling and…
Descriptors: Mathematical Models, Algebra, Mathematical Concepts, Engineering Education
Ekberg, Merryn Elizabeth – Journal of Academic Ethics, 2016
With rapid advances in the biosciences, bioethics has become an important, if not vital part of a comprehensive bioscience education. Students who successfully complete a course in bioethics will be better equipped for writing manuscripts for publication, preparing research proposals for funding bodies and completing applications for research…
Descriptors: Ethical Instruction, Biological Sciences, Instructional Design, Course Objectives

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