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Peer reviewedChayoth, Reuben; Cohen, Annette – American Biology Teacher, 1996
Presents a simulation game that facilitates understanding of the concepts of enzyme kinetics and inhibition. The first part of the game deals with the relationship between enzyme activity and substrate concentration while the second part deals with characterization of competitive and noncompetitive inhibition of enzyme activity. (JRH)
Descriptors: Biology, Educational Games, Enzymes, Scientific Concepts
Miller, Bruce – Teaching Theatre, 1995
Provides the rules for two theater games--Almost Silent Story, and Add an Action. Describes the first as a game in which the instructor reads a story and the students act it out. Describes Add an Action as a game in which a series of actions are performed in sequence. Emphasizes the importance of movement. (PA)
Descriptors: Acting, Educational Games, Higher Education, Secondary Education
Peer reviewedSteinwachs, Barbara – Simulation & Gaming, 1992
Discusses the process of debriefing following a simulation game and the role of the facilitator in debriefing. Guidelines, including specific activities and questions the facilitator might ask, are suggested for the three phases of debriefing--description, analogy/analysis, and application. (MES)
Descriptors: Educational Games, Group Activities, Group Discussion, Questioning Techniques
Peer reviewedFalk, Ruma; Tadmor-Troyanski, Maayan – Teaching Statistics, 1999
Describes a game of chance in which players can maximize their expected gain by making appropriate decisions. Explains that developing an optimal strategy involves computing probabilities and conditional expected values. (Author/ASK)
Descriptors: Educational Games, Mathematics Instruction, Secondary Education, Statistical Analysis
Peer reviewedDixon, J.; Watkinson, R. – Mathematics in School, 1998
Presents two activities on pentominoes using geoboards and rectangles. (ASK)
Descriptors: Educational Games, Elementary Secondary Education, Mathematics Activities, Mathematics Instruction
Rodari, Gianni – Teaching and Learning Literature with Children and Young Adults, 1998
Depicts how any word chosen by chance can function as a magical word to exhume fields of memory and excite imagination. Details several word games of invention for children (such as the "fantastic binomial," using creative errors, and "Little Red Riding Hood in a Helicopter") that juxtapose normally unrelated words and that can…
Descriptors: Educational Games, Elementary Education, Imagination, Writing Instruction
Peer reviewedMetcalf, R. J. – Science Teacher, 1996
Describes a game designed to drill students on chemistry concepts in the context of football. Scoring details and sample questions are included. (DDR)
Descriptors: Chemistry, Educational Games, Educational Strategies, Science Activities
Peer reviewedDeavor, James P. – Journal of Chemical Education, 1996
Presents instructions and one game board to play Jeopardy in chemistry class. (MKR)
Descriptors: Chemistry, Educational Games, Higher Education, Science Activities
Krapp, JoAnn Vergona – School Library Media Activities Monthly, 2000
Presents a Holiday Trivia Quiz that is designed to highlight American holidays throughout the year. Includes primary questions for grades one through three and intermediate questions for grades three through six; bonus questions; and a writing activity to create a holiday for the month of August. (LRW)
Descriptors: Educational Games, Elementary Education, Holidays, Learning Activities
Peer reviewedMoy, Justin R.; Rodenbaugh, David W.; Collins, Heidi L.; DiCarlo, Stephen E. – Advances in Physiology Education, 2000
Introduces an educational game in pulmonary physiology developed for first-year medical students based loosely on the popular television game show, Who Wants to Be A Millionaire. Aims to provide students with an educational tool by which to review material previously presented in the class. (Author/YDS)
Descriptors: Educational Games, Higher Education, Medical Education, Physiology
Peer reviewedFisher, Diane; Phillips, Tony – Technology Teacher, 2004
On a gray, breezy day last September, thousands of people got in their cars and reluctantly left home. U.S. east coast highways were thick with traffic. Schools were closed. Businesses shut down. When powerful Hurricane Isabel arrived some 38 hours later, nearly everyone in the storm's path had fled to safety. Days later Vice Admiral Lautenbacher,…
Descriptors: Weather, Class Activities, Educational Games, Science Activities
Sawicki, Timothy – Teaching Elementary Physical Education, 2005
This article describes a game involving poly spots, frog bean bags, and a basket that can be used to assess locomotor activities, e.g., hopping and throwing, while also developing teamwork strategies and mathematical abilities.
Descriptors: Physical Activities, Educational Games, Teamwork, Mathematics Skills
Alden, Lori – Social Studies, 2003
In this article, the author discusses the educational frozen price game she developed to teach the basic economic principle of price allocation. In addition to demonstrating the advantages of price allocation, the game also illustrates such concepts as opportunity costs, cost benefit comparisons, and the trade-off between efficiency and equity.…
Descriptors: Economics Education, Supply and Demand, Educational Games, Learning Activities
Markel, William D. – Mathematics Teacher, 2005
This article describes the combinatorial thinking involved in computing one's score in the game of cribbage. It deals only with counting the hand; it does not describe the game in its entirety.
Descriptors: Mathematics Instruction, Puzzles, Educational Games, Computation
Katre, Dinesh S. – Journal of Educational Technology, 2007
Many e-learning applications and games have been studied to identify the common interaction models of constructivist learning, namely: 1. Move the object to appropriate location; 2. Place objects in appropriate order and location(s); 3. Click to identify; 4. Change the variable factors to observe the effects; and 5. System personification and…
Descriptors: Electronic Learning, Usability, Constructivism (Learning), Heuristics

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