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Huang, Biyun; Hew, Khe Foon – Educational Technology & Society, 2021
A design-based study was conducted in iterative cycles to test the effectiveness of the updated goal-access-feedback-challenge-collaboration (updated-GAFCC) gamification design model. The test-bed was a 10-week undergraduate introductory information management course. Students from three consecutive school years participated in the study, with the…
Descriptors: Computer Games, Feedback (Response), Comparative Analysis, Undergraduate Students
Sung, Woonhee; Black, John B. – Journal of Research on Technology in Education, 2021
This study examined what factors might have a positive impact on students' learning outcomes in mathematical understanding and computational thinking skills. Specifically, whether the proposed instructional design combining computational perspectives and an embodied approach in mathematics learning improves (a) mathematics learning, (b)…
Descriptors: Instructional Design, Mathematics Instruction, Teaching Methods, Outcomes of Education
MacDonald, Kara; McCaw, Tatiana; Scheibner, Annette – CATESOL Journal, 2021
ELLs need to engage with topics and situations in the classroom that equip them with the social, professional and civic cultural skills to address real-life interactions for their present realities, as well as their future realities (American, 2009, Garett, 2005; Perez & Morrison, 2016). Teachers face the challenge of balancing conventional…
Descriptors: Instructional Design, English Language Learners, Situated Learning, Teaching Methods
Fang, Wei-Chieh; Yeh, Hui-Chin; Luo, Bo-Ru; Chen, Nian-Shing – ReCALL, 2021
To address the challenges of limited language proficiency and provide necessary feedback in the implementation of task-based language teaching (TBLT), a mobile-supported TBLT application was developed to provide linguistic and task scaffolding. Sixty-six English as a foreign language (EFL) university learners participated in a three-week…
Descriptors: Task Analysis, Teaching Methods, Second Language Learning, Second Language Instruction
Means, Barbara M., Ed.; Stephens, Amy, Ed. – National Academies Press, 2021
Computing in some form touches nearly every aspect of day to day life and is reflected in the ubiquitous use of cell phones, the expansion of automation into many industries, and the vast amounts of data that are routinely gathered about people's health, education, and buying habits. Computing is now a part of nearly every occupation, not only…
Descriptors: Computation, Computer Uses in Education, Computer Science, Computer Science Education
Yi Jin – International Journal of Designs for Learning, 2021
This design case shows a course designed for teaching preservice teachers about how to design literacy-infused STEAM learning experiences that involve both making and the use of educational technology at a large Midwestern land-grant university in the U.S. This course emphasizes the high-tech making activities in PK-12 formal education that offers…
Descriptors: Preservice Teacher Education, STEM Education, Art Education, Design
Kristin Witte; Nathan W. Conner; Bryan A. Reiling; Mark A. Balschweid; Christopher T. Stripling – Journal of Human Sciences & Extension, 2021
There is a need to improve science comprehension in the United States. Incorporating scientific principles into the study of food production provides context to engage youth in STEM education. The Curriculum for Agricultural Science Education (CASE) is an inquiry-based program that stimulates scientific engagement. While agriscience teachers…
Descriptors: Agricultural Education, Agriculture Teachers, STEM Education, Science Instruction
Xu, Yu-Jie; Chiou, Shang-Chia; You, Manlai – Computer Assisted Language Learning, 2020
This study explored interactive interface design for writing practice, feedback, and grading in Chinese character learning systems. In the experiment, 30 novice Chinese learners were invited to perform designated learning tasks on two different learning systems. Learning times and outcomes were measured. The results indicated that improvement of…
Descriptors: Second Language Learning, Second Language Instruction, Chinese, Orthographic Symbols
Kryjevskaia, Mila; Stetzer, MacKenzie R.; Lindsey, Beth A.; McInerny, Alistair; Heron, Paula R. L.; Boudreaux, Andrew – Physical Review Physics Education Research, 2020
[This paper is part of the Focused Collection on Curriculum Development: Theory into Design.] Research in physics education has contributed substantively to improvements in the learning and teaching of university physics by informing the development of research-based instructional materials for physics courses. Reports on the design of these…
Descriptors: Material Development, Science Instruction, Physics, Decision Making
Chong, Sin Wang; Reinders, Hayo – Language Learning & Technology, 2020
In the past 10 to 15 years, researchers have begun to explore the possibility of synthesizing research on task-based language teaching (TBLT) and computer-assisted language learning (CALL) in the interests of advancing the development of both fields as well as informing practice. In particular, there has been an increasing number of naturalistic,…
Descriptors: Teaching Methods, Second Language Learning, Second Language Instruction, Task Analysis
Engelbertink, Monique M. J.; Kelders, Saskia M.; Woudt-Mittendorff, Kariene M.; Westerhof, Gerben J. – Education and Information Technologies, 2020
Whereas blended learning can deliver several benefits to students in higher education, their achievement depends on how exactly it is designed. A participatory design is recommendable to try to meet the needs of all stakeholders. The Persuasive System Design-model can be used to motivate students during the online part of the course. In the design…
Descriptors: Blended Learning, Educational Benefits, Higher Education, Participatory Research
Tsai, Cheng-Chang – International Journal of Instruction, 2020
The main purpose of this study was to examine the differences in students' English vocabulary learning performance as well as the instructional materials motivation, comparing the traditional lecturing method and the Augmented Reality method. This study adopted an unequal pre-test and post-test experimental design. Overall, there were a total of…
Descriptors: Computer Simulation, Second Language Learning, Second Language Instruction, English (Second Language)
Göktürk Saglam, Asli Lidice; Dikilitas, Kenan – TESL-EJ, 2020
This study examines how an online training into teacher research has been evaluated in relation to the three main elements of the community of inquiry framework (CoI): teaching, social, and cognitive presences. We held the online training as a part of TESOL's Electronic Village Online (EVO) and offered a course on how teacher research can be…
Descriptors: Communities of Practice, Faculty Development, Positive Attitudes, Online Courses
van Halema, Nicolette; van Klaveren, Chris; Drachsler, Hendrik; Schmitz, Marcel; Cornelisz, Ilja – Frontline Learning Research, 2020
For decades, self-report instruments -- which rely heavily on students' perceptions and beliefs -- have been the dominant way of measuring motivation and strategy use. Event-based measures based on online trace data arguably has the potential to remove analytical restrictions of self-report measures. The purpose of this study is therefore to…
Descriptors: Independent Study, Learning Motivation, Learning Strategies, Student Behavior
Chen, I-Chun Julie – Taiwan Journal of TESOL, 2020
Literature circles [LC] are student-centered discussion groups that use various roles to make reading meaningful, comprehensible and enjoyable. The current research investigated the questioning effects and students' perceptions of integrating EFL [English-as-a-foreign-language] literature circles through student-led Facebook Groups. Findings…
Descriptors: Social Media, Teaching Methods, Reading Comprehension, Student Attitudes

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