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Instructor, 1979
Presents ideas for a variety of learning activities, many with a February theme. Includes such things as valentine games, word games, ideas for new uses for old books, Lincoln and Washington activities, a shapes game, ideas for how to use skill cares, and activities for teaching syllables. (JMB)
Descriptors: Class Activities, Educational Games, Elementary Education, Learning Activities
Brandt, D. A. – School Shop, 1978
Self-study, programmed learning techniques for control valves and fluid power are presented in a series of boxes totalling thirty-two, only eleven of which will be read if all the answers are correct. (MF)
Descriptors: Educational Games, Fluid Mechanics, Independent Study, Industrial Education
Pate, Glenn S. – Audiovisual Instruction, 1978
Nine activities are described which illustrate how media techniques enhance the power of simulations and gaming approaches. (Author/STS)
Descriptors: Audiovisual Aids, Educational Games, Educational Media, Games
Kieft, Lewis D.; Smith, Harry T. – Man/Society/Technology, 1977
Offered as a method of motivating students, "Articon" is described as an educational game appropriate for use in a variety of industrial arts laboratories and grade levels. Development of the game, gaming activity, and the instructor's role are discussed. (TA)
Descriptors: Class Activities, Educational Games, Industrial Arts, Secondary Education
Adams, Dennis – Learning, 1976
A list of activities for creative dramatics work in the classroom. (MM)
Descriptors: Class Activities, Creative Dramatics, Educational Games, Learning Activities
Williams, David E.; Wolfson, Brian – Instructor, 1977
Descriptors: Class Activities, Educational Games, Learning Activities, Mathematics Instruction
Peer reviewedKryukov, M. M.; Kryukova, L. I. – Simulation and Games, 1986
Describes the basis for a simulation game classification based on the game image, which is created against a foundation of events that occur during the course of the game. Three characteristics of the game image--reflection of reality, dialog, and motivation--are defined, and game dialog types are discussed in detail. (MBR)
Descriptors: Classification, Dialogs (Language), Educational Games, Influences
Sternberg, Patricia – Learning, 1987
Dramatic play games emphasizing creative thinking and listening skills offer an emotional outlet for the entire class. Games involving pantomime, musical instruments, and communication are described. (CB)
Descriptors: Creative Thinking, Dramatic Play, Educational Games, Elementary Education
Peer reviewedBrown, Ronald E.; And Others – Education and Treatment of Children, 1986
Assessment of effects of school principal involvement on acquisition of multiplication facts by 309 intermediate grade students found that taking the timed test three times per week resulted in consistent sustained gains and that a math game with the principal contingent on improved class performance was the most effective principal-initiated…
Descriptors: Arithmetic, Computation, Drills (Practice), Educational Games
Jones, Ken – Simulation/Games for Learning, 1986
Wittgenstein's view about communicating meanings forms the basis for an examination of the Society for the Advancement of Games and Simulations in Education and Training's (SAGSET) definitions of games, simulations, and simulation games. The question of whether usage can be made consistent to ease communication with SAGSET nonmembers is addressed.…
Descriptors: Communication (Thought Transfer), Definitions, Educational Games, Problems
Kintsfather, David – Feedback, 1985
Describes "Mediaville Management Game," a role-playing simulation in which students write and produce spots, buy and sell time and space, and develop management skills. (PD)
Descriptors: Educational Games, Higher Education, Management Games, Role Playing
Peer reviewedSmith, Herbert F.; And Others – English Quarterly, 1976
Descriptors: Class Activities, Educational Games, Higher Education, Remedial Programs
Hunt, Albert – Times Educational Supplement (London), 1976
Author suggested that real learning can only be achieved if knowledge is made concrete. (Editor/RK)
Descriptors: Educational Games, Educational Objectives, Educational Practices, Learning Processes
Forecast for Home Economics, 1976
Carpets, laundry, parenting, cooking, sewing notions, and health word search puzzles are presented; answers are included. (TA)
Descriptors: Educational Games, Home Economics Education, Instructional Materials, Learning Activities
Maclean, Rupert – Programmed Learning and Educational Technology, 1976
Rationale for use of simulations and games. Emphasizes game use in economics, particularly consumer education and studies at the secondary level. (LS)
Descriptors: Consumer Education, Economics, Educational Games, Instructional Materials


