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Dorfman, Bat-Shahar; Terrill, Bronwyn; Patterson, Kate; Yarden, Anat – Chemistry Education Research and Practice, 2019
Despite the advancements in the production and accessibility of videos and animations, a gap exists between their potential for science teaching and their actual use in the classroom. The aim of this study was to develop and evaluate an approach to boost chemistry and biology teachers' Technological Pedagogical Content Knowledge (TPACK) and their…
Descriptors: Individualized Instruction, Video Technology, Animation, Biochemistry
Kaya, Omer Sami; Bicen, Huseyin – International Journal of Distance Education Technologies, 2019
Augmented reality (AR) applications can be used in almost all education and training environments. In this study, it reveals the relationship between perceived usefulness, utility and attitudes regarding the use of AR applications in educational environments as well as the relationship between attitude levels and academic achievements. It also…
Descriptors: Computer Simulation, Technology Uses in Education, Academic Achievement, Usability
Borzekowski, Dina L. G.; Lando, Agnes Lucy; Olsen, Sara H.; Giffen, Lauren – International Journal of Early Childhood, 2019
Children in developing countries often lack sufficient support for early learning skills prior to beginning school. This research evaluates an educational media intervention using an animated cartoon program, "Akili and Me." The program was originally created in Tanzania to teach early learning skills. This program was adapted in content…
Descriptors: Educational Media, Intervention, Outcomes of Education, Early Childhood Education
Forsythe, Susan K. – Research in Mathematics Education, 2015
This article describes a project using Design Based Research methodology to ascertain whether a pedagogical task based on a dynamic figure designed in a Dynamic Geometry Software (DGS) program could be instrumental in developing students' geometrical reasoning. A dragging strategy which I have named "Dragging Maintaining Symmetry" (DMS)…
Descriptors: Geometry, Geometric Concepts, Courseware, Mathematics
Bohonos, Jeremy; Chuma, Phenious; Lutomia, Anne N.; Henderson, Eboni W.; Pittendrigh, Barry Robert; Bello-Bravo, Julia – International Journal of Adult Education and Technology, 2022
This paper reports on a case study that explores how the integrative model of program planning can be applied to better understand the process of mobile learning efforts in diverse African contexts. The authors discuss how, Scientific Animations Without Borders (SAWBO), a Purdue University-based program, creates educational videos accessible in…
Descriptors: Program Development, Animation, Video Technology, International Cooperation
Gnidovec, Tanja; Žemlja, Mojca; Dolenec, Andreja; Torkar, Gregor – Journal of Science Education and Technology, 2020
Learning the basics of human anatomy is challenging for schoolchildren due to its three-dimensional nature and complexity as a system. This study created educational materials for learning about and teaching the human circulatory system based on augmented reality (AR) technology and a structure-behavior-function (SBF) model, including 2D/3D…
Descriptors: Computer Simulation, Anatomy, Human Body, Teaching Methods
Jacobs, Brendan; Clark, John Cripps – Teaching Science, 2018
As science teachers, we often show animations and videos in class but there is the potential for students to create their own animations to represent science concepts and thus make their conceptions visible for critique and refinement. This encourages students to be active in their own learning, creating animations rather than just viewing them.…
Descriptors: Science Instruction, Science Teachers, Scientific Concepts, Animation
Ford, Jessica – Australian Primary Mathematics Classroom, 2018
The world in which students are learning is unique. Technology is progressing rapidly, and this is having a direct impact on teaching and learning. Teachers have the choice to embrace this or not. The instant access to information has the power to change pedagogies and students' experience of mathematics learning. Hence several questions arise: Do…
Descriptors: Technology Uses in Education, Video Technology, Mathematics Education, Educational Benefits
Yang, Fang-Ying; Tsai, Meng-Jung; Chiou, Guo-Li; Lee, Silvia Wen-Yu; Chang, Cheng-Chieh; Chen, Li-Ling – Educational Technology & Society, 2018
The main purpose of this study was to provide instructional suggestions for supporting science learning in digital environments based on a review of eye tracking studies in e-learning related areas. Thirty-three eye-tracking studies from 2005 to 2014 were selected from the Social Science Citation Index (SSCI) database for review. Through a…
Descriptors: Teaching Methods, Science Instruction, Learning Processes, Eye Movements
Buchner, Josef; Zumbach, Jörg – International Association for Development of the Information Society, 2018
In this study the impact of a mobile augmented reality learning environment on motivation, learning effects and cognitive load was tested. Students participated in a two-hour history lesson while using their smartphones to turn static pictures into animations with an Augmented Reality (AR) application. Interest, perceived competence and perceived…
Descriptors: Telecommunications, Handheld Devices, Computer Simulation, Simulated Environment
Fleischmann, Katja – Design and Technology Education, 2021
The process of moving the physical design studio experience, where social interaction is a guiding principle, into a detached virtual environment during the COVID pandemic has prompted design educators to re-evaluate what constitutes a traditional studio-based learning system. This shift is based on classroom experiences after design educators…
Descriptors: Design, Studio Art, Teaching Methods, COVID-19
Rand, Danielle; Yennie, Craig J.; Lynch, Patrick; Lowry, Gregory; Budarz, James; Zhu, Wenlei; Wang, Li-Qiong – Journal of Chemical Education, 2016
Here we describe an acid rain neutralization laboratory experiment and its corresponding instructional video. This experiment has been developed and implemented for use in the teaching laboratory of a large introductory chemistry course at Brown University. It provides a contextually relevant example to introduce beginner-level students with…
Descriptors: Pollution, Chemistry, Science Instruction, College Science
Kanero, Junko; Hirsh-Pasek, Kathy; Golinkoff, Roberta Michnick – Journal of Child Language, 2016
Languages differ greatly in how they express causal events. In languages like Japanese, the subjects of causative sentences, or "causers," are generally animate and intentional, whereas in other languages like English, causers range widely from animate beings to inanimate objects (e.g. Wolff, Jeon & Li, 2009). This paper explores…
Descriptors: English, Japanese, Preschool Children, Task Analysis
Deal, Jason; González, Gloriana; Skultety, Lisa – North American Chapter of the International Group for the Psychology of Mathematics Education, 2016
Video clips and animations have been used to encourage discussions of teaching in professional development. While both representations are useful for teacher noticing of students' thinking, animations may be more viable for sharing with a wider audience. We describe a process for representing a video clip of students' thinking as an animation…
Descriptors: Video Technology, Animation, Technology Uses in Education, Mathematical Logic
Atkins, Leslie J.; Erstad, Craig; Gudeman, Paul; McGowan, Jacob; Mulhern, Kristin; Prader, Kaitlyn; Rodriguez, Gregoria; Showaker, Amy; Timmons, Adam – Physics Teacher, 2014
Energy is a topic that is often treated as an accounting process-a number that students are asked to calculate, but that is not particularly meaningful in itself. When we try to ascribe meaning to this number ("an ability to do work," for example), we are met with caveats and hedges. As Feynman notes when lecturing on the conservation of…
Descriptors: Science Instruction, Energy, Motion, Animation