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Peer reviewedYarnevich, Maureen; McShea, Betsy; Sun, Wei – Ohio Journal of School Mathematics, 2000
Describes two card games to motivate students to understand number sense concepts that can be used at the 2nd-5th grade levels. (ASK)
Descriptors: Educational Games, Elementary Education, Mathematics Activities, Mathematics Instruction
Peer reviewedBrinkworth, Peter – Australian Primary Mathematics Classroom, 1998
Suggests that the value of strategy games in the primary curriculum should not be underestimated. Shows how strategy games can be linked to national profiles by tracing the history of the strategy game Mancala. (Author/CCM)
Descriptors: Educational Games, Elementary Education, Foreign Countries, Instructional Materials
Kopp, Jaine – Illinois Mathematics Teacher, 1999
Describes an activity that springs from the classic fable, The Tortoise and the Hare. Presents a game in which students simulate the race and use a die to move the animals in position. (CCM)
Descriptors: Educational Games, Elementary Education, Mathematics Education, Probability
Peer reviewedAvalone-King, Deborah – Green Teacher, 2000
Introduces the Clean Air game which teaches about air quality and its vital importance for life. Introduces students to air pollutants, health of people and environment, and possible actions individuals can take to prevent air pollution. Includes directions for the game. (YDS)
Descriptors: Educational Games, Elementary Secondary Education, Environmental Education, Pollution
Trotter, Andrew – Education Week, 2005
Efforts to merge popular digital games with education seem to rev up with every new generation of technology. The latest came last October, when game developers, researchers, and educators came together in a meeting to explore whether digital games' powerful attraction for young people could be used to pull them deeper into academic learning.…
Descriptors: Educational Technology, Video Games, Educational Games, School Business Relationship
Sherman, Brian – Australian Senior Mathematics Journal, 2006
The activity "First One Home" in the Shell Centre's "Problems with Patterns and Numbers" Blue Box gives rise to a number of interesting patterns for those looking beyond the basic solution given in the book. The game is for two players, each taking turn and turn about to move a single counter on the grid down and/or to the left…
Descriptors: Educational Games, Mathematics Activities, Mathematics Instruction, Mathematics Education
Kurvink, Karen; Bowser, Jessica – American Biology Teacher, 2004
A creative learning game that helps students reinforce basic genetic information and facilitate the identification and understanding of the more subtle issues is presented. The basic framework of the game was conceived by a business major taking non-biology major course 'heredity and society-intertwining legacy.
Descriptors: Heredity, Genetics, Educational Games, Nonmajors
Manning, Maryann; Kato, Tsuguhiko – Childhood Education, 2006
This article describes the study that the authors conducted with Constance Kamii concerning how phonemic awareness (PA) is assessed. The study concerns the validity of the Phonemic Segmentation Fluency (PSF) portion, one subtest of the DIBELS (Dynamic Indicators of Basic Early Literacy Skills) tests that purports to determine a student's ability…
Descriptors: Phonemes, Emergent Literacy, Phonics, Student Evaluation
Taylor-Cox, Jennifer – Eye on Education, 2009
Useful for small groups or one-on-one instruction, this book offers successful math interventions and response to intervention (RTI) connections. Teachers will learn to target math instruction to struggling students by: (1) Diagnosing weaknesses; (2) Providing specific, differentiated instruction; (3) Using formative assessments; (4) Offering…
Descriptors: Feedback (Response), Intervention, Number Concepts, Grade 3
Bonk, Robert J.; Simons, Lori N.; Scepansky, Timothy M.; Blank, Nancy B.; Berman, Elisa B. – Journal of Experiential Education, 2009
Because service-learning challenges participants to widen perspectives on social issues, we designed and assessed a multi-semester, multidisciplinary project with both academic and service objectives. In this project, undergraduate students developed a script and video centered on a board game designed to educate high-school students about their…
Descriptors: Undergraduate Students, Service Learning, Interdisciplinary Approach, Educational Games
Annetta, Leonard; Mangrum, Jennifer; Holmes, Shawn; Collazo, Kimberly; Cheng, Meng-Tzu – International Journal of Science Education, 2009
The purpose of this study was to examine students' learning of simple machines, a fifth-grade (ages 10-11) forces and motion unit, and student engagement using a teacher-created Multiplayer Educational Gaming Application. This mixed-method study collected pre-test/post-test results to determine student knowledge about simple machines. A survey…
Descriptors: Elementary School Students, Video Games, Educational Games, Learning Processes
Spiegel, Carolina N.; Alves, Gutemberg G.; Cardona, Tania da S.; Melim, Leandra M. C.; Luz, Mauricio R. M. P.; Araujo-Jorge, Tania C.; Henriques-Pons, Andrea – Journal of Biological Education, 2008
The role of games within education becomes clearer as students become more active and are able to take decisions, solve problems and react to the results of those decisions. The educational board game "Discovering the Cell" ("Celula Adentro"), is based on problem-solving learning. This investigative game attempts to stimulate…
Descriptors: Private Schools, Educational Games, Molecular Biology, Foreign Countries
Annetta, Leonard; Murray, Marshall; Gull Laird, Shelby; Bohr, Stephanie; Park, John – Journal of Technology and Teacher Education, 2008
This article describes a graduate distance education course at North Carolina State University, which combined science content and pedagogy with video game design. The course was conducted entirely in a synchronous, online, Virtual Learning Environment (VLE) through the ActiveWorlds[TM] platform. Inservice teachers enrolled as graduate students in…
Descriptors: Graduate Students, Student Attitudes, Video Games, Distance Education
Boyer, Kristy Elizabeth, Ed.; Yudelson, Michael, Ed. – International Educational Data Mining Society, 2018
The 11th International Conference on Educational Data Mining (EDM 2018) is held under the auspices of the International Educational Data Mining Society at the Templeton Landing in Buffalo, New York. This year's EDM conference was highly competitive, with 145 long and short paper submissions. Of these, 23 were accepted as full papers and 37…
Descriptors: Data Collection, Data Analysis, Computer Science Education, Program Proposals
Baek, Youngkyun; Whitton, Nicola – IGI Global, 2013
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on…
Descriptors: Foreign Countries, Educational Technology, Student Attitudes, Second Language Learning

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