Publication Date
| In 2026 | 0 |
| Since 2025 | 229 |
| Since 2022 (last 5 years) | 1201 |
| Since 2017 (last 10 years) | 2923 |
| Since 2007 (last 20 years) | 5044 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
| Practitioners | 1623 |
| Teachers | 991 |
| Students | 129 |
| Researchers | 89 |
| Parents | 78 |
| Media Staff | 23 |
| Administrators | 20 |
| Policymakers | 12 |
| Community | 9 |
| Counselors | 7 |
| Support Staff | 2 |
| More ▼ | |
Location
| Turkey | 176 |
| Taiwan | 158 |
| Australia | 150 |
| Canada | 105 |
| Spain | 86 |
| United Kingdom | 84 |
| China | 79 |
| Indonesia | 75 |
| Germany | 72 |
| California | 66 |
| Brazil | 61 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 11 |
| Meets WWC Standards with or without Reservations | 19 |
| Does not meet standards | 6 |
Rockler, Michael J. – Simulation/Gaming/News, 1976
Descriptors: Educational Games, Laboratory Training, Secondary School Teachers, Simulation
Bradley, Catherine M. – Teacher, 1978
"The Capital Kid" is a cowboy persona used by the author when she teaches capitalization skills. Her teaching style and the games used are described. (SJL)
Descriptors: Capitalization (Alphabetic), Characterization, Educational Games, Elementary Education
Coombs, Don H. – Educational Communication and Technology: A Journal of Theory, Research, and Development, 1978
Predicts that the use of simulation games will again pick up momentum and will earn deserved recognition as an instructional technique. This is because it has come to be evaluated in appropriate ways and because it is linked directly to computers, and more specifically, microcomputers. (VT)
Descriptors: Computers, Educational Games, Research Needs, Simulation
Peer reviewedRumanoff, Linda N. – Teaching Exceptional Children, 1978
A teacher of autistic and brain damaged children discusses factors involved in designing a group game, and describes five games for children with limited receptive and expressive language. (CL)
Descriptors: Autism, Class Activities, Educational Games, Games
Schneider, Lee; Voros, Todd – People's Computers, 1978
The process by which the computer simulation game KINGDOM was designed, is described, as well as other programs ( RAMSES, PLAYER, and MASTER) which were subsequently developed to simulate various human strategies for playing the game. Rules for playing KINGDOM and a sample print-out are included. (CMV)
Descriptors: Computer Programs, Educational Games, High School Students, Programing
Fisher, Carol A.; And Others – Instructor, 1978
Five teachers describe games and methods they use to interest children in spelling. (SB)
Descriptors: Class Activities, Educational Games, Elementary Education, Learning Activities
Stonewater, Jerry K. – Audiovisual Instruction, 1978
This article describes the process of designing an instructional simulation for orienting new residence hall employees to their job situations. (Author/STS)
Descriptors: College Housing, Educational Development, Educational Games, Higher Education
Rothkopf, Charlene; Tessier, Diane – Audiovisual Instruction, 1978
Four approaches to simulation games are described; the puzzle approach, the colleague consultation, the geometry approach, and the inquiry approach. A sample geography game suitable for eighth grade students is described in detail. (STS)
Descriptors: Educational Development, Educational Games, Games, Geography Instruction
Marsh, Paul W. – Audiovisual Instruction, 1978
Educational uses and implications of small inexpensive computers are discussed. (STS)
Descriptors: Computer Assisted Instruction, Computers, Educational Games, Educational Innovation
Schoen, Frederick E. – Audiovisual Instruction, 1978
A simulation game entitled "Return on Investment" has proved effective in communicating to high school senior economics students the challenges involved in managing a large business. (Author/STS)
Descriptors: Business Administration, Economics Education, Educational Games, High Schools
Peer reviewedKatter, Eldon – Art Education, 1988
States that art games are pleasurable learning experiences which improve student interest in the subject and provide stimulating applications of concepts. Discusses content and models for art games and examines ARTICULATION: THE GALLERY GAME and ARTERY, two games designed by Erickson and Katter. Presents guidelines for art game planning. (GEA)
Descriptors: Art Education, Class Activities, Educational Games, Elementary Secondary Education
Peer reviewedOldknow, Adrian – Mathematics in School, 1986
Some techniques used in making animated computer games in order to highlight their mathematical content are presented through specific examples. (MNS)
Descriptors: Computer Graphics, Computer Software, Educational Games, Mathematics Education
Barnes, S. Eugene – Health Education (Washington D.C.), 1976
Offered are suggestions for educating elementary school children to the effects of smoking on health. (GW)
Descriptors: Class Activities, Curriculum Design, Educational Games, Elementary Education
Norris, Carol; Pataniczek, Dennis – Media and Methods, 1976
Provides a "laundry list" of classroom ideas, designed to jog teachers' memories and stimulate student interaction. (KS)
Descriptors: Class Activities, Educational Games, Elementary Secondary Education, Learning Activities
Murphy, Pat; Klages, Ellen; Tesler, Pearl; Shore, Linda – 1999
This book contains puzzles, riddles, illusions, experiments, and games for children ages 9-12. The experiments and activities teach students about the inner workings of their brain. Contents include: (1) "Caverns of Memory"; (2) "Forests of Hidden Treasure"; and (3) "The Puzzle House." (CCM)
Descriptors: Brain, Educational Games, Elementary Education, Museums


