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Project Tomorrow, 2025
In support of new local and state discussions about how to most effectively utilize technology in the classroom, Project Tomorrow, in collaboration with Spectrum Business®, is publishing a new series of reports that examine each of the three digital divides (the access, design and use divides) through the lens of the Speak Up Research findings.…
Descriptors: Technology Uses in Education, Access to Computers, Learning Processes, Educational Technology
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Kevin McCabe – Adult Learner: The Irish Journal of Adult and Community Education, 2025
This article addresses the issue of adults applying online for adult education courses via Proxy Internet Usage (PIU). The requirement for applicants to apply for courses via digital platforms may increase in the future, as may the likelihood of adults with limited digital skills relying on PIU to navigate online application processes that provide…
Descriptors: Electronic Learning, Disadvantaged, Lifelong Learning, Adult Education
Natalie E. Wright – Grantee Submission, 2025
Funded through an early-phase Education Innovation and Research grant, Using and Leveraging Technology to Reinvent Accessibility: Minecraft Mentor Edition (ULTRA:ME) is an intervention designed to develop teachers' ability to use Minecraft and other educational technology tools to enhance science instruction for students with and without…
Descriptors: Educational Technology, Science Instruction, Teaching Methods, Video Games
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Linlin Li; Mingyu Feng; Chun-Wei Huang – Society for Research on Educational Effectiveness, 2025
Context: Mathematics education remains a critical focus for national education improvement efforts, particularly in light of the learning loss due to the COVID-19 pandemic. In 2024, the average NAEP math score for eighth graders dropped by 8 points compared to 2019. Since 2022, scores have risen for higher-performing students in the 75th and 90th…
Descriptors: Mathematics Education, Electronic Learning, Mathematics Achievement, Achievement Tests
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Mohamad Yahya Abdullah – Education and Information Technologies, 2025
Artificial intelligence (AI) is experiencing evolutional changes currently, influencing nearly all areas of society and, mainly, the way we learn. This has promoted many scholars and practitioners in the field of education to consider AI as a significant topic for research. This study investigates EFL students' perceptions regarding the impact of…
Descriptors: Second Language Learning, English (Second Language), Student Attitudes, Artificial Intelligence
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Ibragimova, ?lina Nazyrovna; Ponomareva, Angelina Alexandrovna – International Journal of Higher Education, 2020
This article is devoted to a topic, which is relevant due to the need to create an effective educational environment for gifted students through the use of modern methodological tools within the framework of education digitalization. Study purpose: to identify the state and prospects for the development of pedagogical competencies of future law…
Descriptors: Foreign Countries, Legal Education (Professions), Academically Gifted, College Students
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Dilling, Frederik; Witzke, Ingo – Digital Experiences in Mathematics Education, 2020
3D-printing technology has become increasingly important in recent years, offering many possibilities for mathematics teaching and learning. From our point of view, the field of calculus seems to be particularly suitable for the use of 3D-printing. Using the example of 3D-printed graphs of functions, the use of this technology in calculus is…
Descriptors: Computer Peripherals, Printing, Educational Technology, Mathematics Education
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Caerols, Hugo; Asenjo, Felipe A. – Physics Teacher, 2020
From ancient times, the different features of planets and moons have created a huge interest. Aristarchus was one of the first to study the relative relations among Earth, Moon, and Sun. This interest has remained until today, and therefore it is always relevant to make this knowledge more appealing to the younger generations. Nowadays, smartphone…
Descriptors: Science Instruction, Astronomy, Telecommunications, Handheld Devices
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Wu, Linjing; Liu, Qingtang; Zhou, Wanlei; Mao, Gang; Huang, Jingxiu; Huang, Huan – Technology, Knowledge and Learning, 2020
A big challenge in educational resources construction is the intelligent and personalized resource recommendation for learners. This paper proposes a semantic recommendation framework of educational resources based on semantic web and pedagogics. In this framework, a domain ontology is constructed to describe the knowledge structure of the domain.…
Descriptors: Semantics, Web 2.0 Technologies, Electronic Learning, Educational Resources
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Gao, Fei; Li, Lan; Sun, Yanyan – Educational Technology Research and Development, 2020
Research on mobile game-based learning has been gaining attention in the past few years. To understand the potential of mobile game-based learning in STEM education, a systematic review was conducted. Based on a set of inclusion and exclusion criteria, 30 articles published during the years of 2010 through 2019 were included. Analyses were…
Descriptors: Electronic Learning, Game Based Learning, STEM Education, Handheld Devices
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Bolmsten, Johan; Manuel, Michael Ekow – Educational Technology Research and Development, 2020
According to UNESCO, sustainable education requires a participatory development process. This article reports the results of three case studies about sustainable education using e-learning technologies, where the focus of the analysis is on the need for sustainable and participatory development processes. The research approach is based on a…
Descriptors: Sustainability, Capacity Building, Educational Technology, Electronic Learning
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Sharma, Kshitij; Giannakos, Michail – British Journal of Educational Technology, 2020
Most research on learning technology uses clickstreams and questionnaires as their primary source of quantitative data. This study presents the outcomes of a systematic literature review of empirical evidence on the capabilities of multimodal data (MMD) for human learning. This paper provides an overview of what and how MMD have been used to…
Descriptors: Data Analysis, Multimedia Materials, Guidelines, Instructional Design
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Carr-Chellman, Davin J.; Carr-Chellman, Ali – TechTrends: Linking Research and Practice to Improve Learning, 2020
This paper explores the role and history of systems theory and thinking in the fields of instructional/educational technology and design. The foundations of ID/ET as fields are rich in behavioral, systematic, and positivist notions of process, but we assert that it is weaker in the reflective, thoughtful, deep and meaningful orientations. Woven…
Descriptors: Systems Approach, Role, Educational History, Educational Technology
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Spector, J. Michael – Educational Technology Research and Development, 2020
Having stepped down as editor of Educational Technology Research & Development after 15 years of service, and having learned much from Steve Ross, who served as editor for 18 years, and from many of the leading scholars in the broad and multidisciplinary field of educational technology, I have been thinking of the value added by the research…
Descriptors: Educational Technology, Technology Uses in Education, Educational Research, Research and Development
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Mershad, Khaleel; Damaj, Abdulhadi; Wakim, Pilar; Hamieh, Ali – Education and Information Technologies, 2020
A breakthrough in the development of online learning occurred with the utilization of Learning Management Systems (LMS) as a tool for creating, distributing, tracking, and managing various types of educational and training material. In recent years, major technological enhancements transformed the LMS into powerful software for providing…
Descriptors: Integrated Learning Systems, Internet, Technology Integration, Electronic Learning
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