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Peer reviewedHamalian, Leo; Hatch, James V. – College English, 1971
If education is to be a process ever renewing itself, teachers should use the happening" as a process tool in the classroom. A description of four happenings" performed at the City College of New York in English literature classes. (Author)
Descriptors: Class Activities, Classroom Techniques, Educational Games, Experimental Teaching
Peer reviewedHatcher, William – California Council for the Social Studies Review, 1971
Descriptors: Civics, Educational Games, Political Science, Politics
Layden, Kent – Simulation/Gaming/News, 1972
Descriptors: Educational Games, Educational Media, Material Development, Quality Control
Beck, Isabel H.; Monroe, Bruce – Educ Technol, 1969
Descriptors: Bibliographies, Computers, Educational Games, Instructional Improvement
Wong, Opal – Educational Technology, 1972
Descriptors: Audiovisual Aids, Educational Games, Elementary School Mathematics, Individualized Instruction
Peer reviewedBranca, Nicholas A.; Kilpatrick, Jeremy – Journal for Research in Mathematics Education, 1972
Learning of games related to the mathematical Klein group is studied with adolescent girls. (MM)
Descriptors: Educational Games, Learning Processes, Learning Strategies, Mathematical Concepts
Peer reviewedHolmes, P. – Mathematics in School, 1971
Descriptors: Arithmetic, Basic Skills, Educational Games, Elementary School Mathematics
Peer reviewedBlair, Betty – School Science and Mathematics, 1972
Descriptors: Class Activities, Concept Formation, Educational Games, Elementary School Students
Peer reviewedShubik, Martin; And Others – Simulation and Games, 1971
Descriptors: Artificial Intelligence, Computer Programs, Economics Education, Educational Experiments
Peer reviewedBrewbaker, James M. – English Journal, 1972
Games provide a stimulating environment for language use and help bridge the gap between the student's world and the world of fiction. (Author/SP)
Descriptors: Educational Games, English Curriculum, Game Theory, Simulation
Peer reviewedMarashio, Paul – Clearing House, 1971
Students should be given the opportunity to experience a constant bombardment of similar material from the different disciplines. Thus the students will experience a constantly expanding educational experience leading to a greater awareness." (Author)
Descriptors: Class Activities, Curriculum Development, Educational Attitudes, Educational Games
Holmes, Helen – Grade Teacher, 1972
The author describes an eight day program at forty-five minutes a day designed to introduce concepts of computer programming and simply describe how a computer operated. Detailed lesson plans are outlined. (MS)
Descriptors: Class Activities, Computer Science Education, Educational Games, Science Instruction
Peer reviewedEglinton, G.; Maxwell, J. R. – Education in Chemistry, 1971
Describes the purpose and use of a card game which presents the essential groundwork of organic chemistry in a teaching aid form for use by the individual or by groups of sixth-form or first year university students. (Author/PR)
Descriptors: Chemistry, College Science, Educational Games, Games
Peer reviewedKristol, D.; Perlmutter, H. D. – Education in Chemistry, 1971
Describes the use of the game cards designed to help students master a large number of seemingly diverse yet fundamental reactions of classical organic chemistry. Claims that cards have stimulated students to learn organic reactions more willingly and more independently. (Author/PR)
Descriptors: Chemistry, College Science, Educational Games, Games
Peterson, Arthur – Media and Methods - Exploration in Education, 1971
Article shows how educational games can be challenging as well as stimulating. Such games make learning more interesting for the student. (Editor/MR)
Descriptors: Creativity, Educational Games, Greek Civilization, Public Relations


