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Yun, Yang H.; Allen, Philip A.; Chaumpanich, Kritsakorn; Xiao, Yingcai – International Association for Development of the Information Society, 2014
This short paper describes an ongoing NSF-funded project on enhancing science and engineering education using the latest technology. More specifically, the project aims at developing an interactive learning system with Microsoft Kinect™ and Unity3D game engine. This system promotes active, rather than passive, learning by employing embodied…
Descriptors: Memory, Retention (Psychology), Science Education, Engineering Education
Passig, David; Schwartz, Timor – Teachers College Record, 2014
Background: The ability to think analogically is central to the process of learning and understanding reality and there is a broad consensus among researchers that we can improve this ability. Immigrants who have emigrated from developing to developed countries tend to experience tremendous challenges in their early years as immigrants. Their…
Descriptors: Computer Simulation, Thinking Skills, Immigrants, Kindergarten
Riga, Asimina; Papayiannis, Nikolaos – International Journal of Education and Development using Information and Communication Technology, 2015
The present study investigates if there is a positive effect of the use of concept mapping software on students with Attention Deficit (AD) when learning descriptive writing in the secondary level of education. It also examines what kind of difficulties AD students may have come across during this learning procedure. Sample students were selected…
Descriptors: Concept Mapping, Computer Software, Attention Deficit Hyperactivity Disorder, Secondary Education
Lahav, Orly; Schloerb, David W.; Srinivasan, Mandayam A. – Journal of Visual Impairment & Blindness, 2015
Introduction: The BlindAid, a virtual system developed for orientation and mobility (O&M) training of people who are blind or have low vision, allows interaction with different virtual components (structures and objects) via auditory and haptic feedback. This research examined if and how the BlindAid that was integrated within an O&M…
Descriptors: Visual Impairments, Visually Impaired Mobility, Simulated Environment, Qualitative Research
Schneider, Bertrand; Pea, Roy – Journal of Learning Analytics, 2015
In a previous study, we found that real-time mutual gaze perception (i.e., being able to see the gaze of your partner in real time on a computer screen while solving a learning task) had a positive effect on student collaboration and learning (Schneider & Pea, 2013). The goals of this paper are (1) to explore a variety of computational…
Descriptors: Eye Movements, Computer Mediated Communication, Discussion (Teaching Technique), Predictor Variables
Evanini, Keelan; Heilman, Michael; Wang, Xinhao; Blanchard, Daniel – ETS Research Report Series, 2015
This report describes the initial automated scoring results that were obtained using the constructed responses from the Writing and Speaking sections of the pilot forms of the "TOEFL Junior"® Comprehensive test administered in late 2011. For all of the items except one (the edit item in the Writing section), existing automated scoring…
Descriptors: Computer Assisted Testing, Automation, Language Tests, Second Language Learning
Sarris, Menelaos; Dimakos, Ioannis C. – Themes in Science and Technology Education, 2015
This article presents results from an initial investigation of Greek oral reading fluency and prosody. Although currently held perspectives consider reading the product of reading decoding and reading comprehension, there is enough evidence (both Greek and foreign) to suggest that other variables may affect reading, as well. Such variables include…
Descriptors: Foreign Countries, Greek, Oral Reading, Reading Fluency
Poncy, Brian C.; Jaspers, Kathryn E.; Hansmann, Paul R.; Bui, Levita; Matthew, William B. – Journal of Applied School Psychology, 2015
An alternating treatments design with a control condition was used to evaluate and compare the effects of two taped-problem interventions on addition fact fluency. Both taped-problem interventions were identical with the exception of the time delay between the auditory cue of the problem and the answer. One condition used a 2-s delay and the other…
Descriptors: Control Groups, Experimental Groups, Intervention, Concept Formation
Vera-Estay, E.; Dooley, J. J.; Beauchamp, M. H. – Journal of Moral Education, 2015
Adolescence is a developmental period characterized by intense changes, which impact the interaction between individuals and their environments. Moral reasoning (MR) is an important skill during adolescence because it guides social decisions between right and wrong. Identifying the cognitive underpinnings of MR is essential to understanding the…
Descriptors: Moral Values, Moral Development, Developmental Stages, Adolescents
Wang, Yanlin; Crooks, Steven M. – Journal of Educational Multimedia and Hypermedia, 2015
The purpose of this study was to investigate how social cues associated with the personalization and embodiment principles in multimedia learning affect the learning and attitude of students studying the culture of a foreign language. University students were randomly assigned to one of two experimental conditions that consisted of an…
Descriptors: Second Language Learning, Second Language Instruction, Teaching Methods, Multimedia Instruction
Wigham, Ciara R.; Chanier, Thierry – Computer Assisted Language Learning, 2015
This paper reports on a study of the interactions between text chat and audio modalities in L2 communication in a synthetic (virtual) world and observes whether the text chat modality was used for corrective feedback and the characteristics of the latter. This is examined within the context of a hybrid content and language integrated learning…
Descriptors: Computer Simulation, Social Systems, Internet, Computer Mediated Communication
Patten, Iomi; Edmonds, Lisa A. – Computer Assisted Language Learning, 2015
The present study examines the effects of training native Japanese speakers in the production of American /r/ using spectrographic visual feedback. Within a modified single-subject design, two native Japanese participants produced single words containing /r/ in a variety of positions while viewing live spectrographic feedback with the aim of…
Descriptors: Japanese, English (Second Language), Second Language Instruction, Visual Stimuli
Pobric, Gorana; Jefferies, Elizabeth; Ralph, Matthew A. Lambon – Neuropsychologia, 2010
The key question of how the brain codes the meaning of words and pictures is the focus of vigorous debate. Is there a "semantic hub" in the temporal poles where these different inputs converge to form amodal conceptual representations? Alternatively, are there distinct neural circuits that underpin our comprehension of pictures and words?…
Descriptors: Pictorial Stimuli, Stimuli, Stimulation, Semantics
Milo, Jessie-Sue; Mace, F. Charles; Nevin, John A. – Journal of the Experimental Analysis of Behavior, 2010
Previous research has demonstrated that factors such as reinforcer frequency, amount, and delay have similar effects on resistance to change and preference. In the present study, 4 boys with autism made choices between a constant reinforcer (one that was the same food item every trial) and a varied food reinforcer (one that varied randomly between…
Descriptors: Resistance to Change, Reinforcement, Males, Autism
Iarocci, Grace; Rombough, Adrienne; Yager, Jodi; Weeks, Daniel J.; Chua, Romeo – Autism: The International Journal of Research and Practice, 2010
The bimodal perception of speech sounds was examined in children with autism as compared to mental age--matched typically developing (TD) children. A computer task was employed wherein only the mouth region of the face was displayed and children reported what they heard or saw when presented with consonant-vowel sounds in unimodal auditory…
Descriptors: Cues, Autism, Auditory Perception, Visual Stimuli

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