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Zjawin, Dorothy – Instructor, 1980
Suggests 21 ways that Mother Goose rhymes may be used to enliven lessons in all elementary subject areas. (SJL)
Descriptors: Creative Activities, Educational Games, Elementary Education, Learning Activities
Peer reviewedCruickshank, D. R.; Telfer, Ross – Theory into Practice, 1980
A brief history of the use of games and simulations as educational tools is followed by illustrations of academic games and an analysis of their effectiveness. (JD)
Descriptors: Educational Games, Game Theory, Instructional Materials, Learning Activities
Instructor, 1980
Presents a selection of October resources for the elementary grades: a calendar of notable events; a Christopher Columbus game; and a story, a playlet, a song, some poems, and an art activity for Halloween. (SJL)
Descriptors: Childrens Literature, Class Activities, Educational Games, Elementary Education
Peer reviewedSalend, Spencer J. – Teaching Exceptional Children, 1981
The use of cooperative (rather than competitive) games in the class can enhance interactions between handicapped and nonhandicapped students in the classroom. (DB)
Descriptors: Cooperation, Disabilities, Educational Games, Elementary Secondary Education
Peer reviewedPettegrew, Loyd S. – Simulation and Games, 1979
Explores many facets of paradoxical communication in interpersonal encounters; and presents a structured interpersonal exercise which provides students with experiential learning in how to identify and deal effectively with many subtle manifestations of paradoxical communication. (Author/CMV)
Descriptors: Communication (Thought Transfer), Educational Games, Experiential Learning, Interpersonal Relationship
Peer reviewedTafoya, Dennis W. – Simulation and Games, 1979
Describes a simulation exercise designed to illustrate the effects of incentives on individual and group behavior. Examination of game-generated data suggests that the schemes affect both individual and group behavior. (Author/CMV)
Descriptors: Educational Games, Experiential Learning, Group Dynamics, Incentives
Pasigna, Aida L. – NSPI Journal, 1979
By combining interactive learning with active learning, untrained teachers and peer tutors obtain results equal to what trained teachers achieve. Some examples are given based on a successful project in the Philippines and an evolving project in Liberia. (Author/JEG)
Descriptors: Educational Games, Elementary Education, Games, Individualized Instruction
Ragsdale, Ronald G. – Creative Computing, 1979
The evolution of a computer program that plays a game involving dice is described. The overall strategy was improved by introducing skill levels. (MP)
Descriptors: Computer Programs, Computers, Educational Games, Mathematics Education
Piggins, Carol Ann – Day Care and Early Education, 1979
Descriptors: Class Activities, Early Childhood Education, Educational Games, Music Activities
Klemm, W. R. – Physiologist, 1979
Presents a crossword puzzle with 99 answers designed as a final exam in neurophysiology. Includes the puzzle, clues, and answers. (MA)
Descriptors: Educational Games, Higher Education, Instructional Materials, Neurology
Peer reviewedWard, J.; Knowles, D. – British Journal of Educational Psychology, 1976
Descriptors: Children, Educational Games, Educational Psychology, Logical Thinking
Peer reviewedTapson, Frank – Mathematics in School, 1997
Discusses the use of educational games in the mathematics classroom. Emphasizes the reasons for the need for games, organizing games, and the analyses of games. Presents 10 examples of these mathematical games. (ASK)
Descriptors: Class Activities, Educational Games, Elementary Secondary Education, Mathematics Activities
Peer reviewedHuetinck, Linda – Mathematics Teacher, 1996
Introduces concepts of modern algebraic group theory in the form of a game. Peg boards and rubber bands represent nonnumerical group elements and are manipulated under the operation of reorienting a regular polygon. Symmetry groups are used to explore set properties, as well as commutative and noncommutative operations. (CMS)
Descriptors: Algebra, Educational Games, Learning Activities, Manipulative Materials
Peer reviewedWalters, Bruce A.; And Others – Journal of Education for Business, 1997
Business policy students (n=80) participating in a business simulation game were able to apply their classroom learning. Their satisfaction was not determined solely by game attributes; locus of control, achievement need, risk propensity, and satisfaction with their group were influential factors. (SK)
Descriptors: Business Education, Capstone Experiences, Educational Games, Higher Education
Peer reviewedOlbris, Donald J.; Herzfeld, Judith – Journal of Chemical Education, 2002
Depletion is a game that reinforces central concepts of reaction rate theory through simulation. Presents the game with a set of follow-up questions suitable for either a quiz or discussion. Also describes student reaction to the game. (MM)
Descriptors: Chemical Reactions, Chemistry, Educational Games, Science Education


