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Hoffman, Bart – HyperNexus, 1997
Provides special instructions for "The Wonderful World of Time," a Macintosh tutorial developed by gifted sixth graders in the Keppel Union School District in California for grade 1 students learning how to tell time on analog clocks. The game won the HyperSIG's software development contest and was displayed at the National Educational…
Descriptors: Academically Gifted, Computer Software, Educational Games, Grade 1
Peer reviewed Peer reviewed
Technology Teacher, 1998
Discusses the use of games and toys in teaching fractions, independent thinking, and organizational skills to elementary students. Explains the basis of the method in a constructivist approach. (JOW)
Descriptors: Constructivism (Learning), Educational Games, Elementary Education, Fractions
Peer reviewed Peer reviewed
Melrose, Jean – Mathematics in School, 1998
Presents a subtle version of a tangram puzzle in which students must put pieces in the right places to make the required design. (ASK)
Descriptors: Area, Educational Games, Elementary Secondary Education, Mathematics Activities
Desforges, Anne – Mathematics Teaching, 2001
Discusses the role of play in the elementary mathematics curriculum. Demonstrates that well planned play can add rigor to the second grade mathematics curriculum. (ASK)
Descriptors: Educational Games, Elementary Education, Grade 2, Mathematics Activities
Peer reviewed Peer reviewed
Nunley, Kathie F. – Science Teacher, 1996
Describes a method of instructing students with a range of abilities that involves dividing the curriculum into layers. Provides a discussion of four steps for differentiating a science curriculum. Features of this approach include student choice of assignments based on their ability and motivation; oral evaluation of student assignments; and the…
Descriptors: Biology, Educational Games, Educational Strategies, Individualized Instruction
Peer reviewed Peer reviewed
Featherstone, Helen – For the Learning of Mathematics, 2000
Discusses the role of play in the learning of mathematics. Describes a play for the third grade mathematics classroom that focuses on negative numbers and number concepts, and revisits Vygotsky from this point of view. Concludes that mathematically imaginative play can contribute greatly to mathematics learning in elementary school. (Contains 20…
Descriptors: Educational Games, Elementary Education, Learning Theories, Mathematics Education
Peer reviewed Peer reviewed
Fetro, Joyce V.; Hey, David – Journal of School Health, 2000
Describes an instructional strategy that uses the format, procedures, and rules of the game show, "Who Wants To Be a Millionaire?" to teach health education. It helps students understand key health concepts previously presented in other formats and use critical thinking skills to determine appropriate options for potential success. The paper…
Descriptors: Creative Teaching, Educational Games, Elementary Secondary Education, Health Education
Peer reviewed Peer reviewed
Clements, Lee Ann J.; Jackson, Karen E. – American Biology Teacher, 1998
Describes an interactive game designed to help students see and understand the dynamic relationship between DNA, RNA, and proteins. Appropriate for either a class or laboratory setting, following a lecture session about protein synthesis. (DDR)
Descriptors: Biology, DNA, Educational Games, Genetics
Peer reviewed Peer reviewed
Gough, John – Australian Primary Mathematics Classroom, 1999
Discusses the features of a good educational game. Describes mathematics that can be developed from playing games and introduces a strategy board game called Mancala. (ASK)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Mathematics Activities
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Pelman, Barbara – English Quarterly, 2000
Discusses a teacher's experiences teaching poetry using the Magnetic Poetry Kit. Notes the fun of fridge poems is in the limitation: there are only a certain number of words to choose from. Contains 11 fridge poems. (RS)
Descriptors: Childrens Writing, Class Activities, Educational Games, Elementary Education
Peer reviewed Peer reviewed
Fisher, Jane E. – Simulation & Gaming, 2001
Explains an educational framegame called Information Basketball for adult or teen players that can be used as a review or informal group testing of previously learned materials. Includes a question set example and discusses debriefing, including sample debriefing questions. (LRW)
Descriptors: Adolescents, Adult Learning, Educational Games, Prior Learning
Peer reviewed Peer reviewed
Ginat, David – International Journal of Mathematical Education in Science and Technology, 2001
Presents an approach for illustrating, on an intuitive level, the significance of loop invariants for algorithm design and analysis. The illustration is based on mathematical games that require the exploration of regularities via problem-solving heuristics. (Author/MM)
Descriptors: Algorithms, Educational Games, Heuristics, Higher Education
Peer reviewed Peer reviewed
Cheung, Stephen L. – Journal of Economic Education, 2005
The author describes a classroom game demonstrating the process of adjustment to long-run equilibrium in a market consisting of price-taking firms. This game unites and extends key insights from several simpler games in a framework more consistent with the standard textbook model of a competitive industry. Because firms have increasing marginal…
Descriptors: Microeconomics, Economics Education, Teaching Methods, Class Activities
Ciancio, Jean – Techniques: Connecting Education and Careers, 2005
Career and technical educators often attend professional development events looking for new ideas to take back to their classrooms. Mark Steedly teaches sports marketing at Winton Woods High School in Ohio as part of a satellite program of the Great Oaks Institute of Technology and Career Development, and last year he used "The Apprentice" as part…
Descriptors: Marketing, Career Education, Technical Education, High Schools
Peer reviewed Peer reviewed
Devaney, Robert L. – Mathematics Teacher, 2004
Teachers incorporate the chaos game and the concept of a fractal into various areas of the algebra and geometry curriculum. The chaos game approach to fractals provides teachers with an opportunity to help students comprehend the geometry of affine transformations.
Descriptors: Geometry, Mathematics Instruction, Algebra, Teaching Methods
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