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Hicks, Laurie E. – Studies in Art Education: A Journal of Issues and Research in Art Education, 2004
In this article, I shall argue for the value of conceptualizing, and practicing art education as a kind of play or game, drawing inspiration from the concepts of finite and infinite games articulated by philosopher James Carse (1986). In so doing, I seek to encourage a continuing dialogue with the assumptions that constrain the theoretical basis…
Descriptors: Educational Games, Art Education, Play, Fine Arts
Richek, Margaret Ann – Reading Teacher, 2005
Vocabulary is important, yet instruction in word meaning is often tedious and ineffective. This article presents motivating and time-efficient strategies for introducing and practicing the meaning vocabulary students will encounter across subject areas and texts in school. In the "Semantic Impressions" word-introduction strategy, students write a…
Descriptors: Vocabulary Development, Teaching Methods, Semantics, Student Motivation
Teodoro, Vitor Duarte – Physics Education, 2004
This article is a short introduction on how to use Modellus (a computer package that is freely available on the Internet and used in the IOP "Advancing Physics" course) to build physics games using Newton's laws, expressed as differential equations. Solving systems of differential equations is beyond most secondary-school or first-year college…
Descriptors: Equations (Mathematics), Educational Games, Physics, Motion
Charlton, Beryl; Williams, Randy Lee; McLaughlin, T. F. – International Journal of Special Education, 2005
This study evaluated the effects of educational games on the performance of eight elementary school students with learning disabilities. The effects of educational games were evaluated in a multiple baseline design across students. The results indicated that each student improved their performance on reading when educational games were in effect.…
Descriptors: Elementary School Students, Educational Games, Learning Disabilities, Reading Skills
Oblinger, Diana G. – EDUCAUSE Quarterly, 2006
From a very early age, people learn from games and play. Parents and preschool teachers use games to teach colors, numbers, names, and shapes; the process is drill and practice. Games engage everyone, capturing their attention. People willingly spend time on task. Although students in high school and college continue to play games, games rarely…
Descriptors: Play, Educational Games, Experiential Learning, Video Games
Carlton, Matthew A.; Mortlock, Mary V. – Mathematics Teacher, 2005
An activity using a game-related setting is presented for students to investigate probability and statistics.
Descriptors: Probability, Statistics, Teaching Methods, Educational Games
Borkovitz, Debra K. – Mathematics Teacher, 2005
The Name Game activity that raises challenging mathematical questions is used to explore random permutations. A permutation of a set is an arrangement of the elements in some order.
Descriptors: Mathematics Instruction, Teaching Methods, Class Activities, Educational Games
Kommers, Piet, Ed.; Issa, Tomayess, Ed.; Issa, Theodora, Ed.; Chang, Dian-Fu, Ed.; Isias, Pedro, Ed. – International Association for Development of the Information Society, 2014
These proceedings contain the papers of the International Conferences on Educational Technologies (ICEduTech 2014), and Sustainability, Technology and Education (STE 2014). The International Conference on Educational Technologies (ICEduTech 2014) is the scientific conference addressing the real topics as seen by teachers, students, parents and…
Descriptors: Conference Papers, Conferences (Gatherings), Educational Technology, Sustainability
Warren, Scott J.; Jones, Greg – Journal of Educational Technology, 2008
There are several major challenges for instructional designers seeking to design learning games. These include the lack of access, the cost of rapidly advancing/expensive technology tools that make developing games uneconomical, the institutional time constraints limiting game use, and the concerns that schools lack sufficiently robust computer…
Descriptors: Games, Design, Educational Technology, Computer Games
Sakshaug, Lynae E.; Wohlhuter, Kay A.; Lach, Tisa – Investigations in Mathematics Learning, 2008
Action research is a process that classroom teachers undertake to reflect upon and improve their own teaching. This study followed an elementary teacher's two-year experience with an action research project in which her middle school students played mathematical-related games. Through the teacher's involvement in this project, her core beliefs…
Descriptors: Constructivism (Learning), Action Research, Faculty Development, Teacher Improvement
Nadolski, Rob J.; Hummel, Hans G. K.; van den Brink, Henk J.; Hoefakker, Ruud E.; Slootmaker, Aad; Kurvers, Hub J.; Storm, Jeroen – Simulation & Gaming, 2008
Societal changes demand educators to apply new pedagogical approaches. Many educational stakeholders feel that serious games could play a key role in fulfilling this demand, and they lick their chops when looking at the booming industry of leisure games. However, current toolkits for developing leisure games show severe shortcomings when applied…
Descriptors: Higher Education, Educational Games, Learning Modules, Courseware
Virvou, Maria; Katsionis, George – Computers & Education, 2008
Educational software games aim at increasing the students' motivation and engagement while they learn. However, if software games are targeted to school classrooms they have to be usable and likeable by all students. Usability of virtual reality games may be a problem because these games tend to have complex user interfaces so that they are more…
Descriptors: Educational Games, Computers, Computer Software, Computer Simulation
Bruner, Darlene Y.; Bartlett, Marilyn J. – Action in Teacher Education, 2008
Schools today function in an environment of complicated rules and regulations. Training preservice teachers in educational law is not only necessary; it is important work. Professors and administrators were surveyed on the methods, materials, and strategies that they employed to teach education law to preservice teachers. The predominant teaching…
Descriptors: Preservice Teacher Education, School Law, Lecture Method, Discussion (Teaching Technique)
Association for the Advancement of Computing in Education, 2012
This year's E-Learn conference has numerous exciting presentations and keynotes. Many speakers will be discussing how education is changing in the forthcoming years. Among them are Dale Stephens who works with the social movement "Uncollege" that empower students to create their own education, Saul Carliner who talks about Massive Online…
Descriptors: Interdisciplinary Approach, Foreign Countries, Electronic Learning, Conferences (Gatherings)
Tuzun, Hakan; Yilmaz-Soylu, Meryem; Karakus, Turkan; Inal, Yavuz; Kizilkaya, Gonca – Computers & Education, 2009
The implementation of a computer game for learning about geography by primary school students is the focus of this article. Researchers designed and developed a three-dimensional educational computer game. Twenty four students in fourth and fifth grades in a private school in Ankara, Turkey learnt about world continents and countries through this…
Descriptors: Private Schools, Student Attitudes, Student Motivation, Achievement Tests

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