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Tuzun, Hakan – British Journal of Educational Technology, 2007
The research design for this study focuses on examining the core issues and challenges when video games are used in the classroom. For this purpose three naturalistic contexts in Turkey were examined in which educational video games were used as the basis for teaching units on world continents and countries, first aid, and basic computer hardware…
Descriptors: Foreign Countries, Research Design, Video Games, Educational Games
Linhares, Alexandre; Brum, Paulo – Cognitive Science, 2007
There is a crucial debate concerning the nature of chess chunks: One current possibility states that chunks are built by encoding particular combinations of pieces-on-squares (POSs), and that chunks are formed mostly by "close" pieces (in a "Euclidean" sense). A complementary hypothesis is that chunks are encoded by abstract,…
Descriptors: Play, Semantics, Educational Games, Memory
Aronson, Marc – School Library Journal, 2007
Welcome to the 21st century, where many students turn to Google as their main source of information. In fact, some kids wouldn't look anywhere else but the Internet. So what does that mean for nonfiction books? Five years ago, everybody warned that fresh, interactive digital content would eventually replace old-fashioned books. However, last…
Descriptors: Internet, Nonfiction, Search Engines, Books
Collins, Ann; Goodson, Barbara – Administration for Children & Families, 2010
This report presents findings from the Massachusetts Family Child Care study, a two-year evaluation designed to examine the impacts on providers and children of an early childhood education program aimed at improving the development and learning opportunities in the care settings and, as a consequence, the outcomes for children in care. The early…
Descriptors: Low Income Groups, Disadvantaged Youth, Early Childhood Education, Caregivers
Wall, John; Ahmed, Vian – Computers & Education, 2008
Continuing professional development (CPD) and life-long learning are vital to both individual and organisational success. For higher education, the intensive resource requirements requisite in the development of e-learning content and the challenges in accommodating different learning styles, developing an e-learning program can be a resource…
Descriptors: Educational Games, Construction Industry, Lifelong Learning, Foreign Countries
Coulter, Shannon E.; Groenke, Susan L. – English Journal, 2008
Shannon E. Coulter and Susan L. Groenke recognize that student differences in interests, learning styles, and readiness for certain knowledge necessitate individualized processes for effectively learning vocabulary. They offer strategies and word games that help students make meaningful connections and improve comprehension. They also give advice…
Descriptors: English Instruction, Individualized Instruction, Literature, Vocabulary
Hardwick-Ivey, Amy R. – English Journal, 2008
High school teacher Amy R. Hardwick-Ivey loves teaching vocabulary. She describes numerous activities that increase students' understanding of the nuances of language and their confidence in using language well.
Descriptors: Vocabulary Development, Vocabulary Skills, English Teachers, English Instruction
Reinfeld, Barbara; Lountain, Ken; Mellowship, Diane – Australian Primary Mathematics Classroom, 2008
This article describes some of the features of the Mathematics for Learning Inclusion program. The program is designed to improve the teaching and learning of mathematics in clusters of primary schools serving low socio-economic communities (low SES). Specifically, it aims to improve the engagement and learning outcomes for low SES and Aboriginal…
Descriptors: Mathematics Instruction, Inclusive Schools, Low Income Groups, Indigenous Populations
Eckler, Ross – 1996
From showing readers the longest words in common usage (22 letters--counterrevolutionaries, deinstitutionalization), to providing readers with a list of words in which all 5 vowels must appear in alphabetical order (abstemious, facetious), to discovering the name in an American phone book where the most letters of the alphabet are used without…
Descriptors: Educational Games, English, Letters (Alphabet), Linguistics
Rule, Audrey C. – 1999
This document describes a game that provides students with practice in recognizing the point symmetry of designs. It contains information on the objective of the game, game preparation, and rules for playing. Play cards are included (four to a page). (ASK)
Descriptors: Educational Games, Elementary Secondary Education, Geometric Concepts, Mathematics Activities
Rule, Audrey C. – 1999
This document describes a game that provides students with practice in learning vocabulary and concepts associated with wolves. Directions for play and play cards (four to a page) are included. (ASK)
Descriptors: Animal Behavior, Animals, Educational Games, Elementary Education
Peer reviewedBerg, Marlowe – California Council for the Social Studies Review, 1974
An example of how to design and implement a gaming strategy for aiding elementary students in future conflict situations is described. (KM)
Descriptors: Classroom Techniques, Conflict Resolution, Curriculum Design, Educational Games
De Koven, Bernard – Simulation/Gaming/News, 1975
Descriptors: Conflict Resolution, Decision Making Skills, Educational Games, Problem Solving
Rosenfeld, Vila M.; And Others – 1986
This courseware evaluation rates the "Grab a Byte" program developed by tne National Dairy Council. (The program--not included in this document--is divided into three sections: Grab-a-Grape uses a quiz-show format to examine students' knowledge of food groups; Nutrition Sleuth reinforces students' nutrient knowledge; and Have-a-Byte…
Descriptors: Courseware, Educational Games, Food, Home Economics
Dunne, James J. – 1984
The use and effectiveness of gaming techniques in educational computer software was investigated through an analysis of 170 in-depth evaluations of commercially-available educational computer programs. These evaluations, conducted by the Educational Products Information Exchange (EPIE) Institute, dealt with design attributes relevant to all…
Descriptors: Computer Assisted Instruction, Courseware, Design Requirements, Educational Games

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