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Peer reviewedSusi, Frank D. – Art Education, 1988
Discusses the advantages of academic games and simulations in art education. Provides information on developing academic games and simulations and includes an example. Concludes that these strategies not only broaden the range of instructional approaches, but enhance the learning that results from the study of art. (GEA)
Descriptors: Art Activities, Art Education, Art History, Educational Games
Peer reviewedKowalewski, David – Teaching Sociology, 1986
This article describes how a television 'gameshow' format was used to help students review for a comprehensive final. Provides complete instructions for setting up a 'gameshow' review class and describes students' reactions to the experience. (JDH)
Descriptors: College Instruction, Educational Games, Higher Education, Learning Activities
Vojtisek, John E. – Nibble, The Reference for Apple Computing, 1984
Provides complete listing of an Applesoft arcade-style game which teaches rapid recognition, discrimination, and sequencing of the alphabet. Four levels of play are featured for sequential reinforcement of these skills. The game also trains left-to-right scanning, promotes development of visual-motor integration skills, and develops directionality…
Descriptors: Alphabetizing Skills, Computer Software, Educational Games, Prereading Experience
Kretschmer, Joseph C. – Computing Teacher, 1984
Describes four game programs--Silly Sentence, Spell-It, Scrambled Word, and Guess the Word--designed to introduce elementary school students with no prior programing experience to key concepts of programing with BASIC. Several immediate learning outcomes that became evident while observing students at work with the programs are also discussed.…
Descriptors: Computer Software, Educational Games, Elementary Education, Outcomes of Education
Brownfield, Sharon; Vik, Gretchen – Training and Development Journal, 1983
The Army hired the Center for Instructional Development and Evaluation at the University of Maryland to design a system of individualized self-paced literacy lessons for military trainees. The Space Time Army Reconnaissance System is structured according to Gagne's model of instructional events and capitalizes on its audience's interest in video…
Descriptors: Adult Learning, Basic Skills, Computer Simulation, Educational Games
Staples, Betsy – Creative Computing, 1984
Reviews two spelling packages ("Spelldiver" and "Attack of the Spelling Bees") and a reading program ("The Word Bird"), which teaches spatial relationships while encouraging the young reader to read carefully. Includes suggested age(s), hardware needed, current price, manufacturer, distributor, and in-depth evaluation…
Descriptors: Courseware, Educational Games, Elementary Education, Language Arts
Peer reviewedPodolefsky, Aaron M. – Anthropology and Education Quarterly, 1985
Presents an anthropology simulation game in which students learn that a social issue is viewed differently by different segments of any population and issues are more complex than simply "right" or "wrong." The game focuses on the case of development, with students playing the roles of indigenous peoples, big business, entrepreneurs, and…
Descriptors: Anthropology, College Instruction, Economic Development, Educational Games
Peer reviewedLitwiller, Bonnie H.; Duncan, David R. – Mathematics Teacher, 1984
How probabilities change when playing the game of craps with dice having 8, 12, or 20 faces is discussed. Five challenge questions are also included. (MNS)
Descriptors: Educational Games, Mathematical Enrichment, Mathematics Instruction, Probability
Sculli, Dominic – Engineering Education, 1984
Discusses (1) the nature of business games (interactive management simulation exercises in which participants choose values that will guide decision making); (2) selecting and using these games in engineering courses; and (3) developing and administering such games. A sample test for a business policy game is included. (JN)
Descriptors: Business, Decision Making, Educational Games, Engineering Education
Peer reviewedBrewbaker, James M. – English Journal, 1984
Offers a quiz in which the reader tries to match the first line of a novel to its appropriate title. (CRH)
Descriptors: Adolescent Literature, Class Activities, Educational Games, English Instruction
Peer reviewedSwisher, Karen – Reading Teacher, 1984
Offers practical activities that make spelling drill more interesting and more applicable to vocabulary development. (FL)
Descriptors: Educational Games, Intermediate Grades, Language Arts, Spelling Instruction
Lonetto, Richard – Orbit, 1976
Described are reactions to a game in which students establish social groups, detail their governing principles, and identify and cope with deviant behaviors. (GW)
Descriptors: Antisocial Behavior, Class Activities, Educational Games, Political Science
Peer reviewedElgarten, Gerald H. – Mathematics Teacher, 1976
A mathematics contest involving competition between high school remedial mathematics classes is described. (DT)
Descriptors: Basic Skills, Educational Games, Instruction, Mathematics Education
Roberts, John – Instructor, 1974
Monopoly, the Parker Brothers Game, is put forward as a valuable teaching aid. (GB)
Descriptors: Educational Games, Exceptional Child Education, Learning Activities, Play
Peer reviewedNational Elementary Principal, 1974
Retells the old story of the inventor of the chessboard who, as reward, is granted as much wheat as it takes to fill the 64 squares of the board, doubling the number of grains for each square. (WM)
Descriptors: Educational Games, Elementary Schools, Mathematical Applications, Mathematical Enrichment


