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Peer reviewedTrefle, Dennise – English in Australia, 1983
Reviews several objections to the use of computers in the English classroom, then describes three English programs. (FL)
Descriptors: Computer Assisted Instruction, Computer Programs, Computers, Educational Games
Felder, B. Dell; Hollis, Loye K. – Georgia Social Science Journal, 1983
Three commercially available games--Battleship, Aggression, and Primitive Politics--are suggested as instructional aids for teaching social studies. Games help students develop such skills as following directions, using the known to discover the unknown, developing strategies, and cooperating with others. Tips for using classroom games…
Descriptors: Educational Games, Educational Objectives, Instructional Improvement, Instructional Materials
Peer reviewedNelson, Rebecca S.; Whitaker, Donald R. – Arithmetic Teacher, 1983
Games for maintenance and for teaching are described with a number of explicit examples. (MNS)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Games
Peer reviewedShannon, A. G. – Australian Mathematics Teacher, 1983
How to play the medieval game of Rithmomachia, the battle of rhythms, is described. It is really eight games played with one set of rules. (MNS)
Descriptors: Educational Games, Higher Education, Mathematical Enrichment, Mathematics Education
Peer reviewedWagner, Paul A.; Penner, Janet – Roeper Review, 1982
Gaming (the use of formal games for specific academic purposes) is a method for teaching formal thinking processes that is particularly suited to the gifted student. Various games can be used to develop deductive reasoning, the concept of subsets, inductive reasoning, and attention to detail. (Author/SW)
Descriptors: Cognitive Development, Educational Games, Elementary Secondary Education, Gifted
Brown, Margot – Simulation/Games for Learning, 1982
Summarizes conditions in the primary schools that suggest the appropriateness of using simulation games and describes the People GRID and Living Together Series for developing learning about the real world and the skills necessary for effective participation in it. (EAO)
Descriptors: Educational Games, Foreign Countries, Games, Primary Education
Bishop, Jeff; Russell, Graham – Bulletin of Environmental Education, 1982
Over the next 10 months, five sections of a pack of environmental exercises will be presented (Houses Game, Planning Game, Building Designs, Planning Enquiry, Future Communities). This introduction (which includes instructions and materials for the Houses Game) suggests why such exercises are needed and describes problems they will help with.…
Descriptors: Educational Games, Elementary Secondary Education, Environmental Education, Housing
Fritzsche, David J. – Journal of Experiential Learning and Simulation, 1980
Reports the results of an experiment assessing the effectiveness of two different approaches to using simulation games in a marketing course. In one, the game was used as a supplement to the standard lecture/discussion format; in the other, it was used as the central delivery vehicle. Twenty-one references are listed. (Author/LLS)
Descriptors: Comparative Analysis, Educational Games, Higher Education, Intermode Differences
Peer reviewedHenson, Kenneth T. – NASSP Bulletin, 1982
Reviews the literature concerning the advantages and uses of simulation games as a mode of instruction. Offers guidelines on developing such games for classroom use. Concludes that simulation games can increase student motivation, retention, and development of social skills. (Author/WD)
Descriptors: Educational Games, Elementary Secondary Education, Interpersonal Competence, Simulation
Peer reviewedSobel, Ruth – Russian Language Journal, 1981
Describes methods for teaching students to converse in a second language, focusing on games and themes. (BK)
Descriptors: Conversational Language Courses, Educational Games, Second Language Instruction, Speech Instruction
Peer reviewedJournal of Experiential Education, 1981
A new journal feature shares practical ideas in experiential education in less than 800 words. This issue presents an initiative problem, rules for rope push, exercise illustrating dependence on schedules, how to experience a handicap, maple sugaring project, assignment bridging the generation gap, simulating literary experiences, and local…
Descriptors: Class Activities, Discovery Learning, Educational Games, Experiential Learning
Bitter, Gary – Teacher, 1979
The author looks at the educational merits of some of the new hand-held computer games, such as "The Little Professor,"" Speak and Spell," and "Astrowar." Games are grouped in five categories: mathematics; spelling and words; pattern-logic; strategy sports games; and miscellaneous. Manufacturers and prices are provided. (SJL)
Descriptors: Calculators, Educational Games, Electronic Equipment, Elementary Education
Peer reviewedYahnke, Robert E. – Exercise Exchange, 1982
Describes a word game that is designed to provide students with a challenging way of combining a basic core of Greek and Latin word parts and manipulating them so that assimilation of the prefix often occurs in completed words. (FL)
Descriptors: Educational Games, Higher Education, Language Skills, Learning Activities
Peer reviewedTaylor, Raymond G., Jr. – Psychology: A Quarterly Journal of Human Behavior, 1981
Describes a model developed to plan initial strategies based on origin of goals within four leadership situations, i.e.: (1) external to leader and external to group; (2) external to leader and internal to group; (3) internal to leader and external to group; and (4) internal to both. (Author/RC)
Descriptors: Administrators, Educational Games, Group Activities, Group Dynamics
Mallan, John T.; Fleury, Stephen – Indiana Social Studies Quarterly, 1979
Presents a rationale for combining content mastery with skill development in social studies. Also provides tips to social studies classroom teachers on planning more systematically, selecting materials for skill development using specific content, stimulating a sense of intellectual achievement, and planning pupil activities which allow students…
Descriptors: Educational Games, Educational Needs, Educational Objectives, Elementary Education


