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Peer reviewedBall, Sara; Ball, Howard – English Journal, 1979
Discusses the advantages of video games in an educational setting, criteria to be used in selecting them, and their potential impact on teaching. (DD)
Descriptors: Childrens Games, Educational Games, Educational Media, Secondary Education
Peer reviewedKeller, Elhannan L.; Padalino, John – Science Activities, 1977
Describes the Environmental Action Task activity, which may be used as a recreational game or an environmental perception experience, may be conducted indoors or out-of-doors, using weed stems (or spaghetti) and masking tape to construct a cantilever. Small groups of children work together to make the cantilever with the longest arm. Further…
Descriptors: Educational Games, Elementary Education, Instructional Materials, Outdoor Education
Stolovitch, Harold D. – Improving Human Performance Quarterly, 1975
Focuses on the formative evaluation of games in order to improve their instructional effectiveness and motivational strength. (Author)
Descriptors: Design, Educational Games, Formative Evaluation, Guidelines
Blaszkiewicz, James – Audiovisual Instruction, 1977
Describes a closed circuit television quiz show using student panelists and cameramen. (BD)
Descriptors: Closed Circuit Television, Educational Games, Extracurricular Activities, Junior High Schools
Peer reviewedBierman, Maureen M.; And Others – LD Forum, 1996
Forty-six intermediate and junior high students with disabilities (learning, emotional disturbance, mental retardation) participated in a noncompetitive Math Olympics. Teams of students participated in game-like activities involving basic skills, calculators, problem solving, and place value. Guidelines for planning a Math Olympics focus on…
Descriptors: Disabilities, Educational Games, Intermediate Grades, Junior High Schools
Peer reviewedGarris, Rosemary; Ahlers, Robert; Driskell, James E. – Simulation & Gaming, 2002
Presents a model of instructional games and learning that elaborates key features of games that are of interest from an instructional perspective; the game cycle of user judgments, behavior, and feedback; and types of learning outcomes that can be achieved. Discusses implications for the design and implementation of effective instructional games.…
Descriptors: Design Requirements, Educational Games, Learning Motivation, Learning Processes
Peer reviewedMastag, Horst – Unterrichtspraxis/Teaching German, 1996
This article describes the German word game, Lex-Olympics, which provides students with an entertaining way to learn German vocabulary and grammar. Questions are presented in multiple choice format, and twenty different topics are available for three different levels of difficulty (beginning, intermediate, advanced). (AP)
Descriptors: Educational Games, German, Grammar, Second Language Instruction
Peer reviewedHewitt, Patricia – Journal of Environmental Education, 1997
Focuses on instructional games designed to teach about environmental topics such as wetlands, pollution, endangered species, population, energy, and individual effects on the environment. Fourth-, fifth-, and sixth-grade students (N=295) were tested, and significant results were found between students who played four games and those who did not…
Descriptors: Educational Games, Enrichment Activities, Environmental Education, Experiential Learning
Siegfried, Edward – JCSE Online, 2002
Describes Chomp, an educational strategy game for use in high school programming courses that can encourage cooperative learning. Discusses rules of the game; Chomp players; Chomp board programs; Chomp tournaments; Chomp strategies; and extensions of the activity that can involve more advanced mathematics. (LRW)
Descriptors: Computer Science Education, Educational Games, Learning Activities, Mathematical Applications
Peer reviewedLeNoir, W. David – English Journal, 2003
Recommends a handful of activities that have consistently proven both useful to the author and helpful to his students. Describes activities including the Thesaurus Game, Word Pairs, Signs and Notices, the Sears Roebuck Game, the Mental Symposium, and Cubing. Concludes that these six devices prod students in directions that help them concentrate…
Descriptors: Class Activities, Creative Thinking, Educational Games, Instructional Innovation
Peer reviewedChang, Li-Jie; Yang, Jie-Chi; Chan, Tak-Wai; Yu, Fu-Yun – Innovations in Education and Teaching International, 2003
Describes the design of an online competitive learning environment that involved three basic competitive forms and 16 competitive activities to stimulate student motivation. Explains "Joyce", a system in which users can compete with either a computer agent or via the Internet. (Author/LRW)
Descriptors: Competition, Educational Games, Internet, Learning Activities
Peer reviewedJamski, William D. – Mathematics Teaching in the Middle School, 2003
Poses a problem in which readers are asked to determine which pentomino pieces will form a square. (YDS)
Descriptors: Educational Games, Geometric Concepts, Mathematics Activities, Mathematics Education
Peer reviewedKelkar, V. D. – Journal of Chemical Education, 2003
Uses letter matrix puzzles to teach about chemical symbols. (YDS)
Descriptors: Chemistry, Educational Games, Higher Education, Instructional Materials
Peer reviewedFieldhouse, Paul; Bunkowsky, Lisa – Green Teacher, 2002
Describes an "eco-count" project that led to the creation of a community map and educational game being painted on an elementary school playground. The multidisciplinary project involved students, teachers, parents, and other community members and the resulting map includes sections related to the local "green environment", "built environment",…
Descriptors: Community Involvement, Educational Games, Elementary Education, Environmental Influences
Peer reviewedFeinstein, Andrew Hale; Mann, Stuart; Corsun, David L. – Journal of Management Development, 2002
Provides a classification scheme for computer simulation, role playing, and educational games. Discusses outcomes of each when applied in business and management education and training. (Contains 52 references.) (SK)
Descriptors: Computer Simulation, Definitions, Educational Games, Experiential Learning


