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Al-Kuwari, Najat Saad – English Teaching Forum, 2007
"Animals" is a three-part lesson plan for young learners with a zoo animal theme. The first lesson is full of activities to describe animals, with Simon Says, guessing games, and learning stations. The second lesson is about desert animals, but other types of animals could be chosen depending on student interest. This lesson teaches…
Descriptors: Animals, Lesson Plans, Zoology, Learning Activities
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Anders, Mark H. – Science Education Review, 2007
Many of the basic concepts involved in the process of scientific inquiry can be represented by analogy to a simple game called Battleships. The same processes used in this child's game demonstrate what role hypothesis generation and testing play in the search for truth in nature. The analogy can also be extended to demonstrate how scientists…
Descriptors: Scientific Methodology, Scientific Research, Inquiry, Demonstrations (Educational)
Akinsola, M. K.; Animasahun, I. A. – Online Submission, 2007
This study sought to determine the effect of simulation-games environment on students' achievement in attitudes to mathematics in secondary school. Data was collected from a sample of 147 students in senior secondary school in Osun-State, Nigeria. t-test and analysis of variance was used to analyze the data collected for the study. The finding…
Descriptors: Mathematics Achievement, Foreign Countries, Teaching Methods, Student Attitudes
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DiPietro, Meredith; Ferdig, Richard E.; Boyer, Jeff; Black, Erik W. – Journal of Educational Multimedia and Hypermedia, 2007
Games and gaming have always been an influential part of society and culture. Within the last 35 years, due to numerous technology innovations, electronic games in many formats have become ubiquitous in everyday life. This ubiquity has meant that games and gaming have permeated into many fields and disciplines for multiple purposes including…
Descriptors: Educational Games, Educational Research, Games, Video Games
Ahamer, Gilbert – Online Submission, 2008
Web based training (WBT) is able to reshape human interaction. Peer review processes, such as adhered to by journals and in the context of political processes such as accession to the EU, have aided in safeguarding quality in the academic field since long. University curricula, however, have not yet fully taken into account training for such…
Descriptors: Peer Evaluation, Web Based Instruction, Interaction, Statistical Analysis
Ajibade, Yetunde; Ndububa, Kate – TESL Canada Journal, 2008
This study investigated the extent to which word games and culturally relevant songs and stories could motivate senior secondary school students in Nigeria, thereby enhancing their performance in English. A pre-test/post-test control group design was used. The sample consisted of 100 senior secondary school II students randomly assigned into…
Descriptors: Matched Groups, Student Attitudes, Student Motivation, Foreign Countries
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Canada, Dan; Goering, Dave – Mathematics Teacher, 2008
Played in university classes for preservice teachers as well as in middle and high schools, the River Crossing Game depends on the sum of tosses of two fair dice. This paper describes the game as well as some lines of thinking about winning strategies, which are not obvious even with an understanding of the overall distribution for the sum of two…
Descriptors: Preservice Teachers, Secondary School Mathematics, Preservice Teacher Education, Middle School Students
Collins, Ann; Goodson, Barbara; Luallen, Jeremy; Fountain, Alyssa Rulf; Checkoway, Amy – Administration for Children & Families, 2010
This report presents findings from the Massachusetts Family Child Care study, a two-year evaluation of the impacts of an early childhood education program on providers and children in family child care. The program--"LearningGames"--is designed to train caregivers to stimulate children's cognitive, language, and social-emotional…
Descriptors: Low Income Groups, Disadvantaged Youth, Early Childhood Education, Caregivers
Head Start of the Lehigh Valley, Bethlehem, PA. – 1983
SIMPAR, a simulation game designed to allow participants to play out assigned roles which parallel some of the real life aspects of parent-child relationships, is presented. SIMPAR is a game about workers (children) and foremen (parents) in a handicapped work setting in a company called PARLINK, Inc. The following topics are covered: (1) an…
Descriptors: Educational Games, Games, Parent Child Relationship, Parent Education
Barker, Ann – MEXTESOL Journal, 1983
Riddles designed to measure Spanish-English bilingualism are presented. The riddles are given in three forms: (1) the background material in English with the answer required in Spanish, (2) the background material and answers in English, and (3) only answers given, either in English or Spanish. The riddles are useful as classroom language…
Descriptors: Bilingualism, Comprehension, Educational Games, English (Second Language)
Zuckerman, Susan Klam – Teacher, 1975
Carefully constructed puzzles, in this case crosswords, bring success and enjoyment to the practice of basic skills. (Editor/RK)
Descriptors: Basic Skills, Class Activities, Educational Games, Elementary School Students
Latuchni, Stephen B. – Simulation/Gaming/News, 1975
Descriptors: Educational Games, Game Theory, Military Science, Problem Solving
Monson, Jay A. – Elementary English, 1975
Some ideas for enlivening spelling instruction. (JH)
Descriptors: Class Activities, Educational Games, Elementary Education, Language Instruction
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Crawford, Eugene; Purcell, Terry – Journal of College Science Teaching, 1974
Descriptors: Educational Games, Environment, Environmental Education, Instruction
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Allen, Layman E. – Instructional Science, 1974
Queries 'n Theories provides a parallel to the strong inference approach to scientific method--designing experiments, observing data, and theorizing. (Author)
Descriptors: Educational Games, Problem Solving, Research Design, Research Methodology
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