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Evans, Joyce; Stewart, Patricia – 1980
This document reviews literature that is relevant to the evaluation and selection of educational toys. Information is summarized under the following topics: (1) the value of toys and manufacturers' claims; (2) basics of the toy industry; (3) toy hazards and accidents; (4) guidelines for toy selection; (5) toy safety legislation and protection; and…
Descriptors: Childrens Games, Consumer Protection, Educational Games, Evaluation Criteria
Baltimore City Public Schools, MD. – 1977
This teachers' guide outlines physical education activities designed to familiarize students with body movement and drill patterns essential in a fire emergency situation. Activities are presented in the form of fire-related games. Each game is organized by concept to be developed, objective, grade level, area in which to enact game, and equipment…
Descriptors: Educational Games, Fire Protection, Learning Activities, Physical Education
Brandt, Sandy, Ed.; Walters, Casey, Ed. – 1976
This high school environmental guide uses the Students Toward Environmental Participation (S.T.E.P.) approach. Activities are designed to develop an awareness of the purpose, interrelationship, and wholeness of the earth through activities, games and role-playing. Sample activities include: trust walk, scavenger hunt, nature collage, and alphabet…
Descriptors: Activities, Biological Sciences, Biology, Ecology
Johns Hopkins Univ., Baltimore, MD. Center for the Study of Social Organization of Schools. – 1970
This booklet contains abstracts of 62 documents published by the Johns Hopkins University Center for the Study of Social Organization of Schools from September 1967 to May 1970. The majority of the documents are research studies in the areas of desegregation, language development, educational opportunity, and educational games--most of them…
Descriptors: Abstracts, Black Students, Disadvantaged Youth, Educational Games
Postman, Neil; Weingartner, Charles – 1969
Our educational system is traditional and backward-looking, and it produces students who cannot deal with change. It consists of an irrelevant, structured "subject matter" system where subject matter knowledge is the end goal, a paradox in an age of change. Traditional classroom organization must be eliminated (including grades, desks, courses,…
Descriptors: Discrimination Learning, Educational Change, Educational Games, Inquiry
Saunders, Helen V., Comp. – 1974
Eleven West Virginia teachers contributed the games included in this publication. All of the games have been classroom tested for their educational results as well as for their promotion of student interest and are intended for use in a foreign language class. The following games are described in detail: (1) Advanced Verbs, (2) Artists, (3)…
Descriptors: Class Activities, Educational Games, French, German
Straus, David A.; And Others – 1969
Tools for Change, a new course in problem-solving, consists of a series of units, each dealing with a subject area based on a set of heuristic processes or strategies. It assumes that: 1) there is an identifiable and useful set of heuristic processes in problem-solving; ) a language of process will improve communication between problem-solvers; 3)…
Descriptors: Course Descriptions, Educational Games, Elementary Education, Games
PDF pending restorationCuratalo, Charles, Comp. – 1972
The teacher-made materials in this booklet evolved from the needs and experiences of migrant children at the Children's Demonstration School at New York State University College of Arts and Science (Geneseo, New York). The games and visual aids assist students in the skill areas of alphabetic letters, spelling, phonics, punctuation, and word…
Descriptors: Educational Games, Instructional Materials, Language Arts, Letters (Alphabet)
Kidder, Steven J.; Guthrie, John T. – 1971
A game designed to teach some of the skills used in behavior modification with slow learners was evaluated. The game, called "Modifying," was developed to increase the range of experience for students preparing to be special education teachers. A randomized, posttest-only design was employed. The design incorporated three treatments:…
Descriptors: Behavior Change, Behavior Modification, Educational Games, Program Evaluation
Law, Gordon – 1976
The need for librarianship of instructional gaming increases as the production of literature and games grows, and as gaming becomes progressively legitimatized as an instructional strategy. This paper presents guidelines for bibliographic control and reference services, collection development, cataloging and classification, circulation and…
Descriptors: Educational Games, Educational Media, Guidelines, Learning Resources Centers
Martensen, Marcia – Instructor, 1976
In Clinton, Iowa, some fourth graders have benefited from a different sort of program, setting up what they have labeled their "morgue". Article described how the students brought some excitement to learning about the insides of their bodies. (Editor/RK)
Descriptors: Body Image, Educational Games, Elementary School Students, Health Activities
Peer reviewedRodrigues, Raymond J. – English Journal, 1978
Surveys, creative language lessons, and games can help students examine English usage as a function of appropriateness. (DD)
Descriptors: Educational Games, Junior High Schools, Language Skills, Language Usage
Peer reviewedCohen, Richard B.; Bradley, Robert H. – Elementary School Journal, 1978
Briefly reviews several studies on the effectiveness of simulation games and reports an investigation examining the effectiveness of a simulation game designed to incorporate learning activities at three hierarchial levels suggested by Taba. (BR)
Descriptors: Class Activities, Educational Games, Elementary Education, Intermediate Grades
LaHurd, Ryan – Media and Methods, 1978
Asserts that the greatest hindrance to creativity is what students have learned about school and describes exercises to encourage the creative writing process. (KS)
Descriptors: Creative Writing, Creativity, Educational Games, Higher Education
Peer reviewedRomanos, Michael – Simulation and Games, 1978
An experimental application of gaming technique in an undergraduate course in urban planning is described. Student response, which was generally favorable, is also discussed. (VT)
Descriptors: Case Studies, Educational Games, Role Playing, Simulation


