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Vaitonyte, Julija; Alimardani, Maryam; Louwerse, Max M. – Cognitive Research: Principles and Implications, 2022
Virtual faces have been found to be rated less human-like and remembered worse than photographic images of humans. What it is in virtual faces that yields reduced memory has so far remained unclear. The current study investigated face memory in the context of virtual agent faces and human faces, real and manipulated, considering two factors of…
Descriptors: Human Body, Visual Perception, Memory, Computer Simulation
Smith, Jennifer; Musharraf, Mashrura; Veitch, Brian; Khan, Faisal – IEEE Transactions on Learning Technologies, 2022
For the offshore energy industry, virtual environment technology can enhance conventional training by teaching basic offshore safety protocols such as onboard familiarization and emergency evacuation. Virtual environments have the added benefit of being used to investigate the impact of different training approaches on competence. This pilot study…
Descriptors: Energy, Industry, Computer Simulation, Training
Miwa, Kazuhisa; Yamakawa, Mayu; Kojima, Kazuaki – International Association for Development of the Information Society, 2022
This paper examines the possibilities and limitations of introducing simulated experiments in the psychology domain by practicing a course with graduate students in psychology, in which simulated experiments were conducted in place of real human experiments. The class-learning object was the dual-storage model of human memory. The simulation…
Descriptors: Computer Simulation, Graduate Students, Psychology, Foreign Countries
Stephen Miko – ProQuest LLC, 2022
The topic for this study was police cadet perceptions of learning using video simulators. The main research question for this project was: "How are video simulators perceived by police cadets as a learning method at the police academy?" The participants for this qualitative study were 16 recently graduated police cadets from an anonymous…
Descriptors: Police Education, Graduates, Student Attitudes, Computer Simulation
Roger Seiler; Roberto Coviello – International Association for Development of the Information Society, 2022
Past applications of virtual reality (VR) and related research have provided evidence that VR technology is helpful for educational and training purposes and that it can be used as a therapeutic measure. Virtual reality exposure therapy (VRET) may, therefore, be beneficial in reducing public speaking anxiety (PSA), which is a very common…
Descriptors: Computer Simulation, Public Speaking, Anxiety, Teaching Methods
Roger Seiler; Daniel Fankhauser; Thomas Keller – International Association for Development of the Information Society, 2022
Food waste is an important issue in the global warming debate. In this study, a virtual reality (VR) application was built from the insights and requirements of a focus group. The VR prototype was then validated using A/B-testing in an online experiment due to COVID-19 restrictions. VR is considered suitable for transferring information and…
Descriptors: Food, Wastes, Computer Simulation, Knowledge Level
Trent Wells; Greg Miller – Journal of Agricultural Education, 2022
Simulator technologies have become more prominent in many educational contexts in recent years. Simulator technologies such as virtual reality (VR) exist in many forms and can be used for different purposes, including weld process training. University-level course students have previously reported using VR technology can positively contribute to a…
Descriptors: Student Attitudes, Computer Simulation, College Students, Agricultural Engineering
Eric Jordan Mendelson – ProQuest LLC, 2022
Educators and researchers have long contemplated the most effective ways to provide feedback to students, to build sustainable feedback practices, and to establish feedback literacy. While a considerable amount of research, theory, and practical approaches exist to support the effect of formative feedback practices, less research exists on the…
Descriptors: Preservice Teachers, Teacher Attitudes, Feedback (Response), Data Use
Anna Maria Arias; Brendan E. Callahan; Michael Dias; Karen Kuhel – Journal of Science Teacher Education, 2024
New reforms and the Next Generation Science Standards call for three-dimensional learning through the integration of the crosscutting concepts (CCCs) with the science and engineering practices (SEPs) and disciplinary core ideas (DCIs). However, teachers face challenges in knowing how and why to incorporate the CCCs in their planning and teaching,…
Descriptors: Lesson Plans, Elementary School Teachers, Science Teachers, Science Education
Hayoung Jeon; Yumi Jun; Teemu H. Laine; Eunha Kim – Education and Information Technologies, 2024
Empathy is an essential human skill that can be divided into two types: (1) cognitive empathy, which is the capacity of understanding others' thoughts and emotions; and (2) affective empathy, which is the capacity to feel others' emotional states. Many educational contents exist for both types, and immersive virtual reality (VR) has been shown to…
Descriptors: Computer Simulation, Technology Uses in Education, Game Based Learning, Computer Games
Learning Experience Design of Verbal Prompts in Virtual Reality-Based Training for Autistic Children
Jewoong Moon – Research in Learning Technology, 2024
This study aimed to explore the design and development of verbal prompts in virtual reality (VR)-based social skills training for autistic children. Autism indicates a category with neurodiversity that influences individuals' capability to engage in social and cognitive tasks. This complex neurodevelopmental condition manifests in a wide array of…
Descriptors: Learning Experience, Verbal Communication, Computer Simulation, Technology Integration
Simon Priest – Journal of Adventure Education and Outdoor Learning, 2024
This essay defines the metaverse and its many uses. It then draws parallels to adventure and examines the elements that make adventure a unique learning medium. Next, it predicts the future based on the present and the past and discusses the drawbacks of this process and its outcomes. Finally, it concludes with a few observations and expectations…
Descriptors: Simulated Environment, Computer Simulation, Technology Uses in Education, Definitions
Junjie Gavin Wu; Danyang Zhang; Sangmin Michelle Lee – IEEE Transactions on Learning Technologies, 2024
The emergence of the Metaverse, supported by innovative technologies, especially extended reality, has opened up new possibilities for various fields of education. Some disciplines like STEM have already derived significant benefits from the immersive, interactive, and authentic learning opportunities afforded by the Metaverse. In contrast, only…
Descriptors: Simulated Environment, Computer Simulation, Technology Uses in Education, Second Language Instruction
Dron M. Mandhana; Daliah Ouedraogo; Alessandra S. Vicente – Communication Teacher, 2024
Courses: Theories of Organizational Communication; Communication Theory. Theories of Organizational Communication; Communication Theory. Objectives: The proposed activity utilizes a digitally interactive global positioning system--based augmented reality game to help students (a) gain a richer learning experience through immersion and engagement…
Descriptors: Organizational Culture, Physical Environment, Simulated Environment, Synthesis
Gustavo Martins Nunes Avellar; Maria Lydia Fioravanti; William Simao de Deus; Kalinka Regina Lucas Jaquie Castelo Branco; Ellen Francine Barbosa – Education and Information Technologies, 2024
High-resolution displays on mobile devices, accurate motion sensors, and efficient mobile processors have taken virtual reality (VR), essentially employed in laboratory, to everyday environments, including homes, workplaces, and classrooms. Regarding programming education, it has been investigated in conjunction with various educational…
Descriptors: Computer Oriented Programs, Elementary Secondary Education, Programming, Concept Formation