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Peer reviewedWard, Jean; Hansen, Kathleen A. – Journalism Educator, 1985
Describes two microcomputer games developed to teach prejournalism students how to locate and evaluate information used in mass media messages. (HTH)
Descriptors: Educational Games, Higher Education, Information Seeking, Journalism Education
Peer reviewedMenks, Ferol – Gerontologist, 1983
Describes The Road of Life, a board game developed to increase understanding of the experiences of the elderly by simulating the gains and losses of old age. The game, followed by a group discussion, is an effective way to facilitate an increased understanding of old age. (JAC)
Descriptors: Aging (Individuals), Aging Education, Coping, Educational Games
Peer reviewedNewton, D. P. – Mathematics in School, 1984
The rules for playing the medieval game of Rithmomachia, a battle of numbers, is described. Moves, rules of capture, play with the pyramids, components of pyramids, victories, and hints on strategy are each given. (MNS)
Descriptors: Educational Games, Mathematical Enrichment, Mathematics Instruction, Number Concepts
Murphy, Brian – InCider, 1984
A teacher turned software programer expounds on his computing background, the philosophy behind his games, and on the roles and uses of these games and other software in educational settings. Advice on selecting software is provided for administrators and parents. (JN)
Descriptors: Archaeology, Communications, Courseware, Educational Games
Peer reviewedSowell, Evelyn J. – Arithmetic Teacher, 1976
Rules are given for two different arithmetic games. A list of suggestions for constructing games and maximizing their effectiveness are included. (DT)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Games
Peer reviewedRobinson, J. N. – Economics, 1976
This paper discusses how the Reading University Game came into existence and why evaluating it was so difficult. Both the broad and the narrow approaches to evaluation were used. Order the journal from Economics Association, Room 340, Hamilton House, London WC1H 9BH, England. (Author/ND)
Descriptors: Economic Development, Economics, Educational Games, Evaluation Methods
Tansey, Pat – Programmed Learning and Educational Technology, 1976
Describes five simulation exercises: a problem for a student teacher, an industrial relations game, a series of student problems; an international relations crisis, and a sociological exercise on public and private opinions. (LS)
Descriptors: Case Studies, Educational Games, Interpersonal Relationship, Labor Relations
Mitchell, Stephen A.; Oslin, Judith L.; Griffin, Linda L. – 2003
This book provides a comprehensive, applied, and field-tested plan for using tactical games in teaching elementary physical education. The tactical games approach is taught by game category. For each game category, the book presents three progressive levels of units containing up to 30 detailed lesson plans. Each of the 90 lessons is designed to…
Descriptors: Athletics, Educational Games, Elementary Education, Physical Education
Morice, Dave – 1997
This collection of palindromes, pangrams, acrostics, word squares and word ladders, visual and numerical puzzles, silly names, and much more is designed to delight, surprise, and challenge both the novice and the expert player of word games. It uses the metaphor of a busy, cosmopolitan city to showcase three facets of words: forms of letters,…
Descriptors: Educational Games, Learning Activities, Phoneme Grapheme Correspondence, Puzzles
Seckinger, Don; Mitchell, Rick; Lemire, Dave – 1989
This paper advocates the deliberate and consistent use of educational simulations and games as one way of improving mathematics instruction. Dewey's philosophy to rationalize using simulations and games in mathematics classes is discussed. A drill and practice type of mathematical simulation game called Mathardy is illustrated. It is concluded…
Descriptors: Educational Games, Educational Philosophy, Elementary Secondary Education, Learning Theories
Dziedzic, Mauricio; Tozzi, Marcos; Traghetta, Dinis; Gomes, Julio; Kruger, Claudio – 2000
UnicenP's First Engineering Games took place in October of 1999, and consisted of three tasks designed by engineering faculty which involved all courses taught in first year. Teams were made up of students from all four Engineering programs currently offered by the institution. The games occurred over a period of three days and proved a successful…
Descriptors: Curriculum, Educational Games, Engineering Education, Foreign Countries
Department for Education and Skills, London (England). – 1999
This book outlines progression in teaching and learning phonics in seven steps which are linked to the objectives in England's National Literacy Strategy Framework for Teaching. Activities for whole-class teaching are suggested for each step and instructions and materials for these activities are provided so that phonics may be taught in a lively,…
Descriptors: Educational Games, Foreign Countries, Instructional Materials, Phonics
Sugar, Steve; Sugar, Kim Kostoroski – 2002
This book offers a collection of games for K-8 students that will enliven instruction, boost student motivation, and enhance learning at school or at home. It features in- and out-of-desk activities to motivate and engage students, promote teamwork, build skills, and enhance interactive problem solving. The book includes hundreds of tips on how to…
Descriptors: Creative Teaching, Educational Games, Elementary Education, Problem Solving
Benedict, Gil – Technical Education News, 1974
A nationwide program in which secondary and postsecondary schools cooperate with the Chrysler-Plymouth Division of Chrysler Motors Corporation to reward outstanding student auto-mechanics has been evolved. The contest tests the students' ability to trouble-shoot planned malfunctions in cars against the clock. (DS)
Descriptors: Auto Mechanics, Educational Games, Postsecondary Education, School Business Relationship
Brooke, Loyce Ann – Balance Sheet, 1973
Motivational factors for nonmotivated and motivated students are given. Included are creating classroom games patterned after television programs, group projects, creativity in review work, use of cartoons, role playing, and field trips. The teacher can improve motivation by being an interested listener, commending students, and by teaching with…
Descriptors: Business Education, Class Activities, Educational Games, Secondary School Curriculum


