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Peer reviewedOwens, Katharine D.; Sanders, Richard L. – Science Activities, 1997
Describes a scavenger hunt activity that has been used successfully with middle school students in an earth science course. This activity includes items that call for library research rather than the collection of objects, emphasize real-world connections, are skill-oriented, ask for originality and creativity, and are just for fun. (JRH)
Descriptors: Earth Science, Educational Games, Intermediate Grades, Junior High Schools
Peer reviewedDunski, Jonathan F. – Science Teacher, 1997
Describes a learning game called The Business of Life that demonstrates the cellular processes of photosynthesis and respiration as business transactions. Incorporates the ideas that energy flows through ecosystems as well as through cells of individual organisms. Demonstrates the interdependence of living things and that processes at the cellular…
Descriptors: Biological Sciences, Educational Games, Educational Strategies, Photosynthesis
Peer reviewedHynes, Geraldine E. – Business Communication Quarterly, 2002
Offers suggestions for course content and teaching methods for a graduate managerial communication course. Discusses course topics and course methods. Describes three assignments and exercises that demonstrate how to apply andragogical strategies that include: memo makeover; diversity game; and voting for dollars. (SG)
Descriptors: Business Administration Education, Business Communication, Curriculum Design, Educational Games
Peer reviewedKhan, Masood Mehmood – Electronic Library, 2002
Describes the implementation of an intelligent tutoring system that employs a game environment and object-oriented user interface for teaching and learning, based on a computer game developed for industrial training. Discusses adventure games, game environments in education, simulation support, and user interface design. (Author/LRW)
Descriptors: Computer Games, Computer Interfaces, Computer Simulation, Educational Games
Peer reviewedOtten, Amanda St. Clair – English Journal, 2003
Explains a mix-and-match vocabulary game that gives students correct definitions but made them work for it. Notes that in the game, the students have to use a dictionary and interpret the definition. Contends that this sparks critical thinking and conversation about words within groups. (PM)
Descriptors: Critical Thinking, Discussion (Teaching Technique), Educational Games, Secondary Education
Peer reviewedShreero, Betsy; Sullivan, Cindy; Urbano, Alicia – Teaching Children Mathematics, 2003
Develops computational fluency using a game format. Activities involve a standard deck of playing cards. (Author/NB)
Descriptors: Computation, Concept Formation, Educational Games, Elementary Education
Peer reviewedMeel, David E. – Mathematics Teaching in the Middle School, 2000
Describes a mathematical game using a bingo format that allows students to explore the concepts of sample space, data interpretation, randomness, and theoretical probability while practicing addition skills. (YDS)
Descriptors: Data Analysis, Educational Games, Mathematics Activities, Mathematics Instruction
Peer reviewedCowen, Kay J.; Tesh, Anita S. – Journal of Nursing Education, 2002
In a class on pediatric cardiovascular dysfunction, 43 nursing students were taught via lecture/discussion; a treatment group of 42 also played a "Jeopardy"-style game. Posttest scores were higher than pretest scores for both groups. The treatment group answered 94% correctly and the comparison group 85%. (SK)
Descriptors: Cardiovascular System, Child Health, Educational Games, Higher Education
Peer reviewedBarak, Azy – Counselor Education and Supervision, 1990
Investigated appropriateness of implementing Empathy Game, intended to promote counseling students' empathic skills through stimulating and competitive procedure, in counselor training program. Findings demonstrated use and effectiveness of the game with nine graduate students. Results provided some evidence that Empathy Game can be used in…
Descriptors: Counselor Training, Educational Games, Empathy, Foreign Countries
Burns, Marilyn – Writing Notebook: Creative Word Processing in the Classroom, 1990
Describes a game whose goal is to make the largest three or four digit number possible from numbers appearing on successive rolls of a die. Discusses the written strategies developed for this game by third and seventh grade students. (RS)
Descriptors: Class Activities, Educational Games, Elementary Education, Junior High Schools
Peer reviewedDavis, Susan J. – Journal of Reading, 1990
Describes a game using synonyms designed to build students' vocabulary by developing concepts for new words and by repeating exposure to the new words. (RS)
Descriptors: Educational Games, Junior High Schools, Learning Activities, Reading Instruction
Peer reviewedMcKean, Heather R.; Gibson, Linda S. – American Biology Teacher, 1989
Presented is an activity designed to connect Mendelian laws with the physical processes of cell division. Included are materials production, procedures and worksheets for the meiosis-mitosis game and a genetics game. (CW)
Descriptors: Biology, Cytology, Educational Games, Genetics
Peer reviewedFriedlander, Royce B.; Lohmeyer, Roxanne E. – Journal of Physical Education, Recreation and Dance, 1988
A variety of educational gymnastics, games, and sports tasks geared toward young children are described. They focus on jumping, taking weight on various body parts, large apparatus movement, ball skills, striking skills, throwing and catching skills, and travelling with a ball. Suggestions are also presented regarding the preschool handicapped…
Descriptors: Early Childhood Education, Educational Games, Motor Development, Physical Education
Peer reviewedCarlson, Janet F. – Teaching of Psychology, 1989
Describes a board game used to facilitate the learning of theoretical principles associated with the psychoanalytic perspective on personality. Covers rules governing play and special advantages of this learning experience. Game board is reproduced. (Author/LS)
Descriptors: Educational Games, Higher Education, Learning Activities, Personality
Peer reviewedKraines, David; Kraines, Vivian – Journal of Conflict Resolution, 1995
Pavlov denotes a family of stochastic learning strategies that achieves the mutually cooperative outcome in the iterated prisoner's dilemma against a wide variety of strategies. Although faster learners will eventually dominate a given homogeneous Pavlov population, the process must proceed through a gradual increase in the rate of learning. (JBJ)
Descriptors: Educational Games, Evolution, Learning, Learning Strategies


