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Peer reviewedFredericksen, Elaine – Journal of Adolescent & Adult Literacy, 1999
Argues that interactive play increases literacy learning in grades K-12 by fostering a community atmosphere, encouraging teamwork, and reducing the influence of social hierarchies. Outlines three games designed to teach an aspect of English language arts, and describes a vocabulary review game the author has used for years in a variety of classes.…
Descriptors: Educational Games, Elementary Secondary Education, English Instruction, Language Arts
Swift, Orla – Teaching Theatre, 2000
Describes drama teacher Carl Martin's "Home Shakespeare Festival," a series of games that enable non-actors to tackle Shakespeare with little preparation and no training, using Martin's instructions, pared-down scripts, basic toy props, and tip sheets. Describes how Martin's games came to be and discusses their use in a variety of…
Descriptors: Class Activities, Educational Games, Higher Education, Literature Appreciation
Peer reviewedWiest, Lynda; Quinn, Robert – Australian Primary Mathematics Classroom, 2000
Describes an activity on probability to serve mathematics and science objectives while including the use of art in a game. (ASK)
Descriptors: Art, Educational Games, Elementary Education, Elementary School Mathematics
Peer reviewedMacKenzie, Ann Haley – Science Scope, 2001
Uses three kinds of questions in the classroom to establish an atmosphere of wonder, contemplation, and speculation: brain busters, mind games, and science chats. Includes samples of each. (ASK)
Descriptors: Educational Games, Elementary Secondary Education, Science Instruction, Science Interests
Peer reviewedNolan, Michael J.; Ostrovsky, David S. – American Biology Teacher, 1996
Presents an activity that highlights the mechanism and power of natural selection. Allows students to think in terms of modeling a biological process and instills an appreciation for a mathematical approach to biological problems. (JRH)
Descriptors: Biology, Educational Games, Evolution, Higher Education
Peer reviewedPadilla, Michael J.; Pyle, Eric J. – Science and Children, 1996
Discusses a game and related activities to help students develop observation and inference skills. (MKR)
Descriptors: Educational Games, Elementary Education, Inferences, Observation
Peer reviewedChan, Wai-Sum – Teaching Statistics, 1996
Describes the Mang Kung Dice Game, popular in China, which uses six special dice. Discusses the probability distribution of possible outcomes. Poses questions about the game to help students understand statistical concepts. (MKR)
Descriptors: Educational Games, Foreign Countries, Higher Education, Mathematical Concepts
Peer reviewedNassar, Khaled – Journal of Construction Education, 2002
The Equipment Replacement simulation game can be used to explain the different effects of various equipment buy/sell strategies on the economic performance of construction companies. The probabilistic aspect of demand in the construction market is incorporated. The game is implemented using Excel and Visual Basic for Applications. (Author/SK)
Descriptors: Construction Industry, Educational Games, Equipment, Higher Education
Coleman, Jeanine – Teacherlink, 1999
Aims to help children understand difficult concepts according to their own particular learning styles and to keep students learning while maintaining their interest in and excitement about mathematics. Presents everyday mathematics games for students at every ability level to practice important mathematical skills. (ASK)
Descriptors: Arithmetic, Cognitive Style, Educational Games, Elementary Education
Peer reviewedQuinn, Anne Larson; Koca, Robert M., Jr.; Weening, Frederick – Mathematics Teacher, 1999
Describes students' investigative work that resulted from playing the game Set in an attempt to show how such games can be used to develop mathematical reasoning. (ASK)
Descriptors: Abstract Reasoning, Educational Games, Mathematics Activities, Mathematics Instruction
Peer reviewedSakshaug, Lynae – Teaching Children Mathematics, 1999
Presents answers to the problem appearing in the January, 1999 Problem Solvers section of this journal, which was a strategy game called "Take Two" in which two players played by placing seven chips in a row and removing one or two chips each turn. (ASK)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Mathematics Activities
Fox, Kathleen – School Library Media Activities Monthly, 2004
Past research has indicated that children become active learners by "active play" which may include board games. In this article, the author describes how the use of games in school libraries may make children more responsive to the school library media center. Games encourage teamwork and creativity, and experts believe that children retain…
Descriptors: Library Services, Cooperative Learning, School Libraries, Library Role
Peer reviewedBrokaw, Alan J.; Merz, Thomas E. – Journal of Economic Education, 2004
The authors describe a game that students can play on the first day of a game theory class. The game introduces the 4 essential elements of any game and is designed so that its sequel, also played on the first day of class, has students playing the well-known Monty Hall game, which raises the question: Should you switch doors? By implementing a…
Descriptors: Probability, Interaction, Play, Active Learning
Paul, Stephen T.; Messina, John A.; Hollis, Alma M. – Teaching of Psychology, 2006
We developed a computerized game designed around principles shown to improve classroom performance and experience: multimedia, practice testing, vivid instructional techniques, and in-class participation. Students compete as 2 teams, and the game plays like Jeopardy meets Hollywood Squares with learning outcomes. Our evaluation indicated that the…
Descriptors: Psychology, Computers, Classroom Techniques, Evaluation
Peer reviewedLewis, Tom – Teaching Children Mathematics, 2005
Students in the classroom should be provided with engaging activities for improving their computational fluency, making effective use of time, and as a medium of self-motivation. Games such as Contig, the 24 Game, and Number Jumbler are useful for practicing basic facts and computational fluency of mathematics.
Descriptors: Computation, Mathematics Skills, Educational Games, Mathematics Instruction

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