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Papastergiou, Marina – Computers & Education, 2009
The aim of this study was to assess the learning effectiveness and motivational appeal of a computer game for learning computer memory concepts, which was designed according to the curricular objectives and the subject matter of the Greek high school Computer Science (CS) curriculum, as compared to a similar application, encompassing identical…
Descriptors: Questionnaires, Computer Science Education, Females, Program Effectiveness
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Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
Sullivan, W. Edward – 1995
This document plus diskette product provides nine interactive puzzles and games that both teach and provide practice with simple addition and subtraction concepts. The activities address these skills through carrying in addition and regrouping in subtraction. The activities address cognitive skills such as problem solving, planning, visual pattern…
Descriptors: Addition, Arithmetic, Courseware, Discovery Learning
Sharp, Richard M.; And Others – 1995
Mathematics research has discovered two elements that are consistently linked to student achievement: parental involvement and manipulative materials. This book offers a rich assortment of spinner, matrix, and card learning games which can be used in the classroom or at home. The concepts and skills range from whole number operations to geometry.…
Descriptors: Arithmetic, Educational Games, Elementary Education, Geometry
National Energy Education Development Project, Reston, VA. – 1994
This booklet is a teacher's guide for a lesson, appropriate for grades 3-9, to strengthen students' mathematics skills while increasing their knowledge of energy. It consists of a game in which teams of students solve mathematics problems about energy units. The booklet contains 24 challenging mathematics word problems and 1 mega-question. (MKR)
Descriptors: Educational Games, Elementary Secondary Education, Energy, Lesson Plans
Rule, Audrey C. – 1999
This document describes a game that provides students with practice in recognizing three dimensional crystal shapes and planar geometric shapes of crystal faces. It contains information on the objective of the game, game preparation, and rules for playing. Play cards are included (four to a page). (ASK)
Descriptors: Educational Games, Elementary Secondary Education, Geometric Concepts, Mathematics Activities
von Heider, Molly – 1995
The range of games, rhymes, songs, and exercises for children collected in this book are based on Rudolf Steiner's educational philosophy and are designed to lay the foundation for sound later learning. The book's chapters are: (1) "Learning Aids"; (2) "The Early Years"; (3) "Foot Exercises: Kindergarten or Class I, 5-7…
Descriptors: Childrens Games, Educational Games, Elementary Education, Learning Activities
Hanson, Trudy L. – 1993
A communication instructor designed the "Organizational Feud" game to emphasize the variety and pervasive influence of organizations upon students' lives. In this game, students complete surveys indicating the organizations to which they belong and the values reflected in the organizations. The instructor codes the responses on the…
Descriptors: Class Activities, Educational Games, Higher Education, Learning Activities
Hall, Ralph L. – 1983
The game of chess is recommended as a school activity. In addition to requiring that individuals become actively involved in a mentally demanding competition, its effects are stimulating, wholesome, and healthy. Several benefits accrue from the teaching and promoting of chess in schools. Chess limits the element of luck (teaching the importance of…
Descriptors: Competition, Educational Games, Elementary Secondary Education, Learning Activities
Evaluation, Dissemination and Assessment Center, Dallas. – 1982
This Spanish language teacher's edition of a practical mathematics text for the intermediate grades contains three components which can be structured in different combinations according to different student needs. Built around a review of selected objectives in the mathematics basic curriculum, the material is intended to stimulate interest in…
Descriptors: Educational Games, Intermediate Grades, Learning Activities, Mathematics Materials
Waugh, Charles G. – Community College Social Science Quarterly, 1975
Describes a card game intended to give practice in detecting and controlling non-verbal behaviors. (NHM)
Descriptors: Body Language, Class Activities, Educational Games, Nonverbal Communication
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Coombs, Don H. – Planning for Higher Education, 1975
This report presents a look at the present state of simulation/gaming in higher education, two briefs on successful uses of simulation games, and some "street corner" suggestions on how to introduce them into an institution. (Author)
Descriptors: College Planning, Computer Assisted Instruction, Educational Games, Educational Innovation
McKitrick, Max O. – Business Education World, 1975
Descriptors: Business Education, Case Studies, Class Activities, Consumer Education
Herbeck, Dale A. – 1989
National Debate Tournament (NDT) policy debate is in a state of crisis, suffering a steady and precipitous drop in participation. This decline is due not to external factors, but rather to problems and abuses unique to NDT policy debate. Its demise reflects a much broader problem, the abrogation of intellectual leadership in the activity. Coaches…
Descriptors: Debate, Debate Format, Educational Games, Extracurricular Activities
Voorhees, Roxy – 1982
Containing numerous vocabulary-building activities and exercises, this guidebook is designed to help elementary students learn to manipulate language as they gain concrete experiences with words, increase their "word power," and have fun. The activities described involve dictionary games, synonyms, "saidonyms" (alternatives for…
Descriptors: Class Activities, Educational Games, Elementary Education, Language Enrichment
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