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PDF pending restorationRivers, Thomas M. – 1978
Students beginning a freshman composition class tend to regard writing as an editing process rather than as a process which encompasses intelligence, character, and humanity. Helping students understand and master heuristic procedures on the way to developing composition skills can be facilitated by the use of the game Twenty Questions to learn…
Descriptors: College Freshmen, Educational Games, English Instruction, Higher Education
Poll, Dwayne C. – 1973
This paper is intended as a guide for the use and development of simulation games in the classroom. To justify the use of such games at a time when the public is demanding a return to "the basics," the paper cites 30 ways in which simulations can contribute to student learning, including the following: (1) simulations help to motivate students;…
Descriptors: Educational Games, Elementary Secondary Education, Instructional Materials, Learning Activities
McLean, Daniel D. – 1979
The feasibility of using simulation games as an instructional tool in the leisure services classroom is examined. (JD)
Descriptors: Decision Making, Educational Games, Higher Education, Leisure Time
Munger, E. S.; And Others – 1967
The Caltech political military exercise (PME) is a game in which players assume roles of leaders of various countries and attempt to act as they think these leaders would in a time of international crises. The main purposes of the exercise are (1) to provide students with an experience in crisis diplomacy and policy formation, and (2) to provide a…
Descriptors: Educational Games, Higher Education, International Education, Leadership Training
Thiagarajan, Sivasailam; Stolovitch, Harold D. – 1976
Twenty-four games to be played with a hand-held calculator are described. Information includes the number of players, the approximate time required, the skills involved, the chance factor, and the game sequence. (NR)
Descriptors: Calculators, Educational Games, Educational Media, Electromechanical Aids
Smith, Charlene W. – 1975
Helping elementary school children learn to listen requires a program with listening objectives well defined and listening experiences designed to fill these objectives. This booklet contains a variety of practice exercises for teachers to use in helping their students learn to listen and explains how teachers can devise additional exercises to…
Descriptors: Class Activities, Educational Games, Elementary Education, Evaluation
Bruton, Stella P. – 1976
Acceptance of responsibility for their written expression can be encouraged in college students through oral games which emphasize the linguistic sensibility they possessed as children. The basic elements of good written language (pleasing sounds, repetition, word play, surprise, climax) are often paralleled in riddles, game rituals, and other…
Descriptors: Educational Games, Higher Education, Linguistic Competence, Speech Communication
Kovac, Roberta J.; Pollack, Michael A.
The Center for Invention and Development has compiled an annotated bibliography which identifies sources and sets parameters in the use of games and simulation in the classroom. The introduction attempts to clarify the difference between simulation and gaming and the relative position of each in teacher education. There are 134 items which cover…
Descriptors: Annotated Bibliographies, Educational Games, Higher Education, Instructional Materials
Brophy, P.; And Others – 1972
For thirteen months from June 1971 the Office for Scientific and Technical Information supported members of the Library Research Unit, University of Lancaster, in an investigation of the feasibility of designing computer-aided games to assist in teaching the principles and techniques of management to students of librarianship and information…
Descriptors: Administration, Educational Games, Information Science, Library Education
Chartier, Myron R. – 1973
Simulation games have taken their place in many speech-communication curriculums. This article summarizes the research findings related to simulation games as learning devices according to the general impact of games, the differential impact of games, learning effects related to game variables, and learning effects related to combining simulation…
Descriptors: Communication (Thought Transfer), Educational Games, Educational Research, Literature Reviews
Joint Council on Economic Education, New York, NY. – 1968
Prepared for use by teachers at all levels, this bibliography includes: descriptions of the games themselves and where they may be obtained; bibliographies, articles, and references on games and their effectiveness; references to general and theoretical works on games and how they relate to the social sciences and learning processes. Annotations…
Descriptors: Annotated Bibliographies, Bibliographies, Economics, Educational Games
Blumenfeld, Phyllis; Keislar, Evan R. – 1970
The "Tell-And-Find Picture Game" is designed to teach both speaking and listening comprehension skills to preschool children. The game is arranged to provide a cooperative experience for two players who take turns in the role of a speaker and of a listener. In order to test the effectiveness of the game in encouraging cognitive gains, a…
Descriptors: Educational Games, Instructional Materials, Language Acquisition, Listening Comprehension
Klietsch, Ronald G.; Dodge, Dorothy – 1969
A summer institute was designed to provide 22 certified elementary and secondary social science teachers the opportunity to focus upon concepts and development principles in the methods of learning games and instructional simulation. The 4-week schedule of learning and workshop activities provided a mix of concepts and practice, development and…
Descriptors: Educational Games, Elementary School Teachers, Institutes (Training Programs), Secondary School Teachers
Horvat, John J., Comp. – 1966
This index catalogs over 300 films, filmstrips, audio tapes, games, etc., suggested as useful in the teaching of educational administration. Titles were collected from the questionnaire responses of professors of educational administration (75 of the over 1000 surveyed) who were asked to list and categorize materials and media they are presently…
Descriptors: Audiovisual Aids, Bibliographies, Educational Administration, Educational Games
Keislar, Evan R.; Phinney, Jean – 1970
A project has been initiated to develop educational games for teaching cognitive skills to Head Start children. It is hypothesized that while a game format may be less efficient and less effective than conventional methods for the teaching of specific skills, the use of games in the curriculum will lead to significant improvement in attitude…
Descriptors: Educational Games, Language Acquisition, Language Skills, Listening Comprehension


