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Dudley, Juanita Williams – 1974
A game based on Parker Brothers'"Monopoly" provides a teaching device which helps technical writing students learn to arrange their scientific knowledge logically so that their report conclusions seem inevitable. Each of eight previously written reports is divided into four segments which are then substituted for the properties on the game board.…
Descriptors: College Students, Educational Games, Expository Writing, Instructional Materials
Ahl, David H. – 1974
Written for secondary students, this booklet provides an introduction to several computer-related concepts through a set of six classroom games, most of which can be played with little more than a sheet of paper and a pencil. The games are: 1) SECRET CODES--introduction to binary coding, punched cards, and paper tape; 2) GUESS--efficient methods…
Descriptors: Class Activities, Computer Programs, Computer Science Education, Computers
PDF pending restorationOffice of Child Development (DHEW), Washington, DC. – 1973
This illustrated booklet contains some ideas for making young children's toys and games which are simple and fun to make. The activities encourage the child to learn and practice specific skills such as counting, verbal expression, coordinating hand and eye movements, and help children learn to recognize colors, shapes, and sizes of objects. The…
Descriptors: Childrens Games, Educational Games, Learning Activities, Motor Development
Benson, Dennis – 1971
Eleven simulation/learning games designed to be used by churches and religious groups are described here. The games can have anywhere from 8 to 100 participants. Basically they deal with personal interaction among the group members with the anticipated result being "increased love for God and spiritual enlightment." Several of the games use…
Descriptors: Audience Participation, Educational Games, Games, Group Activities
Shubik, Martin – 1971
The main problem in computer gaming research is the initial decision of choosing the type of gaming method to be used. Free-form games lead to exciting open-ended confrontations that generate much information. However, they do not easily lend themselves to analysis because they generate far too much information and their results are seldom…
Descriptors: Computer Science, Computers, Decision Making, Educational Games
Hanefeld, Roswitha – Praxis des Neusprachlichen Unterrichts, 1975
Reports on use of the "Election Game" in teaching English, in the framework of area studies. Concludes that if the content and vocabulary have been previously learned, the game can be used successfully in small classes. The game is described, and recommendations given for its use. (Text is in German.) (IFS/WGA)
Descriptors: Area Studies, Cultural Awareness, Educational Games, Elections
Pagano, Jo Ann M. – Simulation/Gaming/News, 1976
A look at "Some People Argue Constantly" (SPAC), a simulation game designed to demonstrate the effects of social and group pressure on decision-making. (Author/HB)
Descriptors: Decision Making, Decision Making Skills, Educational Games, Group Dynamics
Peer reviewedSapon-Shavin, Mara – Elementary School Journal, 1978
Discusses the advantages of utilizing cooperative instructional games in teaching young children social skills and productive ways of interaction. (CM)
Descriptors: Class Activities, Cooperation, Educational Games, Elementary Education
Peer reviewedFrank, Roger – School Arts, 1978
An art teacher paired off his elementary classes and had one team member lead the other blindfolded through an obstacle course with a jungle theme. Students then painted their impressions. The object was to foster imagination and to build trust between partners. (SJL)
Descriptors: Art Activities, Class Activities, Educational Games, Elementary Education
Peer reviewedBishop, Bobbi – School Arts, 1978
What do you do with 100 or more children who would rather be in a warm art room than outside on the cold playground for 45 minutes at noon? The solution, games: to arouse interest, to teach basic art principles, and to reinforce art concepts. (Author/RK)
Descriptors: Art Education, Art Materials, Educational Games, Elementary Education
Peer reviewedBundy, Michael L. – Elementary School Guidance and Counseling, 1978
The games described here are designed for stimulating the use of positive social interaction skills and for facilitating understanding of self and others. Table games may not be the panacea of humanistic education, but a useful place can be found in many elementary guidance programs for these worthwhile activities. (Author)
Descriptors: Childrens Games, Educational Games, Elementary Education, Interpersonal Competence
Gardner, Martin – Scientific American, 1978
Describes zoo creatures of interest to recreational mathematicians. Includes the geometrical symmetries of micro- and macroorganisms, topological studies, and imaginary creatures of scientific interest. (MA)
Descriptors: Biology, Educational Games, Geometric Concepts, Geometry
Gardner, Martin – Scientific American, 1978
A sequence of numbers from combinatorial theory called the Bell numbers is discussed, along with several problems and examples that demonstrate their usefulness. (MN)
Descriptors: College Mathematics, Educational Games, Higher Education, Mathematics Materials
Peer reviewedSherman, Richard H. – Reading Horizons, 1978
Discusses the use of educational games in the classroom; shows how to construct games and devise game rules. (GW)
Descriptors: Class Activities, Educational Games, Elementary Secondary Education, Instructional Materials
Freeburn, Rodney – Mathematics Teaching, 1977
The author offers a new puzzle requiring that the mixed set containing all the members of the set of trihexagons and the set of tetrahexagons be fitted inside a star-shaped outline. (MN)
Descriptors: Class Activities, Educational Games, Elementary Secondary Education, Geometry


