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Barlow, Angela T. – Mathematics Teacher, 2002
Presents a mathematics review game appropriate for middle school or high school students that requires all students to participate. (Author/NB)
Descriptors: Educational Games, Mathematics Activities, Mathematics Instruction, Middle Schools
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Aspinwall, Leslie; Shaw, Kenneth L. – Mathematics Teaching in the Middle School, 2000
Describes probability games and tasks to help students educate their primitive intuitions connected with the concept of "fairness" in the outcomes of compound events. (YDS)
Descriptors: Concept Formation, Educational Games, Mathematical Concepts, Mathematics Activities
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Franklin, Sue; Peat, Mary; Lewis, Alison – Journal of Biological Education, 2003
Outlines the results of an investigation into whether first year biology students used card game discussions and crosswords provided to help them learn and how useful these resources were perceived to be. Evaluates teaching staff's perceptions with regard to the resources. (Contains 23 references.) (Author/YDS)
Descriptors: Biology, Educational Games, Higher Education, Instructional Effectiveness
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Helser, Terry L. – Journal of Chemical Education, 2003
Presents a 41-word wordsearch puzzle on describing electron transport and oxidative phosphorylation. (YDS)
Descriptors: Chemistry, Educational Games, Higher Education, Instructional Materials
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Mountain, Lee – Journal of Adolescent & Adult Literacy, 2002
Presents a word-game strategy that builds vocabulary and comprehension while motivating students. Concludes that activities like Flip-a-Chip (along with crossword puzzles and other forms of wordplay) have helped the author create a pleasantly literate environment in her classroom. (SG)
Descriptors: Class Activities, Classroom Environment, Educational Games, Reading Strategies
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Trickey, Keith V. – Education for Information, 1990
Describes the development of a manual participative game that was designed to demonstrate the functions of a database. Use of the game in a variety of academic contexts is discussed, including technical college students and degree students; and use of the data with software to create a database is described. (LRW)
Descriptors: Computer Software, Databases, Educational Games, Higher Education
Jones, Ken – Simulation/Games for Learning, 1989
Discussion of the difference between an educational simulation and other interactive learning events highlights the effects terminology can have on both facilitators and participants. Five common mistakes made in running simulations are identified, and gaming terminology used in Britain and in the United States is discussed. (three references)…
Descriptors: Educational Games, Foreign Countries, Game Theory, Interaction
Kaufman, Marjorie – Instructor, 1989
This article describes how a sixth grade teacher uses contests, games, and fun to teach superior geography skills. (Author/IAH)
Descriptors: Class Activities, Educational Games, Elementary Education, Geography Instruction
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Scott, Geoff; Andresen, Lee – Studies in Continuing Education, 1989
Describes a "hypothetical," a training technique based on a television panel game, in which participants engage in an imaginary scenario that raises issues of concern in adult education practice. Discusses its pertinence to adult learning, compares it to other strategies, and explains how to develop and run a hypothetical. (SK)
Descriptors: Adult Education, Adult Educators, Decision Making, Educational Games
Cryer, Patricia – Simulation/Games for Learning, 1988
Develops models for participants' behaviors in games, simulations, and workshops based on Catastrophe Theory and Herzberg's two-factor theory of motivation. Examples are given of how these models can be used, both for describing and understanding the behaviors of individuals, and for eliciting insights into why participants behave as they do. (11…
Descriptors: Behavior Theories, Educational Games, Individual Characteristics, Material Development
Markle, Sandra – Instructor, 1989
Information on commercial fishing is provided, and a board game is described which requires students to watch for ocean signs of good fishing, choose equipment to catch specific types of fish, and consider effects of weather on working at sea. A reproducible copy of the game, with instructions, is included. (IAH)
Descriptors: Educational Games, Elementary School Science, Elementary Secondary Education, Learning Activities
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Marston, Marilyn – Reading Teacher, 1989
Describes the "Magic E," a game designed for small groups to practice decoding skills. (MM)
Descriptors: Class Activities, Decoding (Reading), Educational Games, Elementary Education
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Kelly, Anthony E.; O'Kelly, James B. – Journal of Computing in Childhood Education, 1994
Notes that the emergence of powerful microcomputers, along with accessible authoring systems, allow teachers the opportunity to extend their classroom game design efforts into digital media. Argues that these efforts, for effective and efficient design, should be informed by guidance from literature on instructional game design, educational…
Descriptors: Computer Assisted Instruction, Computer Games, Educational Games, Elementary Secondary Education
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Camp, Dane R. – Mathematics Teacher, 1995
Presents a game used to help students learning polar coordinates in precalculus class. The game is a variation of the game Battleship with the major difference being that students use polar coordinates. Includes reproducible student worksheets and directions. (MKR)
Descriptors: Analytic Geometry, Calculus, Educational Games, High Schools
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Hughes, Richard – Economics, 1991
Presents instructions for playing "Widgets and Blasters," an educational game designed to illustrate the functioning of a competitive market and help students understand economic models. Explains that the aims of the activity are to encourage students to identify the pattern of price over time and analyze the pattern in terms of…
Descriptors: Business Education, Causal Models, Costs, Economics Education
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