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Rachel E. Rolf – Journal of Legal Studies Education, 2025
Experiential learning plays an important role in teaching business law. This paper builds upon prior research regarding the use of experiential learning activities to teach contract law, by adding the use of generative artificial intelligence to a contract simulation activity. As part of a multi-week, in-class simulation, students used generative…
Descriptors: Artificial Intelligence, Technology Uses in Education, Contracts, Business Education
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Linyuan Wang; Arjen de Vetten; Wilfried Admiraal; Roeland van der Rijst – Education and Information Technologies, 2025
In this study, we investigated the relationship between perceived learner control and student engagement in a blended course. Data were collected from 110 s-year bachelor students through weekly questionnaires to gather information about how they perceived their learner control and engagement in various study activities, including reading…
Descriptors: Undergraduate Students, Blended Learning, Teaching Methods, Student Empowerment
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John Arthur; Waleed Aldadah; Meghan Bernier; Andrew Ko; Jennifer F. Dennis – Anatomical Sciences Education, 2025
Reflection exercises have been used within anatomy education to evaluate empathy, humanism, and professionalism. A typical reflection exercise consists of directed prompts to guide the student's reflection as it relates to the experience and/or research question. The aim of this study was to utilize reflections through an open-ended format to…
Descriptors: Medical Students, Medical Education, Reflection, Learning Activities
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Monika Mladenovic; Lucija Medak; Divna Krpan – ACM Transactions on Computing Education, 2025
Computer Science (CS) Unplugged activities are designed to engage students with CS concepts. It is an active learning approach combining physical interaction with visual representation. This research article investigates the impact of CS Unplugged on students' understanding of the bubble sort algorithm. Algorithm visualization, traditionally…
Descriptors: Computer Science Education, Learning Activities, Active Learning, Algorithms
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Nerea López-Bouzas; M. Esther del Moral-Pérez – Review Journal of Autism and Developmental Disorders, 2025
The aim of this study is to review the available research (N = 70) derived from the use of Gamified Environments and Serious Games with people with Autistic Spectrum Disorder (ASD), identifying: authorship, nationality, publication period, topic, and design of the investigation. After that, the advantages and limitations observed are identified.…
Descriptors: Gamification, Educational Games, Autism Spectrum Disorders, Interpersonal Competence
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Sam Rhodes; Kelly Reigle; Rita Della Valle; Jennifer Gonzales – Mathematics Teacher: Learning and Teaching PK-12, 2025
Metacognition supports students in successfully working through struggle by equipping them with the tools to maintain an awareness of what they are doing and to change directions when needed to overcome obstacles. Thus, it is of little surprise that effective problem solvers spend a significant amount of time analyzing tasks relative to the amount…
Descriptors: Student Development, Metacognition, Problem Solving, Mathematics Education
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Elizabeth Rouse; Maria Nicholas – Journal of Early Childhood Literacy, 2025
The 'schoolification' of early childhood education and care programs, seen as readying children for formalised schooling, has had an impact on the education of younger and younger age groups. While the focus of past research has mainly focused on 4-5-year-old children, this study shifts the focus to 2-3-year-old children and the literacy focus of…
Descriptors: Foreign Countries, Infants, Toddlers, Play
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Laura Beth Kelly – Reading Teacher, 2025
This study explored the instructional potential of bilingual picturebooks for building word consciousness in bilingual elementary students. Word consciousness refers to knowledge about words as well as interest in and enthusiasm for learning new words. This disposition helps students build their vocabularies and learn more words from talk and…
Descriptors: Elementary School Students, Grade 4, Bilingual Students, English
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Cristian Pliscoff; Pablo Sanabria-Pulido – Teaching Public Administration, 2025
How can Latin American students learn more effectively how different governments address similar public problems? This region shares similarities in terms of culture and history. However, Latin American students study only their public policies and public administration based on the notion that each administrative system has its own…
Descriptors: Foreign Countries, Public Administration Education, Undergraduate Students, Learning Experience
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Melchor-Ferrer, Elias; Davia-Rodriguez, Maria Angeles – Education and Information Technologies, 2023
This paper introduces a computer application, based on The Alphabet Game, designed to assist students of all disciplines understand the key academic concepts used in their respective fields, with specific application to economics and the study of national accounts. This approach offers a valuable contribution, in view of the difficulties often…
Descriptors: Foreign Countries, Computer Games, Gamification, College Students
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Garces, Sebastian; Vieira, Camilo; Ravai, Guity; Magana, Alejandra J. – Education and Information Technologies, 2023
Worked examples can help novice learners develop early schemata from an expert's solution to a problem. Nonetheless, the worked examples themselves are no guarantee that students will explore these experts' solutions effectively. This study explores two different approaches to supporting engineering technology students' learning in an…
Descriptors: Learner Engagement, Active Learning, Programming, Engineering Education
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Munasinghe, Bhagya; Bell, Tim; Robins, Anthony – Journal of Pedagogical Research, 2023
An unplugged approach to teaching enables students to explore Computational Thinking without using a computer. It might appear that if students are to learn programming, they should focus on computer-based work; however, it appears that using "unplugged" activities before engaging in computer-based coding (programming) activities for…
Descriptors: Learning Activities, Programming, Introductory Courses, Computation
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Kalpakian, Jack V. – Journal of International Social Studies, 2023
Model United Nations (MUN) has seen dramatic growth in Morocco, both at the university and high school levels. It is a popular and effective teaching tool. This paper aims to test its utility using various methodologies. It shares the results of surveys, both historic and current, conducted at Al Akhawayn University evaluating the activity among…
Descriptors: Program Evaluation, Simulation, International Organizations, Teaching Methods
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Jiang, Yang; Brockway, Debra; Moon, Jung Aa – Journal of Research in Science Teaching, 2023
The interrelationship of science and engineering and the recent inclusion of engineering in K-12 science standards have promoted the incorporation of engineering design in science classrooms. However, empirical studies on the impacts of engineering design on science learning show mixed findings and indicate that factors such as the complexity of…
Descriptors: Engineering Education, Science Education, Simulation, Learning Activities
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Campana, Kathleen; Mills, J. Elizabeth – Journal of Early Childhood Research, 2023
Computational thinking (CT) has emerged as an important method in the United States for helping children learn to solve complex problems and develop skills necessary for coding and other computer science-related endeavors. Research has revealed that CT can be encouraged with children as young as 3-4 years of age. While some preschools and schools…
Descriptors: Computation, Thinking Skills, Problem Solving, Coding
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