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Dennis, J. Richard – 1979
This paper is designed to provide the educator with an overview of instructional applications of the computer, along with important issues related to each application. Applications discussed include computer managed instruction, drill and practice, simulation, computer assisted testing, instructional games, tutorials, problem solving, and…
Descriptors: Computer Assisted Instruction, Computer Managed Instruction, Educational Games, Guidelines
BARBULA, P.M.; ISAAC, STEPHEN W. – 1967
THE PURPOSE OF THIS STUDY WAS TO ASSESS STUDENT ACQUISITION OF KNOWLEDGE ABOUT VOCATIONS AFTER PARTICIPATION IN A CAREER SIMULATION GAME AND TO DETERMINE ATTITUDINAL CHANGE TOWARD VOCATIONAL CONCEPTS. DATA WAS COLLECTED THROUGH A PRE-TEST AND A POST-TEST. A SAMPLE OF SIXTH- AND EIGHT-GRADE STUDENTS WAS DRAWN FOR THE TREATMENT AND THE CONTROL…
Descriptors: Career Counseling, Career Planning, Educational Games, Grade 6
Pack, Alice C., Ed. – 1972
These issues contain articles for teachers of English as a second language on creative drama, teaching pronouns, standardized tests, vocabulary instruction, and a variety of games and classroom techniques. (JB)
Descriptors: Classroom Techniques, Drama, Educational Games, English (Second Language)
Yeakle, Myrna Anne – 1975
The primary purpose of this study was to investigate the effectiveness of "The Propaganda Game" in teaching selected persuasion techniques which may be used in the advertising of health products or services. The sample included 224 students in an introductory personal health course at Eastern Michigan University. The subjects were…
Descriptors: Advertising, Doctoral Dissertations, Educational Games, Educational Research
Portland Public Schools, OR. Dept. of Educational Media. – 1975
The learning activities collected here are designed to reinforce library skills and to make the library a more attractive place to public school students. Included are ideas for bulletin boards, crossword puzzles, matching games, treasure hunts, and find-the-word puzzles. (Author/PF)
Descriptors: Bulletin Boards, Educational Games, Elementary Secondary Education, Games
Lichty, Richard – 1972
Many problems are involved in interdisciplinary teaching. Below are some proposals for an interdisciplinary course in the social sciences for secondary school teachers. This type of teaching can be done with either one instructor or a team. If one instructor is used, care must be taken not to build the course solely around that person, so that if…
Descriptors: Course Organization, Educational Games, Interdisciplinary Approach, Secondary School Teachers
Quilitch, H. Robert – 1974
This bibliography of 237 titles on children's toys and play includes materials published from 1893 to 1970. Citations were gleaned from library catalogs, "Psychological Abstracts,""Child Development Abstracts,""Education Index" and "Reader's Guide to Periodical Literature." The bibliography is arranged alphabetically by author; where no author is…
Descriptors: Annotated Bibliographies, Bibliographies, Child Development, Children
Goodman, F. L. – 1975
An example of the way gaming can be used to bring attention to, and improve skills in, making democracy function better is presented. The game is played by seven people seated around two triangular playing boards; it involves making choices among least, intermediate, and most preferred alternatives, keeping the preferences of the majority in…
Descriptors: Adoption (Ideas), Decision Making, Democracy, Democratic Values
Ruchlis, Hy – 1968
A group of 20 teenagers in a Mobilization for Youth project were involved in the invention and production of educational games. The direct, cooperative participation in such an educational process made the experience a real and creative learning activity which had a comprehensible, achievable goal. These games were not made for competitive sale…
Descriptors: Adolescents, Creativity, Disadvantaged Youth, Educational Games
Harry, Lindy – 1969
The Center for the Study of Social Organizations at Johns Hopkins University has developed suggestions for evaluating, preparing, introducing, playing, discussing, and modifying simulation games for classroom use. The teacher must first evaluate the game materials and the simulation model in the light of the abilities and interests of his…
Descriptors: Educational Equipment, Educational Games, Games, Innovation
Chappel, Bernice M. – 1973
This book provides the teacher with an array of suggested listening and oral communication activities designed for use in brief periods varying from five to fifteen minutes. Illustrations were purposely omitted since the children are to be encouraged to visualize and to use their imaginations. Activities provide experiences designed to improve…
Descriptors: Class Activities, Communication Skills, Educational Games, Listening
Lloyd, John W. – 1973
Simulation and business games can meet the need to teach decision making in that they offer a dynamic context in which the results of a decision has to be lived with. This view was reached after a switch from business to higher education prompted a search for teaching methods more suitable and effective for business education than the lecture…
Descriptors: Administrator Education, Business Administration, Business Education, Computer Programs
Cangemi, Sam – 1972
This guide describes and illustrates 50 perceptual games for preschool children which may be constructed by teachers. Inexpensive, easily obtained game materials are suggested. The use of tactile and visual perceptual games gives children opportunities to make choices and discriminations, and provides reading readiness experiences. Games depicted…
Descriptors: Creativity, Educational Games, Instructional Materials, Preschool Children
Kidder, Steven J. – 1971
Several recently published books on simulation and games are briefly discussed. Selected research studies and demonstration projects are examined to show the potential of simulation and gaming for teaching and training and for the study of social and psychological processes. The bibliography lists 113 publications which should lead the reader to…
Descriptors: Bibliographies, Class Activities, Educational Games, Games
Livingston, Samuel A. – 1971
Fourteen high school students, chosen at random from a group of 28, spent 5 hours participating in a business simulation, after which all 28 students took tests designed to measure their knowledge of business facts and concepts and their ability to evaluate business decisions. The simulation group outperformed the control group on both tests, but…
Descriptors: Academic Achievement, Business Education, Comparative Analysis, Educational Games


