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Pittsburgh Univ., PA. Project Solo. – 1972
Four new Project Solo modules are presented. A module on computer graphing with an x-y plotter explains the format for input to the computer, demonstrates the effect of scaling, and gives several on-line exercises to produce graphs. Several student-written programs in elementary and advanced mathematics, French, and U.S. history show how peer…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Programs, Educational Games
Dolbear, F. Trenery, Jr. – 1972
The study of macroeconomics--the determination and control of aggregative variables such as gross national product, unemployment and inflation--may be facilitated by the use of a computer simulation policy game. An aggregative model of the economy was constructed and programed for a computer and (hypothetical) historical data were generated. The…
Descriptors: College Students, Computer Assisted Instruction, Economic Research, Economics Education
Currier, Michael E. – 1972
Classroom games can activate student motivation by encouraging students and can prove valuable diagnostically by revealing information about students' cognitive and affective functioning. The 96 classroom-tested ideas presented in this book may be used to help develop and reinforce skills in word analysis, comprehension, and vocabulary at any…
Descriptors: Class Activities, Educational Games, Elementary Education, Games
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Ranger, Paul – Speech and Drama, 1976
Describes a drama game invented by college students for use in the primary school and details the educational goals, instructional materials, and potential uses for such learning activities. Speech and Drama, White College, ALLINGTON, Chippenham, Wilts. Subscription Rates: $6.00 per year. (MH)
Descriptors: Behavioral Science Research, Childrens Games, Creative Dramatics, Educational Games
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Garman, E. Thomas – Clearing House, 1979
The advantages and disadvantages of simulations in consumer education are summarized and guidelines presented to teachers on developing their own games. Four specific game topics are suggested. (SJL)
Descriptors: Consumer Education, Educational Games, Guidelines, Learning Activities
Peer reviewed Peer reviewed
Wardlaw, Heather – English in Education, 1978
Describes secondary school students making and playing games related to specific themes in their course work. Transcripts of student discussions are used to illustrate the language and social skills to which the gaming contributed. (AA)
Descriptors: Communication Skills, Discussion Groups, Educational Games, English Instruction
Stoil, Michael J.; Lester, James P. – Teaching Political Science, 1979
Suggests a new typology for evaluating simulation games based on the extent to which participants' roles correspond to specific real-world equivalents. Application of the typology associates different simulation formats with characteristic teaching goals, learning processes, and administrative pitfalls. (Author)
Descriptors: Class Activities, Educational Games, Evaluation Methods, Higher Education
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Williams, David E. – Mathematics Teacher, 1978
Classroom activities that provide meaningful practice, and at the same time motivate students, are the subject of this article. Several activities appropriate for first-year algebra are discussed; e.g., a prepared matrix of algebraic numbers, cross-factor puzzles, and number tricks. (MP)
Descriptors: Algebra, Class Activities, Educational Games, Instruction
Zinn, Karl L. – Creative Computing, 1978
This informal report describes uses of single-user, personalized computer systems at the University of Michigan and discusses the implications of new technologies for improving access to higher education. (Author/MP)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computers, Educational Assessment
Peer reviewed Peer reviewed
Van Sickle, Ronald – Journal of Experimental Education, 1977
Examines the effects of selected educational simulation game design and process variables on participants' comprehension of decision-making criteria, interest in real-life analogue of the decision-making procedure, sense of group integration, and satisfaction with participation. (Editor/RK)
Descriptors: Decision Making, Educational Games, Educational Research, Game Theory
Peer reviewed Peer reviewed
Flowers, John V. – Journal of Marital and Family Therapy, 1978
This study investigated a simulation game designed to improve relationship communication. Eight couples were treated for relationship difficulties by the use of the game. Results indicate that in the counseling session sample the couples' communication improved. (Author)
Descriptors: Communication Skills, Educational Games, Educational Media, Games
Vickers, Carole A. – Illinois Teacher of Home Economics, 1978
Describes a marketplace simulation game to help students understand the role of competition and the rationale behind buying and selling food and restaurant services. Cutouts (given in the article) are used to simulate elements in the game. Emphasis is on making decisions in business operation and consumer purchases. (MF)
Descriptors: Class Activities, Competition, Consumer Education, Decision Making Skills
Rhodes, Alfred; And Others – Instructor, 1977
From elementary science to creative writing--here are over 30 good ideas for stimulating elementary students to learn through discovery processes. (RK)
Descriptors: Class Activities, Creative Activities, Educational Games, Elementary Education
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Ukens, Leon L. – Science and Children, 1977
Describes the construction of paddle boats and inquiries that can be made with the boats. (SL)
Descriptors: Childrens Games, Educational Games, Elementary Education, Elementary School Science
Peer reviewed Peer reviewed
Spencer, Jan – School Science Review, 1977
Summarizes the main categories of games/simulations and lists games/simulations as to major field (physics, with 23 listed; chemistry, 24; biology, 107), providing information as to address for ordering, category, appropriate age group, number of players, time needed in computer simulation, price. Also listed are books, journals and addresses…
Descriptors: Biology, Chemistry, Educational Games, Elementary Secondary Education
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