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Paul, Daniel – Science and Children, 1982
Explains the rationale behind using educational games in the classroom and lists rules for effectively using games. Describes a versatile game called "practice pockets" and gives examples of how to use it to teach science, math, English, reading, and social studies. (DC)
Descriptors: Educational Games, Elementary Education, Elementary School Science, Interdisciplinary Approach
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Shoecraft, Paul – Arithmetic Teacher, 1982
A game designed as a take-off on tenpin bowling is described which allows children to review all four operations while playing. Three dice are rolled and a pin is knocked down when numbers can be combined to the value of that pin position. Scoring is similar to standard bowling. (MP)
Descriptors: Computation, Educational Games, Elementary Education, Elementary School Mathematics
Bredemeier, Mary E.; And Others – Journal of Experiential Learning and Simulation, 1981
Describes a frame game which focuses on problems of sex, status, and organizational development. "The Academic Game" is a specific model of a generic game that has differential consequences for men and women, and is easily adaptable to other organizational settings, including public administration and industry. Six references are listed.…
Descriptors: Educational Games, Experiential Learning, Females, Higher Education
Sorenson, David S. – Journal of Experiential Learning and Simulation, 1981
Describes the simulation game "Nuclear Deterrence," which was developed to model an international relations crisis situation involving a bargaining framework potentially applicable to crisis modeling in other disciplines. Eight references are listed. (Author/LLS)
Descriptors: Decision Making, Decision Making Skills, Educational Games, Experiential Learning
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Ahl, David – Mathematics Teacher, 1981
Several computer games are reviewed with respect to how they might be used within the classroom. The games detailed represent "families" that progress from the introduction of a concept to advanced games that help develop it. (MP)
Descriptors: Computers, Educational Games, Games, Learning Activities
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Walford, Rex – Journal of Geography in Higher Education, 1981
Outlines the history, use, and value of simulations (role play, operational games, and individual exercises) in geography instruction. The author stresses that, while simulations improve student motivation and increase interest in concepts, their effectiveness depends on proper integration into course curricula. (AM)
Descriptors: Curriculum Design, Educational Games, Geographic Concepts, Geography Instruction
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Skinker, Judith A. – Arithmetic Teacher, 1980
A game designed to reinforce knowledge of the relationships between certain metric measures is described. (MK)
Descriptors: Activities, Educational Games, Elementary Education, Elementary School Mathematics
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Corby, Richard A. – Social Education, 1979
Describes a classroom game designed to help junior high students understand the historic and social relationships associated with clan names in the Manding-speaking areas of West Africa. (CK)
Descriptors: African Culture, African History, Community Relations, Cultural Awareness
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Cacha, Frances B. – Social Education, 1980
Explains why social studies classroom teachers would want to develop crossword puzzles, explains how crossword puzzles are made, and describes classroom strategies based upon crossword puzzles. (DB)
Descriptors: Educational Games, Educational Objectives, Elementary Secondary Education, Learning Activities
Bagby, Mary; And Others – Instructor, 1980
Presents exercises in the history of names, the origins of certain words, context clues, and creative descriptions--all designed to expand students' vocabularies. (SJL)
Descriptors: Context Clues, Creative Thinking, Educational Games, Elementary Education
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Locatis, Craig N.; Atkinson, Francis D. – Simulation and Games, 1981
Gives recommendations for training college and university faculty in the fundamentals of simulation design using short, concise training programs. Thirteen references are listed. (Author/LLS)
Descriptors: College Faculty, Design Requirements, Educational Games, Flow Charts
Tassia, Margaret – School Library Journal, 1979
Games have only recently been accepted as educational tools, but their potential value is yet to be realized. It is suggested that school library media specialists should investigate this method for actively involving students in the learning process. Game construction and a sample game are included. (Author/CMV)
Descriptors: Communications, Educational Games, Guidelines, Instructional Development
Nelson, Dennis W. – Instructor, 1980
Presents five math games designed to give students extra practice in basic math operations. Each game is easy to make and stores in a file folder. (SJL)
Descriptors: Arithmetic, Educational Games, Elementary School Mathematics, Enrichment Activities
Eldredge, Bruce; Delp, Kenneth – Media and Methods, 1981
Discusses the diagnostic function and adaptability factor of computer-assisted instruction, computer-managed instruction, computer games, and computer simulations. (FL)
Descriptors: Computer Assisted Instruction, Computer Managed Instruction, Computers, Educational Diagnosis
Zoller, Uri – Simulation/Games for Learning, 1980
Describes the rationale, format and procedures, unique features, and educational and instructional aims of "The Young Chemist," a simulation game model for the methodology of logical process to be used as a teaching device within the traditional high school chemistry curriculum. (Author/CMV)
Descriptors: Chemistry, Curriculum Development, Educational Games, Educational Objectives
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