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Peer reviewedKlabbers, Jan – Simulation and Games, 1980
Discusses general structure and specification guidelines for interactive simulation/games, which include development of a computer simulation model, embedding the model in an interactive simulation, and embedding the simulation in a game. An outline following these guidelines is presented for the development of DENTIST, a dental health care…
Descriptors: Case Studies, Computer Assisted Instruction, Dental Health, Educational Games
Peer reviewedConoley, Colleen – Social Education, 1980
Describes (with illustrations) board games based on a popular television show and adapted for bilingual classrooms in Texas. The games, adaptable for use in any classroom, are entitled "Mexican American History: Past and Present"; "Traveling to California--1848 Style"; and "Spanish-American History--1400s Style, or Who Is Columbus?" (KC)
Descriptors: Bilingual Education, Cultural Awareness, Educational Games, Elementary Education
Hudson, C. Jordan – Agricultural Education Magazine, 1980
The author discusses the impact of the computer upon education and describes specific applications of automation for agricultural education, including drill and practice, testing, simulation, and student records maintenance. (SK)
Descriptors: Agricultural Education, Computer Assisted Instruction, Educational Games, Microcomputers
Peer reviewedKringen, John A. – Simulation and Games, 1980
Examines complexities involved in assessing the utility of political gaming in the analysis of foreign affairs, and reports an assessment of a political game conducted at the CIA to demonstrate assessment difficulties due to inherent uncertainties in both foreign affairs analysis and the gaming process. (CMV)
Descriptors: Case Studies, Cost Effectiveness, Educational Assessment, Educational Games
Dunagan, Linda – Teacher, 1980
The two-hour learning activity described here is designed to interest students in graphing by having them use data about themselves. Students compete in physical and mental activities, then record and graph their scores. (SJL)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Graphs
Ahl, David H. – Teacher, 1980
The author suggests the computer simulation game as a powerful motivational and teaching tool in many grades and subject areas. He briefly describes a few social studies and science computer simulation games. (SJL)
Descriptors: Computer Assisted Instruction, Educational Games, Elementary Secondary Education, Science Instruction
Osborn, Lois – Instructor, 1980
Presents a plan that includes daily drills, games, and take-home papers to help fourth-graders memorize the addition, subtraction, multiplication, and division tables. (SJL)
Descriptors: Arithmetic, Computation, Drills (Practice), Educational Games
Peer reviewedSzafran, Robert F.; Mandolini, Ann F. – Simulation and Games, 1980
Describes a study designed to determine the effect of participation in a simulation game (SIMSOC: Simulated Society) on two types of cognitive knowledge: test performance and concept recognition ability. (Author/LLS)
Descriptors: Cognitive Measurement, Educational Games, Higher Education, Objective Tests
Peer reviewedBright, George W. – Journal of Experimental Education, 1980
A simple probability game was analyzed hierarchically in terms of the strategies that would lead most often to an efficient sequence of plays. A series of experiments showed there was no relationship between the use of first-order strategy and knowledge of the probability content of the game. (Author/GDC)
Descriptors: Educational Games, Higher Education, Knowledge Level, Mathematical Concepts
Van Hook, Beverly – Teacher, 1979
Described is a fourth-grade classroom teacher's approach to studying English grammar. She adopts a surgical approach to analyzing grammar, with students acting the part of surgeons. For example, an adjectomy is the removal of adjectives from a sentence. (KC)
Descriptors: Educational Games, Elementary Education, Grammar, Language Arts
Peer reviewedRush, Jean C.; Gallo, Rubina – School Arts, 1981
Describes a games-based instructional kit for elementary students on visual literacy, art vocabulary, and environmental design called "The Art Connection." The kit utilizes a teaching strategy called "See-Imagine-Do" which is further described in an article on pp13-17 of this issue. (SJL)
Descriptors: Architecture, Art Activities, Educational Games, Educational Strategies
Danese, Marcel – Rassegna Italiana di Linguistica Applicata, 1980
Describes the types of mathematical games or puzzles that can be used in foreign language courses and dicusses the purposes they serve. Emphasizes their effectiveness as motivational learning stimuli and points out that they can be used either as instructional or reinforcement devices which force the student to "think" in the foreign language.…
Descriptors: Cognitive Processes, Creative Thinking, Educational Games, Problem Solving
Peer reviewedHobert, Henrietta – Social Science Record, 1980
Examines board games, card games, codes, puzzles, and mazes developed by elementary school social studies classroom teachers to help students become more interested in and learn more about social studies. Claims teacher-made games have advantages over commercial games because they are based on the specific material emphasized in the local schools…
Descriptors: Educational Games, Elementary Education, Learning Activities, Social Studies
Podoliak, Esther – TESL Talk, 1980
Describes 11 language games which can be played in the English as a second language classroom ranging from the basic level to the advanced. Each description consists of the language item to be learned, the materials to be used, and the procedure for the game. (PJM)
Descriptors: Class Activities, Educational Games, English (Second Language), Games
Christiansen, Kenneth – Simulation/Games for Learning, 1979
Describes and analyzes a run of the roughest and most basic version of the ABZ GAMES, a family of games for teaching about social group interaction in situations where oppression is a key element. Adaptations for a migrant farm version and a women's rights version are noted. (Author/CMV)
Descriptors: Educational Games, Feminism, Group Behavior, Group Dynamics


