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Joseph, Seena; Thompson, Robyn; Soobramoney, Subashnie; Wing, Jeanette Wendy – Tuning Journal for Higher Education, 2022
The COVID-19 pandemic created the need for a global change in tertiary education. Universities that traditionally relied on contact with students in physical classrooms were forced to consider modes of remote teaching to mitigate the risks of infection due to physical proximity. This study evaluates the emergency remote teaching implemented within…
Descriptors: COVID-19, Pandemics, Foreign Countries, Electronic Learning
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Wekerle, Christina; Kollar, Ingo – Technology, Pedagogy and Education, 2022
Technology may promote student engagement in high-level learning processes in the classroom. Yet, whether teachers really exploit technology's potential to support student learning depends on their expertise. The authors compared pre-service and technology-experienced in-service teachers' reasoning about technology-enhanced lessons by means of…
Descriptors: Educational Technology, Preservice Teachers, Teaching Experience, Lesson Plans
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Aparna, S. M.; Sahney, Sangeeta – International Journal of Educational Management, 2022
Purpose: Amidst the concerns surrounding knowledge sharing, especially in academia, the study attempts to understand its impact on Research output. To deepen our understanding, the study considered the differing impact of age on knowledge sharing and research output through the lens of Continuity Theory and Socioemotional Selectivity Theory.…
Descriptors: Age Differences, Higher Education, Foreign Countries, College Faculty
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Gu, Chao; Chen, Jiangjie; Yang, Chun; Wei, Wei; Jiang, Qianling; Jiang, Liao; Wu, Qiuhong; Lin, Shu-Yuan; Yang, Yunshuo – Journal of Intelligence, 2022
In this paper, we discuss the teaching effects of augmented reality (AR) technology in German instruction. We conducted one prestudy and three formal studies on German learners in China's mainland and Taiwan region. In the formal studies, a total of 120 students participated in the survey, allowing us to compare the differences in interest in…
Descriptors: Foreign Countries, German, Second Language Instruction, Computer Simulation
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Yang, Xuanyang; Zhao, Guoqing; Yan, Xiaomei; Chao, Qing; Zhao, Xiaoyu; Lu, Tong; Dong, Yinan – Research in Science Education, 2022
Though we have advocated explicit argumentation instruction in science classes for decades, daily instructions are still found insufficient in improving students' argumentation competence. It is therefore important to explore effective instructional strategies through classroom research. This paper compares instructional strategies for classroom…
Descriptors: Grade 10, Teaching Methods, High School Students, Active Learning
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Yeo, Sheunghyun; Rutherford, Teomara; Campbell, Tye – Education and Information Technologies, 2022
Teachers' attitudes and beliefs play an important role in their integration of digital games in the classroom thus the transformative potential of game-based learning. In this study, we adapt the Technology Acceptance Model to examine elementary teachers' acceptance of a digital mathematics game and investigate antecedents to their intention to…
Descriptors: Teacher Attitudes, Beliefs, Educational Technology, Technology Uses in Education
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Alkabaa, Abdulaziz S. – Education and Information Technologies, 2022
The COVID-19 epidemic has affected most countries across the globe since it was declared in December 2019 and forced most educational institutions to shift from face-to-face learning style to E-learning or distance education. This study aims to analyze and investigate the experiences and perceptions of using Blackboard as a distance learning…
Descriptors: Electronic Learning, COVID-19, Pandemics, Foreign Countries
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Musyaffi, Ayatulloh Michael; Sulistyowati, Wiwit Apit; Wolor, Christian Wiradendi; Sasmi, Aji Ahmadi – European Journal of Educational Research, 2022
Online learning is an obligation in teaching and learning activities during the Coronavirus disease (COVID-19). Game-based learning is a solution in improving student learning outcomes. This research aims to determine the level of acceptance of gamification in terms of Gamification quality (GQ), instructor characteristic (IC), and technology…
Descriptors: Game Based Learning, Gamification, Sustainability, Usability
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Tilak, Jandhyala B. G.; Kumar, Amruth G. – Higher Education Policy, 2022
Universities around the world are facing unprecedented challenges as a result of the corona virus. There has been global devastation of the entire education sector with long-term closure of schools. The health crisis and the accompanying education crisis continue, and the end of the crisis is not certain. The immediate response everywhere to the…
Descriptors: COVID-19, Pandemics, School Closing, Higher Education
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Welliver, Michele C. – Journal of Instructional Pedagogies, 2022
The purpose of this article is to illustrate an innovative teaching and learning method developed to address the limitations of 'normal' classroom instruction during the unprecedented health crisis of 2020. The course redesign for the digital classroom discussed in this paper details one instructor's journey of adjusting to a new way of teaching,…
Descriptors: Educational Innovation, Teaching Methods, Online Courses, Instructional Design
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Horn, Channon K.; Ackerman, Kera B.; Hitch, Elena J. – Journal of Special Education Technology, 2022
The high leverage practices of promoting active student engagement and using assistive and instructional technology can be implemented simultaneously in resource settings. The purpose of the study was to compare two commonly used methods of engagement, hand-raising and digital response cards, to determine their effect on students' active…
Descriptors: Active Learning, Learner Engagement, Student Behavior, Students with Disabilities
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Hernandez Cardenas, Lizette Susana; Castano, Leticia; Cruz Guzman, Cristina; Nigenda Alvarez, Juan Pablo – Australasian Journal of Educational Technology, 2022
This study's innovative objective was to develop a personalised learning model to equate students' entry level knowledge as they entered the School of Medicine and Health Sciences at Tecnologico de Monterrey in Mexico in 2019. This was necessitated by a difference in the depth and approach to preparatory content. The methodology focused on…
Descriptors: Foreign Countries, Knowledge Level, Medical Schools, Health Sciences
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Mananghaya, Michael Rivera; Yu, Dennis – Physics Education, 2022
A low-cost simple one-dimensional spring-mass system was constructed to investigate damped oscillations. The suspended mass in the system can move freely inside a cylinder containing a fluid. It provides an in-depth experience for demonstrating various concepts under oscillations. It can be used to probe the magnitude of damping forces in liquids…
Descriptors: Science Instruction, Physics, Scientific Concepts, Motion
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Tuomi, Ilkka – European Journal of Education, 2022
Over the last two decades, 21st century competences and socio-emotional skills have become a major focus in educational policy. In this article, skills for the 21st century, soft skills, as well as social and emotional skills, are contextualised in the context of technological change, machine learning, and the ethics of artificial intelligence.…
Descriptors: Artificial Intelligence, 21st Century Skills, Social Emotional Learning, Soft Skills
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Berika Kansoy, Merve; Sert Çibik, Ayse – Journal of Educational Technology and Online Learning, 2022
This study aims to examine the effects of inquiry activities supported by digital storytelling on the attitudes of 6th-grade students towards inquiry, sub-dimensions of attitudes, and the change of attitudes depending on gender. The method of the study was determined as the embedded design, one of the mixed method research designs. The study was…
Descriptors: Inquiry, Story Telling, Grade 6, Student Attitudes
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