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Nisbet, Steven; Jones, Graham; Langrall, Cynthia; Thornton, Carol – Australian Primary Mathematics Classroom, 2000
Describes and analyzes a learning episode in which two children in year 4 interact with each other and their teacher while playing a probability game involving chocolate M&Ms. Children developed key ideas in probability from a game that was designed to produce cognitive conflict. (ASK)
Descriptors: Abstract Reasoning, Cognitive Processes, Educational Games, Elementary Education
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Beck, Charles R. – English Journal, 1998
Describes two gaming strategies which teach poetry using quotations extracted from six Shakespeare plays. Discusses selecting plays and quotations, games for matching quotations, and providing synopses and introducing characters. Describes in detail learning objectives, player distribution, adjudicator role, procedures and rules, and debriefing…
Descriptors: Class Activities, Classics (Literature), Course Objectives, Educational Games
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Marrero, Osvaldo – Mathematics and Computer Education, 1998
Presents a problem that has been well received by students in undergraduate mathematical statistics courses. The problem is presented as a game in which students are asked to choose between two alternatives, as if they were betting. (ASK)
Descriptors: Educational Games, Elementary Secondary Education, Higher Education, Mathematics Activities
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Tromp, Calvin – Australian Primary Mathematics Classroom, 1999
Describes a game to generate discussion and confront misconceptions about decimals. (ASK)
Descriptors: Decimal Fractions, Educational Games, Elementary Education, Elementary School Mathematics
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Ehlers-Zavala, Fabiola P. – TESOL Journal, 2001
This classroom tip focuses on sustained-content language teaching. The game described--content wizard-- illustrates a practical technique for incorporating a range of language and academic skills into subject matter lessons for English-as-a-Second-Language learners. (Author/VWL)
Descriptors: Classroom Techniques, Educational Games, English (Second Language), Second Language Instruction
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Kashibuchi, Megumi; Sakamoto, Akira – Simulation & Gaming, 2001
Examines the educational effectiveness of a game named POMP AND CIRCUMSTANCE for sex education in a Japanese high school. Compares the effectiveness of educational videos with game conditions and discusses results that show the value of playing the game in the role of the opposite sex. (Author/LRW)
Descriptors: Comparative Analysis, Educational Games, Foreign Countries, Instructional Effectiveness
Lindroth, Linda – Teaching Pre K-8, 2005
Your students can be learning over summer vacation with these fun activities from the web. School will soon be out and your students will start summer vacation. How can you minimize "summer learning loss" over those days that kids are not in school? This year, send your students home with a Learning Log to record fun summer learning. It?s…
Descriptors: Internet, Summer Programs, Student Journals, Journal Writing
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Selvidge, Ellen – Montessori Life: A Publication of the American Montessori Society, 2006
This author describes how her elementary students first became interested in studying ancient Egypt. Her students' interest in the ancient Egyptian studies began when a student checked out a library book on Egyptology that contained colorful images and was soon swarmed by interested classmates. Many of her students began practicing writing…
Descriptors: History, Foreign Countries, Elementary School Students, Student Interests
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Westgarth-Smith, Angus R. – Journal of Biological Education, 2004
The Bumblebee Game is an exciting outdoor game, which demonstrates aspects of bumblebee natural history including food chains, food webs and competition for food, predation by crab spiders, parasitism by "Conopidae" ("Diptera") and brood parasitism by cuckoo bees. It has been played successfully with groups of 10-25 people. Although most suitable…
Descriptors: Ecology, Natural Sciences, Science History, Outdoor Education
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Downes, Stephen – Innovate: Journal of Online Education, 2005
Games like "Civilization III," a strategy game that allows players to create civilizations that stand the test of time, are attracting increasing attention in the educational community for their potential to support learning. A recent article in BBC news observed that "using "Civilisation III" to teach students about history showed that it could…
Descriptors: Educational Games, Computers, Problem Solving, History Instruction
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Cady, Susan – Science Teacher, 2005
One of the first tasks students learn in chemistry is to pronounce and spell the names of elements and learn their corresponding chemical symbols. Repetitive oral recitation is commonly used to learn this information, but games and puzzles can make this task creative, variable, and fun. Elemental Food for Thought is a puzzlelike activity that…
Descriptors: Chemistry, Secondary School Students, Science Teachers, Creative Teaching
Teaching Pre K-8, 2006
This column describes suggestions for daily activities in a calendar format. This month's theme is math and more. Among other things, this column features several web sites for mathematics activities.
Descriptors: Mathematics Activities, Web Sites, Educational Games, Elementary School Mathematics
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Holdener, Judy A. – PRIMUS, 2005
The card game SET has attracted the attention of math and game enthusiasts alike. In this article, I present a first semester Abstract Algebra project that guides the students through an algebraic formulation of the game. There are many interesting mathematical questions that one can ask about the game, and I illustrate how the project can be used…
Descriptors: Educational Games, Algebra, Mathematics Instruction, Teaching Methods
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Papadima-Sophocleous, Salomi, Ed.; Bradley, Linda, Ed.; Thouësny, Sylvie, Ed. – Research-publishing.net, 2016
The 23rd EUROCALL conference was held in Cyprus from the 24th to the 27th of August 2016. The theme of the conference this year was "CALL Communities and Culture." It offered a unique opportunity to hear from real-world CALL practitioners on how they practice CALL in their communities, and how the CALL culture has developed in local and…
Descriptors: Conference Papers, Computer Assisted Instruction, Second Language Instruction, English (Second Language)
Lainema, Timo; Lainema, Kirsi – Journal of Research on Technology in Education, 2008
The turbulent business environment requires business expertise from ever-larger personnel groups. The required business know-how is a combination of knowledge and several different skills, and it should provide the learners with an overall view of the functioning of a business organization as a whole. Moreover, while work is increasingly becoming…
Descriptors: Training Methods, Cooperation, Learning Strategies, Student Attitudes
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