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Gros, Begona – Journal of Research on Technology in Education, 2007
In recent years, electronic games have assumed an important place in the lives of children and adolescents. Children acquire digital literacy informally, through play, and neither schools nor other educational institutions take sufficient account of this important aspect. We consider that multimedia design for training and education should combine…
Descriptors: Educational Technology, Educational Games, Educational Environment, Computer Software Evaluation
Squire, Kurt; Klopfer, Eric – Journal of the Learning Sciences, 2007
Advancements in handheld computing, particularly its portability, social interactivity, context sensitivity, connectivity, and individuality, open new opportunities for immersive learning environments. This article articulates the pedagogical potential of augmented reality simulations in environmental engineering education by immersing students in…
Descriptors: Scientific Principles, Investigations, Engineering Education, Computer Simulation
Figgins, Margo A.; Johnson, Jenny – English Journal, 2007
Students' relationships with language are likely to change when they are permitted to play with it, but teachers must construct multiple classroom situations for experimentation, and thus change, to take place. Margo A. Figgins and Jenny Johnson give several ideas for how to foster wordplay among students, describing use of eponyms, word…
Descriptors: Language Attitudes, Educational Games, Play, Teaching Methods
Lannie, Amanda L.; McCurdy, Barry L. – Education and Treatment of Children, 2007
Teachers are often ill-prepared to manage classrooms in urban schools. In the present study, an empirically-based behavioral management strategy, the Good Behavior Game (Game), was investigated. The effects of the Game on student behavior and teacher response statements, including praise, were examined. A teacher with 22 students in a first grade…
Descriptors: Classroom Techniques, Urban Schools, Teacher Behavior, Student Behavior
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2010
For the thirty-third year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the national AECT Convention in Anaheim, California. The Proceedings of AECT's Convention are published in two…
Descriptors: Conferences (Gatherings), Research and Development, Educational Technology, Annual Reports
Prayaga, Lakshmi; Coffey, John W. – Journal of Educational Technology, 2008
Several studies have demonstrated that games have been effectively used as an instructional strategy to motivate and engage students. This paper presents the use of the process of game development as an instructional strategy to promote higher order thinking skills. An analysis of the various aspects of game development including graphics,…
Descriptors: Computer Games, Educational Games, Thinking Skills, Critical Thinking
Kafai, Yasmin B., Ed.; Heeter, Carrie, Ed.; Denner, Jill, Ed.; Sun, Jennifer Y., Ed. – MIT Press (BK), 2008
Ten years after the groundbreaking "From Barbie to Mortal Kombat" highlighted the ways gender stereotyping and related social and economic issues permeate digital game play, the number of women and girl gamers has risen considerably. Despite this, gender disparities remain in gaming. Women may be warriors in "World of…
Descriptors: Foreign Countries, Expertise, Play, Topography
Brumbaugh, Linda – 1994
This resource book contains mathematical games, tricks, and quick activities for the classroom. Categories include place value, number lines, basic facts and computation, computation and calculator practice, puzzles for tricky thinkers, and geometry. Ten classroom games and activities are found in the place value and number line sections, 27…
Descriptors: Critical Thinking, Educational Games, Elementary Education, Learning Activities
Bulla, Dale – 1996
This book contains activities using a technique that allows students to practice routine arithmetical operations without getting bored. Math Loops is a game in which each student receives a card containing answers to a mathematics question or problem and must listen for another student to call out the question. As the game progresses around the…
Descriptors: Arithmetic, Drills (Practice), Educational Games, Elementary Education
Edwards, Ronald – 1992
This resource book contains 20 magic tricks based on the properties of whole numbers that are intended to spark the interest and imagination of students. Following each activity, students are asked to write about their discoveries and to create their own magic tricks. A matrix of skills for all the activities and lists of the materials required…
Descriptors: Algebra, Classroom Techniques, Critical Thinking, Educational Games
Edwards, Ronald – 1994
This resource book contains 15 magic tricks based on the properties of whole numbers that are intended to spark the interest and imagination of students. Following each activity, students are asked to write about their discoveries and to create their own magic tricks. A matrix of skills for all the activities and lists of the materials required…
Descriptors: Algebra, Classroom Techniques, Critical Thinking, Educational Games
Whitfield, Toni S. – 1997
Describing a game-playing concept called "Tangoes" which is also known as the ancient Chinese puzzle game of Tanagram, this paper offers a teaching method which enables students to better understand the roles played in groups as well as how groups function. The paper contains a list of materials, an explanation of the process, usage…
Descriptors: Classroom Techniques, Educational Games, Group Behavior, Group Dynamics
Fleisher, Paul – 1997
This guide offers more than 100 games from around the world designed to help students explore the fun of learning while developing their higher-order thinking skills. The guide is a compilation of new and traditional games, most of which can be completed with paper and pencil. Each game is classroom tested and tailored to enhance the intelligences…
Descriptors: Childrens Games, Educational Games, Elementary Education, Learning Activities
Evaluation, Dissemination and Assessment Center, Dallas. – 1982
The activities in this volume of practical mathematics are intended for the intermediate grades. The manual contains three components which can be structured in different combinations according to different student needs. Built around a review of selected objectives in the mathematics basic curriculum, the material is intended to stimulate…
Descriptors: Cultural Context, Educational Games, Intermediate Grades, Learning Activities
Evaluation, Dissemination and Assessment Center, Dallas. – 1982
The activities in this volume of practical mathematics are intended for the intermediate grades. The manual contains three components which can be structured in different combinations according to different student needs. Built around a review of selected objectives in the mathematics basic curriculum, the material is intended to stimulate…
Descriptors: Cultural Context, Educational Games, Intermediate Grades, Learning Activities

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